Player Matchup

Bellona
Bellona
KMS03
Bellona
Level 30
God Stats
1W - 3L
1,714 SR
Queue Stats
78W - 94L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Nachtgiger557
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 86L
1,246 Elo+
Party 2
Pele
Pele
ODxBrasi
Pele
Level 27
God Stats
15W - 16L
1,431 SR
Queue Stats
54W - 78L
1,254 Elo+
Party 2
Terra
Terra
Oggoli
Terra
Level 24
God Stats
1W - 1L
1,331 SR
Queue Stats
14W - 33L
1,151 Elo+
Solo
Loki
Loki
bloodcase2
Loki
Level 3
God Stats
1W - 2L
1,429 SR
Queue Stats
1W - 3L
1,375 Elo+
Solo
Team Averages
Level 22
1,481 SR
1,295 Elo+

VS

Team Averages
Level 22
1,465 SR
1,273 Elo+
Achilles
Achilles
Decebal93
Achilles
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 76L
1,254 Elo+
Party 3
Heimdallr
Heimdallr
IHobnob
Heimdallr
Level 11
God Stats
9W - 8L
1,482 SR
Queue Stats
18W - 29L
1,352 Elo+
Party 1
Thoth
Thoth
MarianBalan
Thoth
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 44L
1,163 Elo+
Party 3
Ymir
Ymir
Shadowshero
Ymir
Level 29
God Stats
4W - 9L
1,340 SR
Queue Stats
202W - 214L
1,267 Elo+
Solo
Nemesis
Nemesis
tob432
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KMS03
Bellona
11
4 / 4 / 0
6,504
542
5,555
9,060
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
4
0 / 7 / 0
4,004
334
2,111
7,375
2,404
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
7
2 / 4 / 0
4,937
411
2,584
6,406
2,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Oggoli
Terra
7
0 / 5 / 0
4,797
400
415
10,534
4,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 8 / 0
5,059
422
903
6,494
1,397
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Decebal93
Achilles
9
0 / 3 / 4
5,975
498
2,088
8,680
4,201
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
IHobnob
Heimdallr
10
8 / 0 / 6
6,661
555
6,450
3,969
1,263
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
9 / 1 / 2
8,054
671
4,294
3,472
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 0 / 12
6,591
549
3,935
7,118
5,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
tob432
Nemesis
12
9 / 3 / 6
7,485
624
8,750
8,577
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
7
Kills
27
28
Deaths
7
0
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Achilles
Decebal93
Achilles
0
3
4
0.67
W
Heimdallr
IHobnob
Heimdallr
8
0
6
11
L
Bellona
KMS03
Bellona
4
4
0
1
W
9
1
2
10
L
Cthulhu
0
7
0
0
L
Pele
2
4
0
0.5
L
Terra
Oggoli
Terra
0
5
0
0
W
1
0
12
7
L
1
8
0
0.13
W
Nemesis
tob432
Nemesis
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,568
Damage
25,517
39,869
Taken
31,816
16,756
Mitigated
15,998
7,901
Healing
5,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Decebal93
Achilles
2,088
738
0
183
8,680
4,201
306
41
8,639
0
19,217
W
Heimdallr
IHobnob
Heimdallr
6,450
3,361
0
1,613
3,969
1,263
1,249
820
3,149
0
24,662
L
Bellona
KMS03
Bellona
5,555
2,540
0
2,693
9,060
5,472
44
453
8,597
0
23,038
W
4,294
330
0
173
3,472
1,097
1,891
414
3,058
36,535
0
L
Cthulhu
2,111
364
0
200
7,375
2,404
0
2,144
5,148
8,666
0
L
Pele
2,584
887
0
1,438
6,406
2,536
0
623
5,783
116
17,148
L
Terra
Oggoli
Terra
415
199
434
2,647
10,534
4,947
0
3,099
7,355
5,215
0
W
3,935
824
0
1,637
7,118
5,279
756
919
6,199
15,636
0
L
903
187
0
489
6,494
1,397
0
1,580
4,757
0
10,969
W
Nemesis
tob432
Nemesis
8,750
4,940
0
1,770
8,577
4,158
85
436
8,141
0
44,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,301
Gold Earned
34,766
104
Minions Killed
256
0
Camps Cleared
0
935,972
Distance Traveled
1,072,567
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,975
498
36
3
0
217,998
2
W
Heimdallr
6,661
555
39
3
0
204,547
0
L
Bellona
6,504
542
37
3
0
204,949
3
W
Thoth
8,054
671
92
8
0
190,922
0
L
Cthulhu
4,004
334
10
1
0
157,706
0
L
Pele
4,937
411
30
3
0
157,901
0
L
Terra
4,797
400
10
1
0
244,215
0
W
Ymir
6,591
549
20
2
0
222,566
1
L
Loki
5,059
422
17
1
0
171,201
1
W
Nemesis
7,485
624
69
6
0
236,534
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role