Player Matchup

Thanatos
Thanatos
JRAKAGREATNESS
Thanatos
Level 160
God Stats
0W - 2L
1,535 SR
Queue Stats
294W - 339L
1,418 Elo+
Party 1
Chaac
Chaac
MonsterHunter32
Chaac
Level 124
God Stats
0W - 1L
1,704 SR
Queue Stats
2W - 4L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
NemoHead9137
Danzaburou
Level 110
God Stats
9W - 10L
1,482 SR
Queue Stats
128W - 164L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
TamamoPls
Cthulhu
Level 131
God Stats
6W - 7L
1,488 SR
Queue Stats
31W - 51L
1,363 Elo+
Party 1
Vamana
Vamana
X0DrunkMonkey0X
Vamana
Level 158
God Stats
3W - 5L
1,438 SR
Queue Stats
85W - 113L
1,433 Elo+
Party 1
Team Averages
Level 137
1,529 SR
1,414 Elo+

VS

Team Averages
Level 127
1,613 SR
1,490 Elo+
Scylla
Scylla
 
Scylla
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Juan51
Geb
Level 66
God Stats
1W - 0L
1,723 SR
Queue Stats
24W - 26L
1,355 Elo+
Party 2
Tyr
Tyr
MayoNM
Tyr
Level 123
God Stats
1W - 0L
1,636 SR
Queue Stats
45W - 50L
1,522 Elo+
Party 2
Skadi
Skadi
TaxableKarma928
Skadi
Level 139
God Stats
50W - 20L
1,707 SR
Queue Stats
406W - 383L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
17
6 / 8 / 2
11,399
814
10,369
20,816
6,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
1 / 5 / 4
9,392
671
8,581
17,917
15,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
NemoHead9137
Danzaburou
14
0 / 5 / 2
8,203
586
8,617
12,383
4,431
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TamamoPls
Cthulhu
15
0 / 6 / 5
8,844
632
9,526
19,536
18,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 7 / 4
9,043
646
11,270
26,564
22,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
10 / 1 / 16
13,005
929
24,007
10,742
4,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
 
Morgan Le Fay
19
7 / 1 / 17
12,264
876
20,813
10,940
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Geb
Juan51
Geb
16
1 / 3 / 16
10,534
752
5,870
17,265
17,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyr
MayoNM
Tyr
17
2 / 2 / 19
10,620
759
9,702
20,849
17,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
11 / 1 / 12
13,635
974
20,669
9,730
4,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
111
8
Kills
31
31
Deaths
8
17
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
1
16
18
W
Morgan Le Fay
 
Morgan Le Fay
7
1
17
15.5
L
Thanatos
6
8
2
0.88
W
Geb
Juan51
Geb
1
3
16
3
W
Tyr
MayoNM
Tyr
2
2
19
5.75
L
1
5
4
0.6
L
Danzaburou
NemoHead9137
Danzaburou
0
5
2
0.2
L
Cthulhu
TamamoPls
Cthulhu
0
6
5
0.42
W
11
1
12
17
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,363
Damage
81,061
97,216
Taken
69,526
68,802
Mitigated
49,454
29,608
Healing
22,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
24,007
2,598
364
3,176
10,742
4,466
1,439
1,952
8,663
55,871
0
W
Morgan Le Fay
 
Morgan Le Fay
20,813
1,104
0
2,498
10,940
5,206
86
2,106
8,706
55,287
0
L
Thanatos
10,369
815
0
7,785
20,816
6,779
271
11,923
8,763
0
31,260
W
Geb
Juan51
Geb
5,870
916
827
5,723
17,265
17,924
1
3,251
12,781
16,548
0
W
Tyr
MayoNM
Tyr
9,702
1,176
0
7,374
20,849
17,505
272
3,237
17,242
0
24,677
L
8,581
1,149
0
5,596
17,917
15,973
1,138
7,243
10,352
210
40,206
L
Danzaburou
NemoHead9137
Danzaburou
8,617
1,788
437
1,988
12,383
4,431
0
9,283
2,960
0
25,047
L
Cthulhu
TamamoPls
Cthulhu
9,526
451
1,717
3,825
19,536
18,679
0
9,928
9,379
32,824
0
W
20,669
10,805
0
2,435
9,730
4,353
5,375
2,529
7,159
0
43,478
L
11,270
3,814
1,270
6,990
26,564
22,940
23
12,947
12,984
7,716
21,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,881
Gold Earned
60,058
277
Minions Killed
295
7
Camps Cleared
9
1,230,196
Distance Traveled
1,484,057
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,005
929
89
6
2
292,288
3
W
Morgan Le Fay
12,264
876
93
7
5
296,899
3
L
Thanatos
11,399
814
56
4
2
242,060
2
W
Geb
10,534
752
18
1
0
296,886
3
W
Tyr
10,620
759
41
3
1
334,076
0
L
Chaac
9,392
671
74
5
0
249,400
0
L
Danzaburou
8,203
586
41
3
4
239,696
0
L
Cthulhu
8,844
632
56
4
1
246,308
3
W
Skadi
13,635
974
54
4
1
263,908
1
L
Vamana
9,043
646
50
4
0
252,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role