Player Matchup

Izanami
Izanami
LiquidShaft6772
Izanami
Level 18
God Stats
24W - 25L
1,521 SR
Queue Stats
81W - 82L
1,458 Elo+
Party 1
Raijin
Raijin
StickySnatch788
Raijin
Level 38
God Stats
1W - 1L
1,311 SR
Queue Stats
161W - 162L
1,441 Elo+
Party 1
Ymir
Ymir
Vag_Master420
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Solo
Thanatos
Thanatos
christhegrait
Thanatos
Level 27
God Stats
4W - 8L
1,556 SR
Queue Stats
39W - 50L
1,387 Elo+
Party 2
King Arthur
King Arthur
dkracer10
King Arthur
Level 29
God Stats
11W - 13L
1,446 SR
Queue Stats
42W - 51L
1,435 Elo+
Party 2
Team Averages
Level 24
1,467 SR
1,444 Elo+

VS

Team Averages
Level 24
1,528 SR
1,445 Elo+
Janus
Janus
Knittens
Janus
Level 39
God Stats
0W - 3L
1,272 SR
Queue Stats
134W - 135L
1,452 Elo+
Party 3
Arachne
Arachne
THEBESTGUNN
Arachne
Level 23
God Stats
25W - 12L
1,614 SR
Queue Stats
126W - 120L
1,451 Elo+
Solo
Camazotz
Camazotz
blixxkyclapgod
Camazotz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,457 Elo+
Solo
Medusa
Medusa
cookiethekweenTV
Medusa
Level 24
God Stats
3W - 8L
1,702 SR
Queue Stats
117W - 108L
1,457 Elo+
Party 3
Ganesha
Ganesha
youcheddarwerk
Ganesha
Level 26
God Stats
21W - 24L
1,554 SR
Queue Stats
89W - 98L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,071
461
5,816
3,364
771
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 1 / 1
6,402
582
1,384
3,732
1,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 0 / 2
5,939
540
2,321
5,107
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
christhegrait
Thanatos
10
7 / 1 / 2
6,680
607
5,560
5,097
2,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
dkracer10
King Arthur
12
3 / 2 / 1
6,935
630
3,034
5,772
3,957
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Knittens
Janus
10
3 / 2 / 0
6,364
579
3,096
3,690
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
THEBESTGUNN
Arachne
7
0 / 2 / 0
4,891
445
3,470
7,535
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Camazotz
7
0 / 3 / 0
4,383
398
1,434
5,624
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 0
5,291
481
1,897
6,475
1,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 2 / 0
4,469
406
2,146
6,279
2,424
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
4
4
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
Knittens
Janus
3
2
0
1.5
W
0
0
4
2
W
1
1
1
1.5
L
Arachne
THEBESTGUNN
Arachne
0
2
0
0
W
2
0
2
3
L
Camazotz
0
3
0
0
W
Thanatos
christhegrait
Thanatos
7
1
2
8
L
1
4
0
0.25
W
King Arthur
dkracer10
King Arthur
3
2
1
1.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,115
Damage
12,043
23,072
Taken
29,603
11,740
Mitigated
8,842
8,908
Healing
8,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Knittens
Janus
3,096
273
0
502
3,690
961
0
1,266
2,306
26,376
0
W
5,816
3,558
562
719
3,364
771
506
1,420
1,944
0
28,897
W
1,384
44
0
846
3,732
1,113
558
1,749
1,781
32,969
0
L
Arachne
THEBESTGUNN
Arachne
3,470
2,771
0
4,000
7,535
1,962
0
660
6,875
0
21,672
W
2,321
568
0
1,584
5,107
3,867
58
966
4,141
15,219
0
L
Camazotz
1,434
196
0
1,938
5,624
1,609
0
1,005
4,619
0
17,902
W
Thanatos
christhegrait
Thanatos
5,560
974
0
4,765
5,097
2,032
167
881
4,122
0
25,954
L
1,897
1,004
0
1,403
6,475
1,886
0
0
6,475
0
21,547
W
King Arthur
dkracer10
King Arthur
3,034
151
18
414
5,772
3,957
389
170
5,602
0
36,315
L
2,146
31
17
295
6,279
2,424
0
656
5,623
15,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
25,398
300
Minions Killed
220
0
Camps Cleared
0
1,043,389
Distance Traveled
993,505
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,364
579
71
6
0
211,013
2
W
Izanami
5,071
461
60
5
0
187,447
0
W
Raijin
6,402
582
76
7
0
197,036
2
L
Arachne
4,891
445
51
5
0
183,085
3
W
Ymir
5,939
540
32
3
0
199,991
4
L
Camazotz
4,383
398
43
4
0
206,238
4
W
Thanatos
6,680
607
39
4
0
240,128
1
L
Medusa
5,291
481
46
4
0
180,877
4
W
King Arthur
6,935
630
93
8
0
218,787
3
L
Ganesha
4,469
406
9
1
0
212,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role