Player Matchup

Charybdis
Charybdis
Apollokiller3
Charybdis
Level 28
God Stats
2W - 6L
1,678 SR
Queue Stats
95W - 94L
1,399 Elo+
Solo
Chang'e
Chang'e
B SCHMITZ 77
Chang'e
Level 28
God Stats
2W - 3L
1,514 SR
Queue Stats
98W - 78L
1,532 Elo+
Solo
The Morrigan
The Morrigan
FeralApe
The Morrigan
Level 24
God Stats
2W - 0L
1,687 SR
Queue Stats
85W - 92L
1,398 Elo+
Solo
Geb
Geb
RocketLoIi
Geb
Level 28
God Stats
4W - 5L
1,827 SR
Queue Stats
186W - 200L
1,473 Elo+
Solo
Aphrodite
Aphrodite
UnknownVirus671
Aphrodite
Level 24
God Stats
8W - 1L
1,737 SR
Queue Stats
10W - 4L
1,582 Elo+
Solo
Team Averages
Level 26
1,689 SR
1,477 Elo+

VS

Team Averages
Level 22
1,633 SR
1,477 Elo+
Serqet
Serqet
Achikochi29
Serqet
Level 6
God Stats
6W - 1L
1,783 SR
Queue Stats
13W - 11L
1,627 Elo+
Party 1
Da Ji
Da Ji
BassLlama690266
Da Ji
Level 21
God Stats
4W - 6L
1,543 SR
Queue Stats
11W - 15L
1,465 Elo+
Solo
Danzaburou
Danzaburou
Syachikochi29
Danzaburou
Level 8
God Stats
8W - 9L
1,507 SR
Queue Stats
11W - 14L
1,333 Elo+
Party 1
Chaac
Chaac
Xx_UndxrDoze_xX
Chaac
Level 28
God Stats
4W - 3L
1,585 SR
Queue Stats
16W - 15L
1,526 Elo+
Solo
Hera
Hera
nyo_ppe
Hera
Level 49
God Stats
7W - 5L
1,746 SR
Queue Stats
52W - 47L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Apollokiller3
Charybdis
15
2 / 3 / 1
9,348
445
5,414
14,587
6,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
B SCHMITZ 77
Chang'e
20
2 / 0 / 2
12,888
614
7,579
12,421
12,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
FeralApe
The Morrigan
15
0 / 4 / 4
9,371
446
3,178
10,006
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 1 / 2
12,139
578
9,917
13,362
9,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
UnknownVirus671
Aphrodite
15
1 / 3 / 1
9,083
433
4,713
13,127
4,840
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
1 / 1 / 6
9,749
464
1,892
12,491
11,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
4 / 1 / 3
12,662
603
4,950
13,818
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Syachikochi29
Danzaburou
16
0 / 4 / 2
9,681
461
3,917
11,406
3,961
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 0
7,807
372
3,498
8,030
6,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
nyo_ppe
Hera
18
6 / 5 / 4
11,617
553
16,428
10,218
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
12
Kills
11
11
Deaths
13
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
1
6
4
W
Charybdis
Apollokiller3
Charybdis
2
3
1
0.83
W
Chang'e
B SCHMITZ 77
Chang'e
2
0
2
3
L
4
1
3
5.5
W
The Morrigan
FeralApe
The Morrigan
0
4
4
0.5
W
7
1
2
8
L
Danzaburou
Syachikochi29
Danzaburou
0
4
2
0.25
W
Aphrodite
UnknownVirus671
Aphrodite
1
3
1
0.5
L
0
2
0
0
L
Hera
nyo_ppe
Hera
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,801
Damage
30,685
63,503
Taken
55,963
36,883
Mitigated
32,164
30,290
Healing
12,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
1,892
171
0
2,530
12,491
11,405
665
5,194
7,297
0
18,641
W
Charybdis
Apollokiller3
Charybdis
5,414
2,343
0
0
14,587
6,601
2,249
4,909
9,319
0
56,745
W
Chang'e
B SCHMITZ 77
Chang'e
7,579
579
554
7,476
12,421
12,430
2,514
1,711
10,190
95,621
0
L
4,950
718
0
4,151
13,818
7,204
4,379
3,261
10,557
0
121,873
W
The Morrigan
FeralApe
The Morrigan
3,178
201
0
1,715
10,006
3,764
445
6,296
3,710
44,888
4,081
W
9,917
1,405
398
7,425
13,362
9,248
13
3,111
9,887
72,957
0
L
Danzaburou
Syachikochi29
Danzaburou
3,917
1,270
0
2,991
11,406
3,961
3,052
4,795
6,611
0
64,191
W
Aphrodite
UnknownVirus671
Aphrodite
4,713
336
6,116
6,606
13,127
4,840
996
729
12,314
45,398
0
L
3,498
667
0
2,166
8,030
6,264
0
5,950
2,080
0
23,299
L
Hera
nyo_ppe
Hera
16,428
5,086
0
1,059
10,218
3,330
1,128
5,715
4,503
90,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,829
Gold Earned
51,516
569
Minions Killed
560
0
Camps Cleared
0
1,962,610
Distance Traveled
1,794,363
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,749
464
26
1
0
444,385
9
W
Charybdis
9,348
445
98
5
0
352,659
1
W
Chang'e
12,888
614
198
9
0
389,311
7
L
Da Ji
12,662
603
205
10
0
420,135
5
W
The Morrigan
9,371
446
81
4
0
370,690
2
W
Geb
12,139
578
109
5
0
482,080
2
L
Danzaburou
9,681
461
119
6
0
319,055
0
W
Aphrodite
9,083
433
83
4
0
367,870
6
L
Chaac
7,807
372
41
2
0
219,427
4
L
Hera
11,617
553
169
8
0
391,361
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role