Player Matchup

Geb
Geb
AmicaArgentum
Geb
Level 109
God Stats
2W - 0L
1,624 SR
Queue Stats
25W - 15L
1,600 Elo+
Party 2
Gilgamesh
Gilgamesh
Sikinprime2
Gilgamesh
Level 141
God Stats
3W - 5L
1,785 SR
Queue Stats
49W - 36L
1,598 Elo+
Party 2
Heimdallr
Heimdallr
TepidShrimp
Heimdallr
Level 68
God Stats
1W - 0L
1,337 SR
Queue Stats
7W - 7L
1,328 Elo+
Party 2
Zhong Kui
Zhong Kui
austin7317
Zhong Kui
Level 129
God Stats
2W - 1L
1,545 SR
Queue Stats
19W - 13L
1,591 Elo+
Party 2
Team Averages
Level 112
1,573 SR
1,529 Elo+

VS

Team Averages
Level 97
1,456 SR
1,427 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
HvK_Cards
Hel
Level 89
God Stats
1W - 1L
1,317 SR
Queue Stats
13W - 20L
1,404 Elo+
Party 1
Anubis
Anubis
TheVileArcane
Anubis
Level 102
God Stats
1W - 3L
1,656 SR
Queue Stats
7W - 12L
1,399 Elo+
Party 1
Set
Set
Two_In1_BodySoap
Set
Level 48
God Stats
2W - 3L
1,351 SR
Queue Stats
12W - 18L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 7
11,217
801
9,843
11,211
13,442
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Sikinprime2
Gilgamesh
17
7 / 0 / 10
11,279
806
18,095
11,059
13,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
TepidShrimp
Heimdallr
16
2 / 3 / 14
10,911
779
9,378
9,186
3,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
austin7317
Zhong Kui
17
5 / 0 / 4
11,413
815
8,772
8,094
5,223
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
0 / 5 / 1
8,908
636
8,548
13,568
10,760
14
0 / 6 / 1
8,677
620
3,016
14,806
8,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 5 / 2
9,962
712
9,266
14,374
6,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 5 / 0
9,484
677
1,951
10,493
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
21
Kills
4
4
Deaths
21
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
5
1
0.1
W
7
1
7
10.5
L
0
6
1
0.08
W
Gilgamesh
Sikinprime2
Gilgamesh
7
0
10
12
W
Heimdallr
TepidShrimp
Heimdallr
2
3
14
3
L
2
5
2
0.6
L
2
5
0
0.4
W
Zhong Kui
austin7317
Zhong Kui
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,088
Damage
22,781
39,550
Taken
53,241
35,891
Mitigated
30,520
9,442
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,548
1,655
0
2,507
13,568
10,760
0
5,084
8,484
0
33,904
W
9,843
1,234
0
2,804
11,211
13,442
766
2,576
7,675
33,590
0
L
3,016
83
1,386
3,638
14,806
8,296
0
5,702
9,104
19,051
0
W
Gilgamesh
Sikinprime2
Gilgamesh
18,095
5,148
0
1,253
11,059
13,621
41
3,860
7,199
0
35,025
W
Heimdallr
TepidShrimp
Heimdallr
9,378
4,610
0
1,662
9,186
3,605
2,299
2,587
6,599
0
31,241
L
9,266
265
0
3,635
14,374
6,645
0
5,250
9,124
44,504
0
L
1,951
689
0
447
10,493
4,819
422
3,246
7,247
0
16,407
W
Zhong Kui
austin7317
Zhong Kui
8,772
467
0
3,723
8,094
5,223
2,484
3,929
4,165
47,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,820
Gold Earned
37,031
188
Minions Killed
204
13
Camps Cleared
10
1,163,596
Distance Traveled
1,004,931
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,908
636
49
4
2
288,447
1
W
Geb
11,217
801
37
3
4
285,402
4
L
Hel
8,677
620
37
3
3
258,445
1
W
Gilgamesh
11,279
806
33
2
3
330,226
0
W
Heimdallr
10,911
779
46
3
2
258,074
1
L
Anubis
9,962
712
79
6
3
220,937
0
L
Set
9,484
677
39
3
2
237,102
0
W
Zhong Kui
11,413
815
72
5
4
289,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role