Player Matchup

Sun Wukong
Sun Wukong
Smerfaholics
Sun Wukong
Level 29
God Stats
1W - 2L
1,315 SR
Queue Stats
243W - 122L
1,700 Elo+
Party 3
Susano
Susano
Tny_Dstroyr
Susano
Level 107
God Stats
74W - 61L
1,588 SR
Queue Stats
275W - 276L
1,548 Elo+
Party 4
Gilgamesh
Gilgamesh
WhiteWater Nk
Gilgamesh
Level 41
God Stats
15W - 6L
1,752 SR
Queue Stats
292W - 162L
1,713 Elo+
Party 3
Izanami
Izanami
YouCantTrapMe-
Izanami
Level 37
God Stats
82W - 62L
1,612 SR
Queue Stats
132W - 124L
1,515 Elo+
Party 4
Eset
Eset
uwu_Nitro7689
Eset
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
195W - 203L
1,501 Elo+
Party 4
Team Averages
Level 64
1,553 SR
1,596 Elo+

VS

Team Averages
Level 57
1,721 SR
1,566 Elo+
Anhur
Anhur
MarsupialSeemen
Anhur
Level 147
God Stats
3W - 3L
1,685 SR
Queue Stats
165W - 132L
1,618 Elo+
Party 2
Heimdallr
Heimdallr
ObiWanGaming
Heimdallr
Level 26
God Stats
0W - 1L
1,306 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Sobek
Sobek
PyroPepo
Sobek
Level 48
God Stats
1W - 1L
1,837 SR
Queue Stats
104W - 96L
1,514 Elo+
Party 1
He Bo
He Bo
Zemuns
He Bo
Level 43
God Stats
1W - 2L
1,792 SR
Queue Stats
279W - 202L
1,585 Elo+
Party 2
Cerberus
Cerberus
unicornbisque
Cerberus
Level 21
God Stats
3W - 1L
1,988 SR
Queue Stats
49W - 39L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Smerfaholics
Sun Wukong
19
1 / 0 / 1
10,896
605
5,871
8,995
6,379
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
16
5 / 2 / 7
9,853
547
10,734
12,692
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
WhiteWater Nk
Gilgamesh
15
6 / 0 / 6
9,862
548
8,895
13,115
9,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
4 / 1 / 3
9,488
527
7,965
9,001
3,296
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 3 / 4
9,791
544
6,910
7,987
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,132
452
5,946
10,715
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
ObiWanGaming
Heimdallr
12
0 / 4 / 0
7,373
410
4,693
10,539
3,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
PyroPepo
Sobek
12
1 / 4 / 0
7,609
423
3,677
17,045
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
Zemuns
He Bo
16
3 / 7 / 2
9,287
516
6,804
14,163
3,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
unicornbisque
Cerberus
16
0 / 2 / 0
9,453
525
5,266
11,486
12,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
20
Kills
6
6
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Heimdallr
ObiWanGaming
Heimdallr
0
4
0
0
L
Sobek
PyroPepo
Sobek
1
4
0
0.25
W
Sun Wukong
Smerfaholics
Sun Wukong
1
0
1
1.5
W
Susano
5
2
7
4.25
W
Gilgamesh
WhiteWater Nk
Gilgamesh
6
0
6
9
W
4
1
3
5.5
L
He Bo
Zemuns
He Bo
3
7
2
0.57
L
Cerberus
unicornbisque
Cerberus
0
2
0
0
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,375
Damage
26,386
51,790
Taken
63,948
26,266
Mitigated
33,351
19,437
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,946
885
0
2,562
10,715
4,443
0
1,064
9,617
0
48,052
L
Heimdallr
ObiWanGaming
Heimdallr
4,693
1,658
0
1,818
10,539
3,739
778
91
10,448
0
44,712
L
Sobek
PyroPepo
Sobek
3,677
380
97
5,126
17,045
9,292
76
1,038
15,925
26,381
0
W
Sun Wukong
Smerfaholics
Sun Wukong
5,871
945
0
3,790
8,995
6,379
0
4,028
4,967
0
81,762
W
Susano
10,734
2,207
0
5,924
12,692
4,249
0
2,533
10,159
0
65,701
W
Gilgamesh
WhiteWater Nk
Gilgamesh
8,895
2,240
2,179
2,934
13,115
9,509
245
2,436
10,679
287
34,017
W
7,965
5,480
0
1,632
9,001
3,296
1,026
1,974
7,027
0
68,967
L
He Bo
Zemuns
He Bo
6,804
233
99
4,040
14,163
3,861
0
4,583
9,325
68,676
0
L
Cerberus
unicornbisque
Cerberus
5,266
101
0
5,678
11,486
12,016
0
50
11,436
71,844
0
W
6,910
532
405
2,573
7,987
2,833
125
4,776
3,211
60,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,890
Gold Earned
41,854
584
Minions Killed
522
0
Camps Cleared
0
1,831,279
Distance Traveled
1,696,918
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,132
452
86
5
0
343,269
7
L
Heimdallr
7,373
410
93
5
0
349,314
2
L
Sobek
7,609
423
42
2
0
349,098
4
W
Sun Wukong
10,896
605
191
11
0
351,633
6
W
Susano
9,853
547
107
6
0
405,063
2
W
Gilgamesh
9,862
548
43
2
0
380,401
3
W
Izanami
9,488
527
132
7
0
328,493
0
L
He Bo
9,287
516
120
7
0
315,133
0
L
Cerberus
9,453
525
181
10
0
340,104
3
W
Eset
9,791
544
111
6
0
365,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role