Player Matchup

Nox
Nox
 
Nox
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Deothy
Ne Zha
Level 89
God Stats
12W - 3L
1,733 SR
Queue Stats
28W - 17L
1,632 Elo+
Solo
Artio
Artio
KardEroc
Artio
Level 129
God Stats
26W - 11L
1,653 SR
Queue Stats
287W - 242L
1,556 Elo+
Solo
Izanami
Izanami
Penguineration
Izanami
Level 139
God Stats
55W - 36L
1,638 SR
Queue Stats
104W - 91L
1,573 Elo+
Solo
Hel
Hel
ТвояСелёдка
Hel
Level 158
God Stats
19W - 15L
1,511 SR
Queue Stats
307W - 292L
1,582 Elo+
Solo
Team Averages
Level 125
1,607 SR
1,568 Elo+

VS

Team Averages
Level 133
1,569 SR
1,638 Elo+
Rama
Rama
Leravulan
Rama
Level 97
God Stats
5W - 9L
1,154 SR
Queue Stats
513W - 492L
1,569 Elo+
Solo
He Bo
He Bo
Overgrog33
He Bo
Level 113
God Stats
2W - 1L
1,742 SR
Queue Stats
94W - 95L
1,590 Elo+
Solo
Zeus
Zeus
Sipikiraly
Zeus
Level 143
God Stats
24W - 18L
1,624 SR
Queue Stats
143W - 148L
1,614 Elo+
Solo
The Morrigan
The Morrigan
SnowFoxWN
The Morrigan
Level 160
God Stats
3W - 1L
1,480 SR
Queue Stats
130W - 57L
1,668 Elo+
Party 1
Hercules
Hercules
Stifex1
Hercules
Level 152
God Stats
4W - 1L
1,843 SR
Queue Stats
61W - 27L
1,751 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
3 / 0 / 13
9,664
966
8,474
4,256
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Deothy
Ne Zha
17
8 / 4 / 11
10,822
1,082
15,683
11,599
5,215
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
KardEroc
Artio
17
5 / 0 / 21
11,696
1,170
11,219
12,252
14,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 2 / 18
11,334
1,133
21,232
13,038
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 0 / 16
10,254
1,025
8,479
7,532
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

265

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
1 / 6 / 2
8,896
890
7,465
13,754
4,644
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

He Bo
15
2 / 9 / 4
9,610
961
10,693
17,354
5,481
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 2
8,596
860
15,703
10,487
3,385
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
SnowFoxWN
The Morrigan
14
1 / 5 / 1
8,565
857
3,342
7,139
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Stifex1
Hercules
15
2 / 1 / 3
9,505
951
8,709
19,434
22,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
18
28
Kills
6
6
Deaths
28
79
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
13
9.5
W
Ne Zha
Deothy
Ne Zha
8
4
11
3.38
W
Artio
KardEroc
Artio
5
0
21
15.5
L
Rama
1
6
2
0.33
L
He Bo
2
9
4
0.44
W
7
2
18
8
L
0
7
2
0.14
L
The Morrigan
SnowFoxWN
The Morrigan
1
5
1
0.3
L
Hercules
Stifex1
Hercules
2
1
3
3.5
W
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,087
Damage
45,912
48,677
Taken
68,168
29,489
Mitigated
38,368
24,011
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,474
80
0
0
4,256
1,679
0
1,987
2,079
20,379
0
W
Ne Zha
Deothy
Ne Zha
15,683
1,303
0
1,601
11,599
5,215
0
6,095
5,061
0
37,009
W
Artio
KardEroc
Artio
11,219
282
2,005
4,105
12,252
14,790
0
7,783
4,372
16,978
0
L
Rama
7,465
4,064
0
800
13,754
4,644
0
5,783
7,971
0
31,549
L
He Bo
10,693
308
0
1,062
17,354
5,481
0
6,071
11,283
29,125
0
W
21,232
12,423
0
988
13,038
4,968
0
8,566
4,066
0
58,954
L
15,703
688
0
0
10,487
3,385
0
6,399
4,088
37,954
0
L
The Morrigan
SnowFoxWN
The Morrigan
3,342
121
0
0
7,139
2,331
0
3,960
3,179
19,668
0
L
Hercules
Stifex1
Hercules
8,709
1,939
0
6,103
19,434
22,527
0
5,959
13,475
0
12,411
W
8,479
236
9,774
5,538
7,532
2,837
0
5,307
2,225
19,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,770
Gold Earned
45,172
211
Minions Killed
198
10
Camps Cleared
4
1,064,719
Distance Traveled
892,331
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,664
966
27
3
3
206,364
0
W
Ne Zha
10,822
1,082
28
3
4
198,395
1
W
Artio
11,696
1,170
4
0
2
248,395
2
L
Rama
8,896
890
35
4
1
165,252
2
L
He Bo
9,610
961
58
6
0
169,975
0
W
Izanami
11,334
1,133
115
12
0
185,370
1
L
Zeus
8,596
860
59
6
0
185,650
2
L
The Morrigan
8,565
857
39
4
2
155,155
1
L
Hercules
9,505
951
7
1
1
216,299
3
W
Hel
10,254
1,025
37
4
1
226,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role