Player Matchup

Zhong Kui
Zhong Kui
OGgamer-_-
Zhong Kui
Level 89
God Stats
1W - 1L
1,160 SR
Queue Stats
183W - 187L
1,484 Elo+
Party 1
Mulan
Mulan
Umbreon_Is_Black
Mulan
Level 89
God Stats
5W - 6L
1,411 SR
Queue Stats
213W - 237L
1,394 Elo+
Party 1
Fenrir
Fenrir
shonofaj
Fenrir
Level 88
God Stats
16W - 23L
1,556 SR
Queue Stats
284W - 303L
1,458 Elo+
Party 1
Team Averages
Level 89
1,375 SR
1,445 Elo+

VS

Team Averages
Level 76
1,465 SR
1,461 Elo+
Mercury
Mercury
Brewstar
Mercury
Level 86
God Stats
5W - 12L
1,509 SR
Queue Stats
131W - 205L
1,476 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TR0N1X YT
Kumbhakarna
Level 80
God Stats
0W - 3L
1,500 SR
Queue Stats
151W - 123L
1,482 Elo+
Solo
Janus
Janus
xAnxietyx
Janus
Level 63
God Stats
13W - 28L
1,387 SR
Queue Stats
92W - 141L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OGgamer-_-
Zhong Kui
17
9 / 1 / 8
14,109
705
15,271
15,871
14,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
6 / 5 / 12
14,918
746
17,362
18,397
18,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
shonofaj
Fenrir
16
4 / 7 / 13
13,148
657
9,872
15,277
7,092
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Brewstar
Mercury
16
2 / 7 / 7
11,947
597
10,144
15,328
7,030
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
TR0N1X YT
Kumbhakarna
15
1 / 6 / 10
12,684
634
9,618
22,950
31,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Janus
xAnxietyx
Janus
17
9 / 6 / 1
13,681
684
13,621
12,998
4,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
19
Kills
12
13
Deaths
19
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
Brewstar
Mercury
2
7
7
0.79
W
Zhong Kui
OGgamer-_-
Zhong Kui
9
1
8
13
L
Kumbhakarna
TR0N1X YT
Kumbhakarna
1
6
10
1
W
6
5
12
2.4
W
Fenrir
shonofaj
Fenrir
4
7
13
1.5
L
Janus
xAnxietyx
Janus
9
6
1
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,505
Damage
33,383
49,545
Taken
51,276
40,177
Mitigated
43,007
16,925
Healing
7,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Brewstar
Mercury
10,144
4,796
0
1,865
15,328
7,030
0
5,298
10,030
0
48,336
W
Zhong Kui
OGgamer-_-
Zhong Kui
15,271
1,574
0
8,443
15,871
14,419
1,997
6,494
9,059
59,729
0
L
Kumbhakarna
TR0N1X YT
Kumbhakarna
9,618
1,179
0
4,130
22,950
31,136
0
6,018
16,932
25,125
0
W
17,362
3,394
673
5,495
18,397
18,666
923
9,805
8,224
0
39,778
W
Fenrir
shonofaj
Fenrir
9,872
1,531
0
2,314
15,277
7,092
0
7,361
7,804
0
27,024
L
Janus
xAnxietyx
Janus
13,621
223
0
1,705
12,998
4,841
0
4,860
8,138
59,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,175
Gold Earned
38,312
188
Minions Killed
186
9
Camps Cleared
9
999,738
Distance Traveled
1,090,718
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,947
597
63
3
4
369,132
4
W
Zhong Kui
14,109
705
105
5
2
338,073
3
L
Kumbhakarna
12,684
634
26
1
1
345,793
1
W
Mulan
14,918
746
50
3
2
329,082
7
W
Fenrir
13,148
657
33
2
5
332,583
2
L
Janus
13,681
684
97
5
4
375,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role