Player Matchup

Chaac
Chaac
Diamond II
GIB473
Chaac
Diamond II
Level 126
God Stats
79W - 35L
1,829 SR
Queue Stats
159W - 85L
2,172 MMR
Party 1
Vulcan
Vulcan
Masters
YourBoyRoy805
Vulcan
Masters
Level 121
God Stats
58W - 40L
1,783 SR
Queue Stats
226W - 121L
2,602 MMR
Party 1
Odin
Odin
Grandmaster
slicerkeon
Odin
Grandmaster
Level 147
God Stats
4W - 1L
2,145 SR
Queue Stats
223W - 115L
2,784 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 131
1,919 SR
2,519 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,704 SR
1,782 MMR
Scylla
Scylla
Diamond III
A Golden Clash
Scylla
Diamond III
Level 158
God Stats
46W - 33L
1,650 SR
Queue Stats
916W - 778L
2,219 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum III
Im Asian Dav
Cu Chulainn
Platinum III
Level 140
God Stats
20W - 14L
1,702 SR
Queue Stats
136W - 100L
1,590 MMR
Party 2
Sobek
Sobek
Platinum IV
Sir Blood Eagle
Sobek
Platinum IV
Level 129
God Stats
2W - 8L
1,760 SR
Queue Stats
257W - 216L
1,537 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GIB473
Chaac
14
6 / 0 / 4
10,419
695
12,207
16,251
13,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 0 / 8
10,214
681
22,788
6,007
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 9
9,548
637
12,975
13,492
8,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Morgan Le FayCabrakanTiamatAthenaBaba Yaga

VS

Bans
GilgameshCharybdisDanzaburouAchillesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
8,340
556
9,488
11,355
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Im Asian Dav
Cu Chulainn
11
1 / 7 / 0
8,325
555
11,506
20,161
16,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
0 / 4 / 1
8,864
591
6,420
20,976
16,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Chaac
GIB473
Chaac
6
0
4
8
L
Cu Chulainn
Im Asian Dav
Cu Chulainn
1
7
0
0.14
L
0
4
1
0.13
W
3
0
8
7
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,970
Damage
27,414
35,750
Taken
52,492
24,183
Mitigated
36,065
16,583
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,488
1,115
0
4,016
11,355
3,234
45
3,773
6,707
36,195
0
W
Chaac
GIB473
Chaac
12,207
1,455
0
9,481
16,251
13,282
377
9,605
5,669
0
33,192
L
Cu Chulainn
Im Asian Dav
Cu Chulainn
11,506
1,051
0
2,890
20,161
16,130
0
7,368
10,988
5,551
28,863
L
6,420
291
0
4,302
20,976
16,701
0
11,781
7,845
14,096
0
W
22,788
11,782
0
1,294
6,007
2,253
812
2,307
3,203
56,727
0
W
12,975
2,955
0
5,808
13,492
8,648
0
6,261
6,516
0
34,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,181
Gold Earned
25,529
183
Minions Killed
158
11
Camps Cleared
2
975,335
Distance Traveled
868,591
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,340
556
86
6
0
290,573
9
W
Chaac
10,419
695
48
3
2
319,541
3
L
Cu Chulainn
8,325
555
33
2
1
286,572
5
L
Sobek
8,864
591
39
3
1
291,446
0
W
Vulcan
10,214
681
98
7
4
329,838
3
W
Odin
9,548
637
37
2
5
325,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role