Player Matchup

Terra
Terra
Bronze III
CrowCoochee
Terra
Bronze III
Level 31
God Stats
0W - 2L
1,381 SR
Queue Stats
13W - 17L
1,646 MMR
Solo
He Bo
He Bo
Gold II
Gipok
He Bo
Gold II
Level 133
God Stats
0W - 2L
1,426 SR
Queue Stats
164W - 160L
1,604 MMR
Solo
Hou Yi
Hou Yi
Silver I
JingWeilamRhein
Hou Yi
Silver I
Level 128
God Stats
11W - 6L
1,551 SR
Queue Stats
53W - 44L
1,638 MMR
Solo
Tyr
Tyr
Gold III
Zazimus
Tyr
Gold III
Level 148
God Stats
3W - 3L
1,629 SR
Queue Stats
38W - 34L
1,614 MMR
Solo
Apollo
Apollo
Gold III
whitеlivеsmattеr
Apollo
Gold III
Level 49
God Stats
15W - 14L
1,563 SR
Queue Stats
79W - 89L
1,615 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,510 SR
1,623 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,596 SR
1,590 MMR
Sobek
Sobek
Gold II
 
Sobek
Gold II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
Bănuț
Sol
Gold I
Level 159
God Stats
8W - 3L
1,699 SR
Queue Stats
341W - 317L
1,839 MMR
Party 1
Awilix
Awilix
Gold IV
Camuraz
Awilix
Gold IV
Level 160
God Stats
1W - 0L
1,728 SR
Queue Stats
35W - 30L
1,593 MMR
Solo
Izanami
Izanami
Gold II
Miqava
Izanami
Gold II
Level 129
God Stats
14W - 11L
1,654 SR
Queue Stats
307W - 296L
1,616 MMR
Solo
Sylvanus
Sylvanus
Gold V
ionut251196
Sylvanus
Gold V
Level 132
God Stats
2W - 2L
1,402 SR
Queue Stats
71W - 68L
1,403 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
8,176
454
6,447
21,142
16,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Gipok
He Bo
15
3 / 10 / 1
9,170
509
9,746
16,630
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
2 / 6 / 2
8,372
465
10,020
13,092
3,801
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
14
3 / 3 / 5
8,919
496
9,093
17,230
16,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 7 / 2
7,166
398
6,417
14,432
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
TiamatMorgan Le FayGilgameshAthenaUllr

VS

Bans
PersephoneScyllaEsetThanatosFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 2 / 14
9,843
547
6,619
14,371
16,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
17
9 / 1 / 10
11,675
649
19,764
14,490
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Camuraz
Awilix
16
9 / 5 / 9
11,203
622
15,602
14,274
5,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Miqava
Izanami
18
9 / 1 / 8
11,767
654
14,450
10,980
4,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sylvanus
ionut251196
Sylvanus
16
3 / 3 / 7
10,621
590
10,821
14,382
18,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
79
11
Kills
31
31
Deaths
12
13
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
2
14
4
W
Sol
9
1
10
14
W
Awilix
Camuraz
Awilix
9
5
9
2.7
L
2
5
3
0.7
L
He Bo
Gipok
He Bo
3
10
1
0.35
L
2
6
2
0.5
W
Izanami
Miqava
Izanami
9
1
8
13
L
Tyr
3
3
5
1.83
W
Sylvanus
ionut251196
Sylvanus
3
3
7
2.17
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,723
Damage
67,256
82,526
Taken
68,497
46,408
Mitigated
51,894
18,171
Healing
27,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,619
412
0
5,238
14,371
16,656
159
2,842
11,481
20,391
0
W
Sol
19,764
7,795
0
8,419
14,490
6,845
8,911
4,056
10,297
88,494
7,598
W
Awilix
Camuraz
Awilix
15,602
6,304
0
941
14,274
5,931
1,156
3,846
10,156
0
66,268
L
6,447
296
567
4,612
21,142
16,222
0
9,877
11,265
19,710
0
L
He Bo
Gipok
He Bo
9,746
835
0
2,337
16,630
5,337
0
6,409
10,221
62,489
0
L
10,020
4,940
0
2,207
13,092
3,801
0
4,547
8,545
0
54,375
W
Izanami
Miqava
Izanami
14,450
10,063
0
4,503
10,980
4,065
4,556
2,889
8,042
0
89,635
L
Tyr
9,093
1,192
0
6,301
17,230
16,463
0
8,418
8,812
0
38,510
W
Sylvanus
ionut251196
Sylvanus
10,821
3,732
2,257
6,522
14,382
18,397
496
4,415
9,298
39,149
9,745
L
6,417
2,255
0
2,147
14,432
4,585
93
4,977
9,455
0
37,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,803
Gold Earned
55,109
406
Minions Killed
483
0
Camps Cleared
0
1,634,127
Distance Traveled
1,701,754
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,843
547
27
2
0
375,366
7
W
Sol
11,675
649
123
7
0
342,046
6
W
Awilix
11,203
622
85
5
0
377,736
6
L
Terra
8,176
454
27
2
0
369,829
7
L
He Bo
9,170
509
113
6
0
284,268
4
L
Hou Yi
8,372
465
109
6
0
302,878
8
W
Izanami
11,767
654
159
9
0
326,194
6
L
Tyr
8,919
496
92
5
0
341,315
3
W
Sylvanus
10,621
590
89
5
0
280,412
3
L
Apollo
7,166
398
65
4
0
335,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role