Player Matchup

He Bo
He Bo
BigEd85
He Bo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,342 Elo+
Party 1
Cernunnos
Cernunnos
EmmaKatharine
Cernunnos
Level 22
God Stats
10W - 7L
1,610 SR
Queue Stats
96W - 137L
1,394 Elo+
Party 3
Loki
Loki
FireSquad289
Loki
Level 52
God Stats
6W - 23L
1,406 SR
Queue Stats
140W - 176L
1,423 Elo+
Party 3
Charybdis
Charybdis
GatUchiha
Charybdis
Level 113
God Stats
8W - 13L
1,306 SR
Queue Stats
339W - 341L
1,507 Elo+
Party 1
Zeus
Zeus
NYcerThnU007
Zeus
Level 75
God Stats
18W - 17L
1,504 SR
Queue Stats
43W - 58L
1,336 Elo+
Party 1
Team Averages
Level 55
1,466 SR
1,400 Elo+

VS

Team Averages
Level 56
1,571 SR
1,488 Elo+
Gilgamesh
Gilgamesh
JEDII KNIGHT
Gilgamesh
Level 80
God Stats
4W - 1L
1,833 SR
Queue Stats
34W - 45L
1,399 Elo+
Solo
Nu Wa
Nu Wa
Lonewolf762
Nu Wa
Level 13
God Stats
17W - 11L
1,332 SR
Queue Stats
367W - 344L
1,536 Elo+
Party 2
Chang'e
Chang'e
Snaves84
Chang'e
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,543 Elo+
Solo
Ullr
Ullr
killworthie
Ullr
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,413 Elo+
Solo
Bastet
Bastet
tekkenking777
Bastet
Level 100
God Stats
4W - 4L
1,690 SR
Queue Stats
143W - 144L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BigEd85
He Bo
18
1 / 12 / 12
11,129
927
12,490
16,521
4,336
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
EmmaKatharine
Cernunnos
19
5 / 8 / 8
12,312
1,026
10,333
17,935
7,944
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 14 / 12
12,977
1,081
21,924
23,829
7,494
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
GatUchiha
Charybdis
19
4 / 7 / 11
11,872
989
17,804
19,084
5,594
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
2 / 8 / 9
11,106
926
12,124
16,707
4,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JEDII KNIGHT
Gilgamesh
20
3 / 6 / 27
12,438
1,037
13,553
21,941
18,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
8 / 0 / 34
14,470
1,206
22,527
13,284
4,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Snaves84
Chang'e
20
9 / 5 / 24
13,474
1,123
11,013
17,626
5,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

19
6 / 5 / 17
12,410
1,034
9,698
16,723
6,250
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
22 / 2 / 16
16,049
1,337
29,838
10,348
3,565
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
166
18
Kills
48
49
Deaths
18
52
Assists
118
Player
Kills
Deaths
Assists
KDA
L
He Bo
BigEd85
He Bo
1
12
12
0.58
L
Cernunnos
EmmaKatharine
Cernunnos
5
8
8
1.13
L
6
14
12
0.86
L
Charybdis
GatUchiha
Charybdis
4
7
11
1.36
W
Gilgamesh
JEDII KNIGHT
Gilgamesh
3
6
27
2.75
W
8
0
34
25
L
2
8
9
0.81
W
Chang'e
Snaves84
Chang'e
9
5
24
4.2
W
6
5
17
2.9
W
22
2
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,675
Damage
86,629
94,076
Taken
79,922
29,560
Mitigated
38,093
4,092
Healing
20,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
BigEd85
He Bo
12,490
1,639
0
137
16,521
4,336
0
7,347
9,174
30,451
0
L
Cernunnos
EmmaKatharine
Cernunnos
10,333
4,618
0
2,117
17,935
7,944
0
7,022
10,913
0
34,701
L
21,924
4,395
125
184
23,829
7,494
0
9,620
14,209
0
52,332
L
Charybdis
GatUchiha
Charybdis
17,804
8,761
0
1,251
19,084
5,594
0
6,868
12,216
0
50,151
W
Gilgamesh
JEDII KNIGHT
Gilgamesh
13,553
3,538
1,432
1,949
21,941
18,955
0
6,418
15,523
2,837
27,383
W
22,527
3,585
0
1,168
13,284
4,114
0
5,914
7,370
53,549
0
L
12,124
895
0
278
16,707
4,192
0
4,011
12,696
41,098
0
W
Chang'e
Snaves84
Chang'e
11,013
487
7,392
6,403
17,626
5,209
0
5,299
12,327
38,175
0
W
9,698
5,130
0
1,761
16,723
6,250
0
2,441
14,282
0
23,641
W
29,838
10,039
0
276
10,348
3,565
0
4,542
5,806
0
38,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,396
Gold Earned
68,841
283
Minions Killed
224
4
Camps Cleared
8
941,743
Distance Traveled
1,094,217
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,129
927
51
4
0
168,929
0
L
Cernunnos
12,312
1,026
41
3
1
173,157
1
L
Loki
12,977
1,081
49
4
1
216,254
0
L
Charybdis
11,872
989
79
7
1
209,252
0
W
Gilgamesh
12,438
1,037
30
3
1
189,246
2
W
Nu Wa
14,470
1,206
75
6
3
229,189
1
L
Zeus
11,106
926
63
5
1
174,151
1
W
Chang'e
13,474
1,123
59
5
0
226,766
0
W
Ullr
12,410
1,034
35
3
3
198,546
1
W
Bastet
16,049
1,337
25
2
1
250,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role