Player Matchup

Bacchus
Bacchus
LoneBerZerker
Bacchus
Level 29
God Stats
64W - 56L
1,509 SR
Queue Stats
188W - 236L
1,428 Elo+
Solo
Achilles
Achilles
gombotz
Achilles
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 70L
1,409 Elo+
Party 1
Mercury
Mercury
samoht33
Mercury
Level 29
God Stats
1W - 1L
1,300 SR
Queue Stats
167W - 208L
1,532 Elo+
Solo
Ra
Ra
thechamp2099
Ra
Level 18
God Stats
15W - 14L
1,391 SR
Queue Stats
36W - 34L
1,294 Elo+
Party 1
Tiamat
Tiamat
thedustydragon
Tiamat
Level 24
God Stats
3W - 8L
1,239 SR
Queue Stats
99W - 139L
1,304 Elo+
Solo
Team Averages
Level 25
1,388 SR
1,393 Elo+

VS

Team Averages
Level 12
1,452 SR
1,406 Elo+
Merlin
Merlin
Classygnu
Merlin
Level 6
God Stats
0W - 2L
1,218 SR
Queue Stats
5W - 6L
1,443 Elo+
Solo
Ares
Ares
GoldenNICK2
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
Mem3Tac0
Nemesis
Level 7
God Stats
8W - 12L
1,392 SR
Queue Stats
19W - 17L
1,297 Elo+
Solo
Ao Kuang
Ao Kuang
Rimulu
Ao Kuang
Level 29
God Stats
4W - 4L
1,773 SR
Queue Stats
22W - 22L
1,384 Elo+
Solo
Anhur
Anhur
batboy0068
Anhur
Level 16
God Stats
22W - 19L
1,378 SR
Queue Stats
84W - 98L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
8 / 0 / 19
11,075
527
11,684
19,192
25,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
gombotz
Achilles
16
12 / 0 / 17
10,536
502
16,826
14,399
12,797
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
samoht33
Mercury
16
10 / 4 / 7
10,594
504
11,625
17,149
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 4 / 10
10,314
491
11,961
11,735
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
17 / 3 / 5
11,599
552
16,126
13,520
9,850
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Classygnu
Merlin
14
2 / 9 / 3
8,802
419
13,424
14,769
5,086
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 12 / 3
7,911
377
5,541
20,912
17,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Mem3Tac0
Nemesis
15
2 / 7 / 4
9,059
431
8,180
13,385
5,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
Rimulu
Ao Kuang
17
7 / 3 / 1
10,903
519
15,227
19,387
8,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
7
0 / 22 / 1
6,307
300
1,532
20,244
5,926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
23
52
Kills
11
11
Deaths
53
58
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
Classygnu
Merlin
2
9
3
0.39
L
0
12
3
0.13
W
Bacchus
8
0
19
17.5
L
Nemesis
Mem3Tac0
Nemesis
2
7
4
0.57
L
Ao Kuang
Rimulu
Ao Kuang
7
3
1
2.5
L
Anhur
0
22
1
0.02
W
Achilles
gombotz
Achilles
12
0
17
20.5
W
Mercury
samoht33
Mercury
10
4
7
3.38
W
5
4
10
2.5
W
17
3
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,222
Damage
43,904
75,995
Taken
88,697
59,946
Mitigated
42,906
22,689
Healing
13,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Classygnu
Merlin
13,424
1,062
213
1,445
14,769
5,086
921
7,614
6,931
42,967
0
L
5,541
765
0
1,530
20,912
17,488
311
6,115
14,349
22,761
0
W
Bacchus
11,684
1,667
2,751
3,308
19,192
25,918
1,472
4,184
15,008
28,498
0
L
Nemesis
Mem3Tac0
Nemesis
8,180
2,513
0
3,043
13,385
5,858
880
5,286
8,003
0
38,272
L
Ao Kuang
Rimulu
Ao Kuang
15,227
3,501
0
6,590
19,387
8,548
0
8,247
10,815
52,982
8,373
L
Anhur
1,532
297
0
440
20,244
5,926
0
10,775
8,828
0
7,715
W
Achilles
gombotz
Achilles
16,826
4,760
0
2,849
14,399
12,797
1,197
7,260
7,139
0
40,149
W
Mercury
samoht33
Mercury
11,625
6,526
0
4,504
17,149
6,723
1,860
7,252
9,897
0
61,952
W
11,961
1,820
1,859
3,828
11,735
4,658
994
7,014
4,721
52,405
0
W
16,126
1,850
327
3,263
13,520
9,850
2,497
7,526
5,994
54,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,118
Gold Earned
42,982
412
Minions Killed
257
0
Camps Cleared
0
1,951,386
Distance Traveled
1,624,081
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,802
419
72
3
0
288,073
0
L
Ares
7,911
377
25
1
0
287,676
2
W
Bacchus
11,075
527
33
2
0
400,031
2
L
Nemesis
9,059
431
61
3
0
365,941
0
L
Ao Kuang
10,903
519
87
4
0
394,638
1
L
Anhur
6,307
300
12
1
0
287,753
0
W
Achilles
10,536
502
50
2
0
405,753
0
W
Mercury
10,594
504
105
5
0
425,525
2
W
Ra
10,314
491
114
5
0
410,143
0
W
Tiamat
11,599
552
110
5
0
309,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role