Player Matchup

Discordia
Discordia
Gold V
 
Discordia
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Gold V
ClutchxKing215
Chiron
Gold V
Level 155
God Stats
5W - 3L
1,572 SR
Queue Stats
45W - 38L
1,521 MMR
Solo
Artio
Artio
Gold III
LovePoisonIvy
Artio
Gold III
Level 152
God Stats
3W - 2L
1,655 SR
Queue Stats
52W - 46L
1,454 MMR
Solo
Mercury
Mercury
Silver II
Nova XVl
Mercury
Silver II
Level 106
God Stats
6W - 1L
1,614 SR
Queue Stats
69W - 61L
1,350 MMR
Party 2
Chaac
Chaac
Gold V
godsgraceyan
Chaac
Gold V
Level 127
God Stats
145W - 93L
1,633 SR
Queue Stats
1,074W - 1,074L
1,428 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,595 SR
1,451 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,485 SR
1,469 MMR
Chronos
Chronos
Gold V
FIDO259
Chronos
Gold V
Level 128
God Stats
0W - 1L
1,370 SR
Queue Stats
43W - 34L
1,495 MMR
Solo
Pele
Pele
Bronze IV
WaIInot
Pele
Bronze IV
Level 32
God Stats
0W - 1L
1,533 SR
Queue Stats
19W - 34L
1,417 MMR
Party 1
King Arthur
King Arthur
Bronze III
WizardPond28199
King Arthur
Bronze III
Level 30
God Stats
0W - 2L
1,532 SR
Queue Stats
1W - 6L
1,500 MMR
Solo
Olorun
Olorun
Platinum III
Ze Wumbologist
Olorun
Platinum III
Level 143
God Stats
2W - 5L
1,381 SR
Queue Stats
289W - 281L
1,516 MMR
Solo
Ymir
Ymir
Bronze IV
zScotty_Boy
Ymir
Bronze IV
Level 31
God Stats
2W - 2L
1,608 SR
Queue Stats
28W - 41L
1,417 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 2 / 2
6,598
600
4,686
4,826
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
7 / 1 / 2
6,644
604
9,205
3,918
1,259
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 8
5,925
539
3,585
9,556
6,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
Nova XVl
Mercury
9
1 / 2 / 2
5,497
500
2,221
6,434
1,756
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
11 / 0 / 0
7,815
710
9,791
7,290
7,166
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TiamatAthenaAo KuangMorgan Le FayCthulhu

VS

Bans
TsukuyomiOsirisCabrakanCerberusDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FIDO259
Chronos
9
0 / 3 / 2
5,397
491
4,026
6,372
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
WaIInot
Pele
8
0 / 5 / 2
4,881
444
1,850
8,910
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
WizardPond28199
King Arthur
8
0 / 7 / 0
4,771
434
1,427
8,583
4,319
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 2 / 1
5,909
537
4,563
8,074
3,127
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
3 / 4 / 2
5,787
526
1,977
9,724
5,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
21
Kills
7
7
Deaths
21
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
2
1.5
W
7
1
2
8
L
Chronos
FIDO259
Chronos
0
3
2
0.33
W
0
2
8
2
W
Mercury
Nova XVl
Mercury
1
2
2
1
L
Pele
WaIInot
Pele
0
5
2
0.2
L
King Arthur
WizardPond28199
King Arthur
0
7
0
0
L
4
2
1
2.25
W
11
0
0
11
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,488
Damage
13,843
32,024
Taken
41,663
18,668
Mitigated
16,936
11,195
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,686
513
0
1,705
4,826
1,617
583
2,340
2,486
39,908
0
W
9,205
3,551
466
1,418
3,918
1,259
772
2,012
1,906
0
34,011
L
Chronos
FIDO259
Chronos
4,026
1,392
0
2,772
6,372
1,804
0
1,577
4,795
29,464
0
W
3,585
461
120
3,190
9,556
6,870
234
4,385
5,171
17,114
0
W
Mercury
Nova XVl
Mercury
2,221
908
0
868
6,434
1,756
0
1,077
5,357
0
25,077
L
Pele
WaIInot
Pele
1,850
505
0
2,444
8,910
2,512
0
1,999
6,787
0
21,319
L
King Arthur
WizardPond28199
King Arthur
1,427
450
0
921
8,583
4,319
0
1,477
7,082
0
19,828
L
4,563
2,569
245
2,388
8,074
3,127
0
2,921
4,859
30,312
0
W
9,791
1,243
0
3,428
7,290
7,166
516
752
6,538
8,947
36,314
L
1,977
577
0
1,209
9,724
5,174
0
2,368
7,282
13,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
26,745
310
Minions Killed
235
0
Camps Cleared
0
1,091,192
Distance Traveled
1,021,323
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,598
600
83
8
0
199,459
1
W
Chiron
6,644
604
53
5
0
210,149
5
L
Chronos
5,397
491
66
6
0
191,760
3
W
Artio
5,925
539
31
3
0
205,894
0
W
Mercury
5,497
500
46
4
0
244,055
3
L
Pele
4,881
444
50
5
0
220,614
4
L
King Arthur
4,771
434
37
3
0
201,000
1
L
Olorun
5,909
537
60
5
0
205,400
3
W
Chaac
7,815
710
97
9
0
231,635
3
L
Ymir
5,787
526
22
2
0
202,549
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role