Player Matchup

Anubis
Anubis
 
Anubis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
CayneTheLord
Horus
Level 155
God Stats
5W - 1L
1,557 SR
Queue Stats
79W - 64L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
Pazzyk
Danzaburou
Level 126
God Stats
2W - 1L
1,626 SR
Queue Stats
86W - 68L
1,585 Elo+
Party 1
Jormungandr
Jormungandr
Whyyouhere
Jormungandr
Level 54
God Stats
8W - 9L
1,497 SR
Queue Stats
38W - 44L
1,461 Elo+
Party 4
Fenrir
Fenrir
e14a
Fenrir
Level 29
God Stats
10W - 8L
1,638 SR
Queue Stats
42W - 43L
1,481 Elo+
Party 4
Team Averages
Level 82
1,563 SR
1,525 Elo+

VS

Team Averages
Level 69
1,579 SR
1,500 Elo+
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
BjornPanda
Freya
Level 127
God Stats
1W - 2L
1,704 SR
Queue Stats
140W - 119L
1,600 Elo+
Party 3
Tiamat
Tiamat
FhotzenBhlodz
Tiamat
Level 27
God Stats
3W - 4L
1,426 SR
Queue Stats
46W - 29L
1,463 Elo+
Party 2
Anhur
Anhur
OlaKochaEevee
Anhur
Level 42
God Stats
1W - 1L
1,604 SR
Queue Stats
98W - 92L
1,556 Elo+
Party 3
Achilles
Achilles
Wheycules
Achilles
Level 43
God Stats
0W - 1L
1,663 SR
Queue Stats
4W - 10L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
6 / 0 / 6
8,906
594
11,066
8,590
4,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 2 / 7
7,782
519
4,745
10,825
8,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Pazzyk
Danzaburou
14
3 / 4 / 2
9,051
603
9,078
8,211
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
Whyyouhere
Jormungandr
13
2 / 2 / 3
8,114
541
9,640
7,739
5,082
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
e14a
Fenrir
14
5 / 4 / 5
8,612
574
9,159
11,398
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
4 / 3 / 3
7,656
510
5,423
16,741
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
12
4 / 4 / 3
7,407
494
7,482
10,132
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 3 / 2
6,092
406
5,626
7,017
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 4 / 0
7,181
479
4,261
11,913
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Wheycules
Achilles
11
2 / 4 / 0
6,338
423
6,779
14,041
15,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
18
Kills
12
12
Deaths
18
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
6
9
L
Sobek
 
Sobek
4
3
3
1.83
L
Freya
4
4
3
1.38
W
2
2
7
2.75
L
0
3
2
0.33
L
2
4
0
0.5
W
Danzaburou
Pazzyk
Danzaburou
3
4
2
1
L
Achilles
Wheycules
Achilles
2
4
0
0.5
W
Jormungandr
Whyyouhere
Jormungandr
2
2
3
1.75
W
Fenrir
e14a
Fenrir
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,688
Damage
29,571
46,763
Taken
59,844
25,549
Mitigated
35,264
17,577
Healing
19,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,066
350
0
5,170
8,590
4,734
832
3,605
4,587
56,458
0
L
Sobek
 
Sobek
5,423
789
0
5,511
16,741
10,252
130
5,997
10,744
19,157
0
L
Freya
7,482
2,802
0
3,145
10,132
3,871
766
2,074
8,058
37,792
5,200
W
4,745
1,836
1,048
3,418
10,825
8,069
0
5,103
5,600
4,043
17,507
L
5,626
511
0
3,063
7,017
2,598
0
4,046
2,971
26,055
0
L
4,261
1,260
0
4,286
11,913
3,220
0
3,568
8,345
0
45,544
W
Danzaburou
Pazzyk
Danzaburou
9,078
4,309
0
1,117
8,211
2,554
2,919
4,011
4,200
0
59,446
L
Achilles
Wheycules
Achilles
6,779
2,057
0
3,043
14,041
15,323
96
6,170
7,871
0
22,736
W
Jormungandr
Whyyouhere
Jormungandr
9,640
3,835
0
2,484
7,739
5,082
413
1,669
5,966
47,449
0
W
Fenrir
e14a
Fenrir
9,159
4,541
0
4,340
11,398
5,110
0
2,591
8,725
0
56,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
34,674
393
Minions Killed
278
0
Camps Cleared
0
1,380,493
Distance Traveled
1,343,139
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,906
594
97
6
0
279,879
1
L
Sobek
7,656
510
23
2
0
299,254
2
L
Freya
7,407
494
84
6
0
255,730
4
W
Horus
7,782
519
24
2
0
294,775
7
L
Tiamat
6,092
406
48
3
0
275,244
3
L
Anhur
7,181
479
92
6
0
246,327
3
W
Danzaburou
9,051
603
99
7
0
242,608
1
L
Achilles
6,338
423
31
2
0
266,584
3
W
Jormungandr
8,114
541
97
6
0
265,447
3
W
Fenrir
8,612
574
76
5
0
297,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role