Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
BlinginEagle95
King Arthur
Gold II
Level 127
God Stats
9W - 3L
1,641 SR
Queue Stats
180W - 184L
1,663 MMR
Solo
Awilix
Awilix
Platinum V
Yungmemesyrup
Awilix
Platinum V
Level 90
God Stats
19W - 27L
1,624 SR
Queue Stats
162W - 164L
1,726 MMR
Party 2
Geb
Geb
Gold IV
reaL42GUY
Geb
Gold IV
Level 145
God Stats
1W - 1L
1,476 SR
Queue Stats
132W - 143L
1,594 MMR
Solo
Freya
Freya
Gold III
vTeek
Freya
Gold III
Level 123
God Stats
4W - 3L
1,843 SR
Queue Stats
205W - 196L
1,474 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,617 SR
1,591 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,669 SR
1,612 MMR
Khepri
Khepri
Platinum IV
Kronixci
Khepri
Platinum IV
Level 148
God Stats
3W - 4L
1,644 SR
Queue Stats
287W - 291L
1,623 MMR
Solo
Cupid
Cupid
Gold II
ReveIity
Cupid
Gold II
Level 116
God Stats
5W - 1L
1,672 SR
Queue Stats
84W - 84L
1,563 MMR
Solo
Set
Set
Gold III
Seikon7n7
Set
Gold III
Level 144
God Stats
7W - 2L
1,709 SR
Queue Stats
52W - 52L
1,635 MMR
Party 1
Hel
Hel
Gold V
TiLin7
Hel
Gold V
Level 43
God Stats
1W - 1L
1,763 SR
Queue Stats
21W - 20L
1,585 MMR
Party 1
Jormungandr
Jormungandr
Platinum III
Tyronebigms
Jormungandr
Platinum III
Level 109
God Stats
55W - 59L
1,558 SR
Queue Stats
295W - 303L
1,653 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 1 / 0
6,772
677
3,910
2,807
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
BlinginEagle95
King Arthur
10
2 / 2 / 3
6,174
617
4,575
8,303
5,212
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
7 / 2 / 2
6,568
657
6,441
5,306
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 2 / 7
5,504
550
2,302
7,234
4,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
vTeek
Freya
9
1 / 1 / 5
5,302
530
6,924
6,515
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
TiamatArtioGilgameshMorgan Le FayArtemis

VS

Bans
AthenaRaijinSylvanusSolApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Kronixci
Khepri
8
0 / 3 / 6
5,152
515
2,398
6,767
2,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
ReveIity
Cupid
6
0 / 3 / 1
4,315
432
3,247
5,712
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
5 / 3 / 2
6,148
615
4,983
7,695
3,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
TiLin7
Hel
11
1 / 1 / 6
6,418
642
2,933
6,799
2,624
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
Tyronebigms
Jormungandr
10
2 / 3 / 2
5,918
592
5,630
8,322
6,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
13
Kills
8
8
Deaths
13
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
0
2
W
King Arthur
BlinginEagle95
King Arthur
2
2
3
1.75
L
Khepri
Kronixci
Khepri
0
3
6
1
L
Cupid
ReveIity
Cupid
0
3
1
0.17
L
5
3
2
2
L
Hel
TiLin7
Hel
1
1
6
4
L
Jormungandr
Tyronebigms
Jormungandr
2
3
2
1
W
7
2
2
4
W
1
2
7
2.25
W
Freya
vTeek
Freya
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,152
Damage
19,191
30,165
Taken
35,295
14,677
Mitigated
16,212
9,658
Healing
13,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,910
318
0
472
2,807
860
0
927
1,880
48,479
0
W
King Arthur
BlinginEagle95
King Arthur
4,575
399
0
2,156
8,303
5,212
0
3,627
4,239
0
32,144
L
Khepri
Kronixci
Khepri
2,398
378
824
580
6,767
2,693
0
3,481
3,286
11,806
0
L
Cupid
ReveIity
Cupid
3,247
1,597
115
1,440
5,712
1,410
0
2,900
2,812
0
17,110
L
4,983
2,301
0
2,208
7,695
3,481
0
1,542
6,153
0
24,659
L
Hel
TiLin7
Hel
2,933
288
1,363
4,446
6,799
2,624
0
3,196
3,603
45,496
0
L
Jormungandr
Tyronebigms
Jormungandr
5,630
1,679
0
2,582
8,322
6,004
0
956
7,366
31,896
0
W
6,441
2,627
0
2,050
5,306
1,681
0
1,950
3,229
0
33,515
W
2,302
541
0
1,490
7,234
4,691
0
1,944
5,290
9,179
0
W
Freya
vTeek
Freya
6,924
2,417
0
3,490
6,515
2,233
0
1,905
4,566
23,710
4,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,320
Gold Earned
27,951
295
Minions Killed
278
0
Camps Cleared
0
1,067,087
Distance Traveled
923,257
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,772
677
106
11
0
206,262
4
W
King Arthur
6,174
617
73
7
0
202,587
0
L
Khepri
5,152
515
22
2
0
201,338
2
L
Cupid
4,315
432
30
3
0
145,237
3
L
Set
6,148
615
46
5
0
190,766
1
L
Hel
6,418
642
98
10
0
207,128
3
L
Jormungandr
5,918
592
82
8
0
178,788
1
W
Awilix
6,568
657
61
6
0
252,619
1
W
Geb
5,504
550
15
2
0
215,111
6
W
Freya
5,302
530
40
4
0
190,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role