Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
JDOGG4204
Ah Puch
Level 160
God Stats
14W - 5L
1,678 SR
Queue Stats
539W - 486L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
ceramic689
Sun Wukong
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
382W - 317L
1,493 Elo+
Party 1
Team Averages
Level 151
1,536 SR
1,509 Elo+

VS

Team Averages
Level 98
1,410 SR
1,458 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
NoHoesCodi
Rama
Level 63
God Stats
0W - 2L
1,327 SR
Queue Stats
50W - 53L
1,428 Elo+
Party 2
Thor
Thor
Pxboi
Thor
Level 25
God Stats
1W - 2L
1,505 SR
Queue Stats
22W - 20L
1,445 Elo+
Party 2
Tiamat
Tiamat
Waukomis
Tiamat
Level 155
God Stats
1W - 2L
1,218 SR
Queue Stats
357W - 414L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
6 / 2 / 13
10,595
963
5,348
15,892
21,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
 
Guan Yu
16
3 / 2 / 20
10,231
930
5,624
17,024
20,575
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
 
Agni
16
5 / 3 / 18
9,856
896
11,788
7,430
3,274
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
JDOGG4204
Ah Puch
18
8 / 2 / 15
10,931
994
11,803
9,532
4,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
ceramic689
Sun Wukong
17
11 / 3 / 10
10,489
954
14,720
18,390
21,723
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 7 / 8
8,864
806
13,637
12,646
4,813
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
 
Vamana
11
1 / 7 / 1
7,446
677
3,208
12,297
6,157
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
5 / 6 / 5
9,572
870
15,283
11,196
4,077
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
Pxboi
Thor
16
4 / 7 / 6
9,162
833
8,654
10,694
3,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Waukomis
Tiamat
14
0 / 7 / 5
8,007
728
6,316
10,831
4,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
37
33
Kills
12
12
Deaths
34
76
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
2
13
6.25
W
Guan Yu
 
Guan Yu
3
2
20
6.5
W
Agni
 
Agni
5
3
18
4.67
L
Ra
 
Ra
2
7
8
0.86
L
Vamana
 
Vamana
1
7
1
0.21
W
Ah Puch
JDOGG4204
Ah Puch
8
2
15
7.75
L
5
6
5
1.25
L
Thor
Pxboi
Thor
4
7
6
1
L
Tiamat
Waukomis
Tiamat
0
7
5
0.36
W
Sun Wukong
ceramic689
Sun Wukong
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,283
Damage
47,098
68,268
Taken
57,664
71,591
Mitigated
23,481
32,397
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,348
458
449
2,306
15,892
21,691
654
5,731
10,161
10,926
0
W
Guan Yu
 
Guan Yu
5,624
386
10,047
7,788
17,024
20,575
855
5,417
11,607
0
9,928
W
Agni
 
Agni
11,788
515
2,354
509
7,430
3,274
1,515
1,606
5,824
28,760
0
L
Ra
 
Ra
13,637
2,252
2,070
2,547
12,646
4,813
0
8,540
3,877
26,249
0
L
Vamana
 
Vamana
3,208
2,043
0
2,498
12,297
6,157
0
3,027
8,891
0
9,751
W
Ah Puch
JDOGG4204
Ah Puch
11,803
1,168
521
2,544
9,532
4,328
1,863
3,116
6,416
37,166
0
L
15,283
9,321
127
1,559
11,196
4,077
0
5,386
5,391
0
27,920
L
Thor
Pxboi
Thor
8,654
1,415
38
263
10,694
3,836
0
5,313
5,196
0
15,196
L
Tiamat
Waukomis
Tiamat
6,316
942
0
1,241
10,831
4,598
0
6,673
3,930
19,914
0
W
Sun Wukong
ceramic689
Sun Wukong
14,720
2,422
1,322
4,557
18,390
21,723
906
4,083
14,307
0
24,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,102
Gold Earned
43,051
125
Minions Killed
87
0
Camps Cleared
0
1,076,010
Distance Traveled
794,858
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,595
963
10
1
0
230,424
0
W
Guan Yu
10,231
930
6
1
0
229,195
0
W
Agni
9,856
896
37
3
0
194,428
1
L
Ra
8,864
806
25
2
0
151,307
0
L
Vamana
7,446
677
3
0
0
159,160
1
W
Ah Puch
10,931
994
59
5
0
197,384
0
L
Rama
9,572
870
29
3
0
144,325
0
L
Thor
9,162
833
8
1
0
170,114
1
L
Tiamat
8,007
728
22
2
0
169,952
0
W
Sun Wukong
10,489
954
13
1
0
224,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role