Player Matchup

Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Brutal_potato69
Ares
Level 129
God Stats
3W - 2L
1,789 SR
Queue Stats
43W - 35L
1,655 Elo+
Solo
Nu Wa
Nu Wa
FATALxXRAYxx
Nu Wa
Level 149
God Stats
19W - 6L
1,713 SR
Queue Stats
611W - 632L
1,556 Elo+
Solo
Awilix
Awilix
Want a KitKat
Awilix
Level 87
God Stats
38W - 40L
1,465 SR
Queue Stats
370W - 330L
1,541 Elo+
Party 1
Team Averages
Level 129
1,593 SR
1,550 Elo+

VS

Team Averages
Level 146
1,617 SR
1,578 Elo+
Medusa
Medusa
BattleGod354
Medusa
Level 154
God Stats
44W - 41L
1,523 SR
Queue Stats
556W - 459L
1,581 Elo+
Solo
Artio
Artio
BuffaloBiscuit
Artio
Level 133
God Stats
0W - 2L
1,699 SR
Queue Stats
158W - 155L
1,575 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Bulwrex
Cu Chulainn
Level 157
God Stats
3W - 3L
1,552 SR
Queue Stats
281W - 247L
1,577 Elo+
Party 2
Ra
Ra
Messier31
Ra
Level 160
God Stats
23W - 27L
1,566 SR
Queue Stats
328W - 344L
1,572 Elo+
Solo
Kali
Kali
Omegasaltyrat
Kali
Level 127
God Stats
19W - 9L
1,743 SR
Queue Stats
482W - 419L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
6 / 4 / 10
11,285
1,129
20,408
14,711
6,934
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+40
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
 
Osiris
17
5 / 4 / 14
11,252
1,125
17,694
16,441
20,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+400
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+100
Health
+60
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 3% damage mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+40
Physical Protection
+40
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 4 / 15
10,820
1,082
14,531
11,690
10,146
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+5
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+85
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 20% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+30
Magical Power
+30
Magical Protection
+30
Physical Protection
+10
Mp 5

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+12%
Magical Lifesteal
+10
Magical Penetration

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 30 or their Physical Lifesteal increased by 10% and their Physical Power increased by 20.

Typhon's Fang

Typhon's Fang

+70
Magical Power
+200
Mana
+15%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 30%. Your Magical power is increased by twice the amount of Magical Lifesteal you have.

17
2 / 3 / 16
10,272
1,027
10,699
6,298
2,611
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

17
6 / 2 / 10
10,765
1,077
13,252
11,125
6,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+20
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 35 health (+1 per level) away from your target and restores 25 mana. This effect can only occur once every 8s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 20 + 40% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

206

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 3 / 11
10,121
1,012
11,675
10,150
4,534
Evolved Rage

Evolved Rage

+30
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+40
Physical Power
+20
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

16
1 / 6 / 8
9,175
918
6,850
19,257
18,216
Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+40
Magical Power
+5
Magical Penetration

Cu Chulainn
Bulwrex
Cu Chulainn
16
3 / 4 / 7
10,168
1,017
12,359
17,773
14,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+25
Physical Power
+5
Physical Penetration

17
3 / 2 / 11
10,861
1,086
11,933
13,133
6,883
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+5
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+75
Mana
+15
Mp 5
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
8 / 9 / 6
11,778
1,178
12,262
19,934
9,419
Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+10
Physical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
60
24
Kills
17
17
Deaths
24
65
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
4
10
2.75
W
Osiris
 
Osiris
5
4
14
3
L
Medusa
2
3
11
2.5
W
5
4
15
3.13
L
1
6
8
0.83
L
Cu Chulainn
Bulwrex
Cu Chulainn
3
4
7
1.63
W
2
3
16
3.33
L
3
2
11
4.25
L
8
9
6
1.22
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,584
Damage
55,079
60,265
Taken
80,247
46,675
Mitigated
54,013
5,014
Healing
14,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
20,408
8,975
0
1,932
14,711
6,934
0
4,675
10,036
0
58,543
W
Osiris
 
Osiris
17,694
4,560
0
102
16,441
20,618
0
5,930
10,511
108
29,248
L
Medusa
11,675
4,094
0
0
10,150
4,534
0
2,491
7,659
0
36,357
W
14,531
868
0
2,038
11,690
10,146
0
5,505
6,185
25,021
0
L
6,850
978
1,283
3,573
19,257
18,216
0
5,235
13,623
15,786
0
L
Cu Chulainn
Bulwrex
Cu Chulainn
12,359
1,213
0
185
17,773
14,961
0
8,097
9,443
8,002
29,617
W
10,699
2,078
0
156
6,298
2,611
0
1,327
4,971
28,212
0
L
11,933
1,079
2,210
4,558
13,133
6,883
0
2,920
10,028
43,896
0
L
12,262
6,228
0
2,818
19,934
9,419
0
6,595
13,105
0
19,880
W
13,252
5,757
0
786
11,125
6,366
0
4,512
6,613
0
23,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,394
Gold Earned
52,103
182
Minions Killed
196
12
Camps Cleared
6
1,005,148
Distance Traveled
1,028,597
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,285
1,129
83
8
4
184,731
1
W
Osiris
11,252
1,125
26
3
2
213,915
3
L
Medusa
10,121
1,012
39
4
2
210,531
1
W
Ares
10,820
1,082
22
2
1
205,244
0
L
Artio
9,175
918
21
2
0
182,113
0
L
Cu Chulainn
10,168
1,017
54
5
1
210,137
0
W
Nu Wa
10,272
1,027
30
3
3
193,643
0
L
Ra
10,861
1,086
66
7
0
212,980
1
L
Kali
11,778
1,178
16
2
3
212,836
0
W
Awilix
10,765
1,077
21
2
2
207,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role