Player Matchup

Serqet
Serqet
HarterZocker
Serqet
Level 44
God Stats
6W - 3L
1,772 SR
Queue Stats
137W - 115L
1,629 Elo+
Party 1
Ymir
Ymir
Milghj1995
Ymir
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Neith
Neith
QckYGaminG
Neith
Level 14
God Stats
1W - 0L
1,245 SR
Queue Stats
14W - 12L
1,453 Elo+
Solo
Achilles
Achilles
ShinjiiTokaku
Achilles
Level 110
God Stats
3W - 1L
1,512 SR
Queue Stats
36W - 36L
1,501 Elo+
Party 1
Hel
Hel
XcrazyboyX5707
Hel
Level 25
God Stats
2W - 0L
1,783 SR
Queue Stats
33W - 17L
1,636 Elo+
Party 1
Team Averages
Level 39
1,562 SR
1,544 Elo+

VS

Team Averages
Level 19
1,652 SR
1,537 Elo+
Olorun
Olorun
XL-AfroPotato
Olorun
Level 4
God Stats
1W - 1L
1,680 SR
Queue Stats
1W - 1L
1,595 Elo+
Solo
Hercules
Hercules
cuboid-lemonade5
Hercules
Level 28
God Stats
4W - 2L
1,867 SR
Queue Stats
33W - 21L
1,671 Elo+
Solo
Danzaburou
Danzaburou
playkid2171980
Danzaburou
Level 28
God Stats
6W - 9L
1,817 SR
Queue Stats
131W - 152L
1,493 Elo+
Solo
Apollo
Apollo
timmink97
Apollo
Level 29
God Stats
3W - 9L
1,399 SR
Queue Stats
250W - 219L
1,550 Elo+
Solo
Yemoja
Yemoja
v8-RayZenn
Yemoja
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 30L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
8 / 0 / 7
9,482
677
9,745
8,319
3,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8
1 / 1 / 5
6,542
467
792
4,568
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
12
2 / 1 / 6
7,656
547
5,634
7,261
2,336
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Achilles
ShinjiiTokaku
Achilles
13
3 / 2 / 8
8,363
597
6,822
13,762
9,441
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
13 / 2 / 3
9,325
666
13,285
11,126
7,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 10 / 1
6,364
455
3,383
12,005
3,410
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 3 / 1
4,789
342
638
4,640
1,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
playkid2171980
Danzaburou
9
0 / 9 / 4
5,463
390
3,228
13,022
3,309
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
timmink97
Apollo
9
3 / 1 / 1
6,387
456
3,915
6,093
1,830
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
v8-RayZenn
Yemoja
9
0 / 4 / 4
5,775
413
1,649
10,009
3,556
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
16
27
Kills
5
6
Deaths
27
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
8
0
7
11.5
W
1
1
5
3.5
W
Neith
2
1
6
5
W
Achilles
ShinjiiTokaku
Achilles
3
2
8
3.5
L
2
10
1
0.25
W
13
2
3
7.25
L
0
3
1
0.17
L
Danzaburou
playkid2171980
Danzaburou
0
9
4
0.22
L
Apollo
timmink97
Apollo
3
1
1
3.5
L
Yemoja
v8-RayZenn
Yemoja
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,278
Damage
12,813
45,036
Taken
45,769
27,063
Mitigated
13,277
21,808
Healing
5,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
9,745
2,338
0
2,084
8,319
3,729
722
1,224
7,095
0
66,088
W
792
138
0
444
4,568
3,954
76
809
3,759
7,939
0
W
Neith
5,634
3,091
0
3,508
7,261
2,336
2,287
756
6,505
0
47,855
W
Achilles
ShinjiiTokaku
Achilles
6,822
1,023
0
4,493
13,762
9,441
2,943
430
13,332
0
44,111
L
3,383
1,302
79
1,215
12,005
3,410
441
5,448
6,145
15,367
0
W
13,285
352
4,188
7,091
11,126
7,603
1,452
1,813
9,313
61,048
0
L
638
192
0
1,574
4,640
1,172
0
759
3,881
0
7,746
L
Danzaburou
playkid2171980
Danzaburou
3,228
689
0
1,422
13,022
3,309
0
4,410
7,873
0
21,365
L
Apollo
timmink97
Apollo
3,915
1,781
0
1,132
6,093
1,830
0
2,688
3,405
0
19,760
L
Yemoja
v8-RayZenn
Yemoja
1,649
520
263
30
10,009
3,556
0
772
8,986
19,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,368
Gold Earned
28,778
394
Minions Killed
156
0
Camps Cleared
0
1,386,704
Distance Traveled
905,625
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,482
677
107
8
0
341,528
1
W
Ymir
6,542
467
10
1
0
219,518
0
W
Neith
7,656
547
84
6
0
258,946
2
W
Achilles
8,363
597
90
6
0
271,665
0
L
Olorun
6,364
455
27
2
0
211,641
1
W
Hel
9,325
666
103
7
0
295,047
2
L
Hercules
4,789
342
18
1
0
69,644
1
L
Danzaburou
5,463
390
33
2
0
231,806
1
L
Apollo
6,387
456
34
2
0
191,926
2
L
Yemoja
5,775
413
44
3
0
200,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role