Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Bampton
Scylla
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,348 Elo+
Party 1
Hun Batz
Hun Batz
DiceHeart
Hun Batz
Level 157
God Stats
1W - 1L
1,379 SR
Queue Stats
487W - 259L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
Phlossie
Sun Wukong
Level 29
God Stats
4W - 3L
1,572 SR
Queue Stats
64W - 72L
1,528 Elo+
Party 1
Geb
Geb
ttvFabledRedd
Geb
Level 70
God Stats
53W - 34L
1,635 SR
Queue Stats
408W - 398L
1,586 Elo+
Party 1
Team Averages
Level 105
1,517 SR
1,513 Elo+

VS

Team Averages
Level 66
1,472 SR
1,334 Elo+
Loki
Loki
 
Loki
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
HoboFromHell
King Arthur
Level 44
God Stats
1W - 3L
1,469 SR
Queue Stats
13W - 51L
1,222 Elo+
Party 2
Baron Samedi
Baron Samedi
MobiusSu27
Baron Samedi
Level 121
God Stats
4W - 5L
1,558 SR
Queue Stats
168W - 199L
1,545 Elo+
Solo
Danzaburou
Danzaburou
Nooseboi
Danzaburou
Level 17
God Stats
2W - 7L
1,335 SR
Queue Stats
3W - 36L
1,086 Elo+
Party 2
Sylvanus
Sylvanus
catinthehat1
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 63L
1,317 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
12 / 1 / 4
12,051
670
17,279
13,939
6,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Bampton
Scylla
14
1 / 3 / 4
8,721
485
6,739
7,419
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
DiceHeart
Hun Batz
18
7 / 2 / 4
10,671
593
10,011
12,218
6,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
Phlossie
Sun Wukong
15
0 / 1 / 2
9,321
518
2,254
9,927
9,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 0 / 14
9,495
528
8,135
12,835
11,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
3 / 3 / 3
10,335
574
5,508
11,789
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
HoboFromHell
King Arthur
13
2 / 2 / 1
7,729
429
4,695
11,785
10,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
MobiusSu27
Baron Samedi
15
2 / 3 / 4
9,052
503
10,291
10,423
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Nooseboi
Danzaburou
12
0 / 7 / 0
7,631
424
2,038
10,163
1,219
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
catinthehat1
Sylvanus
12
0 / 6 / 4
7,594
422
3,688
15,262
10,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
21
Kills
7
7
Deaths
21
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
12
1
4
14
L
Loki
 
Loki
3
3
3
1.5
W
Scylla
Bampton
Scylla
1
3
4
1
W
Hun Batz
DiceHeart
Hun Batz
7
2
4
4.5
L
King Arthur
HoboFromHell
King Arthur
2
2
1
1.25
L
Baron Samedi
MobiusSu27
Baron Samedi
2
3
4
1.33
L
Danzaburou
Nooseboi
Danzaburou
0
7
0
0
W
Sun Wukong
Phlossie
Sun Wukong
0
1
2
1
L
Sylvanus
catinthehat1
Sylvanus
0
6
4
0.33
W
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,418
Damage
26,220
56,338
Taken
59,422
37,255
Mitigated
28,821
22,131
Healing
18,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
17,279
10,047
0
6,988
13,939
6,372
175
3,095
10,844
0
110,738
L
Loki
 
Loki
5,508
868
0
4,167
11,789
3,439
0
2,222
9,567
0
60,713
W
Scylla
Bampton
Scylla
6,739
266
0
1,467
7,419
2,618
1,198
4,241
3,178
59,528
0
W
Hun Batz
DiceHeart
Hun Batz
10,011
2,455
0
5,612
12,218
6,502
0
2,412
9,806
0
88,707
L
King Arthur
HoboFromHell
King Arthur
4,695
1,054
0
2,490
11,785
10,735
270
2,591
8,730
0
31,963
L
Baron Samedi
MobiusSu27
Baron Samedi
10,291
1,154
1,625
4,064
10,423
3,045
0
4,848
5,575
53,541
0
L
Danzaburou
Nooseboi
Danzaburou
2,038
1,360
0
1,964
10,163
1,219
0
386
9,777
0
36,884
W
Sun Wukong
Phlossie
Sun Wukong
2,254
510
0
4,333
9,927
9,970
0
0
9,927
0
57,304
L
Sylvanus
catinthehat1
Sylvanus
3,688
1,867
848
3,704
15,262
10,383
0
4,827
10,435
23,590
0
W
8,135
979
0
3,731
12,835
11,793
0
4,231
8,604
30,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,259
Gold Earned
42,341
598
Minions Killed
414
0
Camps Cleared
0
1,755,585
Distance Traveled
1,707,269
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,051
670
196
11
0
326,477
3
L
Loki
10,335
574
124
7
0
406,776
3
W
Scylla
8,721
485
115
6
0
321,633
5
W
Hun Batz
10,671
593
149
8
0
426,210
6
L
King Arthur
7,729
429
60
3
0
348,937
2
L
Baron Samedi
9,052
503
95
5
0
331,238
6
L
Danzaburou
7,631
424
86
5
0
312,083
3
W
Sun Wukong
9,321
518
110
6
0
281,273
4
L
Sylvanus
7,594
422
49
3
0
308,235
9
W
Geb
9,495
528
28
2
0
399,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role