Player Matchup

Hel
Hel
Gold V
 
Hel
Gold V
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver II
MilkChocolate080
Kali
Silver II
Level 41
God Stats
0W - 5L
1,517 SR
Queue Stats
132W - 142L
1,235 MMR
Solo
Artio
Artio
Silver II
PhoRgoTteN
Artio
Silver II
Level 68
God Stats
14W - 21L
1,533 SR
Queue Stats
180W - 176L
1,224 MMR
Solo
Danzaburou
Danzaburou
Bronze III
QUACKASAURUS_REX
Danzaburou
Bronze III
Level 124
God Stats
1W - 5L
1,618 SR
Queue Stats
8W - 18L
1,260 MMR
Solo
Tyr
Tyr
Silver I
ghostrider0105
Tyr
Silver I
Level 89
God Stats
35W - 34L
1,502 SR
Queue Stats
194W - 225L
1,193 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 77
1,534 SR
1,282 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,520 SR
1,235 MMR
Chaac
Chaac
Silver II
JudgMental-_-
Chaac
Silver II
Level 62
God Stats
2W - 4L
1,360 SR
Queue Stats
27W - 42L
968 MMR
Party 1
Ares
Ares
Gold V
Santi12804
Ares
Gold V
Level 136
God Stats
33W - 18L
1,663 SR
Queue Stats
281W - 290L
1,230 MMR
Party 2
Chang'e
Chang'e
Silver I
Texis_killa93
Chang'e
Silver I
Level 104
God Stats
1W - 2L
1,416 SR
Queue Stats
14W - 16L
1,388 MMR
Party 1
Susano
Susano
Silver II
derbyloke
Susano
Silver II
Level 160
God Stats
3W - 5L
1,563 SR
Queue Stats
443W - 444L
1,194 MMR
Solo
Hou Yi
Hou Yi
Gold V
finermaple84012
Hou Yi
Gold V
Level 67
God Stats
4W - 2L
1,600 SR
Queue Stats
45W - 41L
1,393 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 7 / 1
9,234
486
5,341
13,528
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 0
8,376
441
2,908
13,995
6,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
13
1 / 6 / 2
8,181
431
5,006
16,046
12,435
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
QUACKASAURUS_REX
Danzaburou
11
1 / 9 / 2
7,623
401
4,421
11,844
3,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 2 / 0
8,800
463
8,903
10,771
10,506
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CharybdisTiamatMorgan Le FayTsukuyomiArtemis

VS

Bans
GilgameshOdinErlang ShenSetFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 3
10,184
536
8,436
14,695
7,973
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 12
9,159
482
6,250
16,300
21,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
17
2 / 0 / 7
9,753
513
6,484
8,692
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
derbyloke
Susano
20
7 / 1 / 3
11,666
614
7,631
15,049
6,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
15 / 1 / 4
10,974
578
18,921
11,303
5,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
5
Kills
28
28
Deaths
5
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
1
0.21
W
2
1
3
3.5
L
1
4
0
0.25
L
Artio
1
6
2
0.33
L
Danzaburou
QUACKASAURUS_REX
Danzaburou
1
9
2
0.22
W
2
2
12
4
W
Chang'e
2
0
7
5.5
W
Susano
derbyloke
Susano
7
1
3
8.5
W
15
1
4
17
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,579
Damage
47,722
66,184
Taken
66,039
37,846
Mitigated
44,778
17,808
Healing
28,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,341
480
550
3,607
13,528
4,848
150
3,087
10,148
53,936
0
W
8,436
1,092
0
7,669
14,695
7,973
648
608
14,047
152
62,989
L
2,908
812
0
5,250
13,995
6,514
0
1,288
12,673
0
63,567
L
Artio
5,006
222
210
3,134
16,046
12,435
0
4,568
11,420
29,028
0
L
Danzaburou
QUACKASAURUS_REX
Danzaburou
4,421
1,155
0
1,498
11,844
3,543
0
2,702
9,108
0
34,971
W
6,250
623
0
1,340
16,300
21,311
45
3,969
12,189
23,867
0
W
Chang'e
6,484
67
2,968
4,910
8,692
3,562
416
1,957
6,591
58,637
0
W
Susano
derbyloke
Susano
7,631
1,834
0
7,747
15,049
6,567
0
1,418
13,515
0
97,336
W
18,921
8,124
0
3,850
11,303
5,365
3,070
2,470
8,793
0
89,402
L
8,903
552
0
3,559
10,771
10,506
0
1,168
9,477
0
48,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,214
Gold Earned
51,736
421
Minions Killed
539
0
Camps Cleared
0
1,767,958
Distance Traveled
1,837,320
10
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,234
486
119
6
0
316,003
3
W
Chaac
10,184
536
140
7
0
356,981
0
L
Kali
8,376
441
101
5
0
410,960
2
L
Artio
8,181
431
52
3
0
373,372
1
L
Danzaburou
7,623
401
50
3
0
322,140
1
W
Ares
9,159
482
24
1
0
356,816
12
W
Chang'e
9,753
513
103
5
0
389,667
12
W
Susano
11,666
614
159
8
0
392,958
6
W
Hou Yi
10,974
578
113
6
0
340,898
5
L
Tyr
8,800
463
99
5
0
345,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role