Player Matchup

Zeus
Zeus
Azvzx
Zeus
Level 19
God Stats
11W - 10L
1,485 SR
Queue Stats
34W - 46L
1,445 Elo+
Party 1
King Arthur
King Arthur
Cuchillaplay
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,467 Elo+
Solo
Cthulhu
Cthulhu
DevilSquid26
Cthulhu
Level 23
God Stats
4W - 3L
1,588 SR
Queue Stats
185W - 237L
1,351 Elo+
Party 1
Izanami
Izanami
QueueDodge
Izanami
Level 38
God Stats
37W - 21L
1,873 SR
Queue Stats
457W - 474L
1,496 Elo+
Party 1
Fenrir
Fenrir
ToastySconez
Fenrir
Level 25
God Stats
2W - 7L
1,377 SR
Queue Stats
32W - 35L
1,480 Elo+
Solo
Team Averages
Level 25
1,565 SR
1,448 Elo+

VS

Team Averages
Level 29
1,595 SR
1,455 Elo+
Ares
Ares
FernandoMain
Ares
Level 24
God Stats
7W - 8L
1,483 SR
Queue Stats
120W - 115L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
LegalThief
Nu Wa
Level 26
God Stats
9W - 5L
1,528 SR
Queue Stats
17W - 19L
1,421 Elo+
Solo
Ao Kuang
Ao Kuang
MidniteSnak
Ao Kuang
Level 28
God Stats
10W - 12L
1,528 SR
Queue Stats
101W - 90L
1,426 Elo+
Party 2
Izanami
Izanami
PublicRelation
Izanami
Level 38
God Stats
7W - 2L
1,879 SR
Queue Stats
105W - 96L
1,484 Elo+
Party 2
Osiris
Osiris
xPIKACHUxLOVEx2
Osiris
Level 29
God Stats
22W - 17L
1,557 SR
Queue Stats
137W - 140L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Azvzx
Zeus
14
4 / 6 / 2
9,231
486
9,555
11,698
3,613
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Cuchillaplay
King Arthur
16
1 / 2 / 5
10,202
537
10,344
18,939
12,066
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
DevilSquid26
Cthulhu
12
0 / 8 / 3
8,012
422
2,956
20,451
11,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
QueueDodge
Izanami
13
2 / 7 / 0
8,413
443
8,372
13,189
3,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
17
7 / 7 / 3
10,632
560
7,399
14,838
7,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 17
9,265
488
6,350
15,221
15,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
17
7 / 3 / 13
11,405
600
14,193
6,768
2,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
MidniteSnak
Ao Kuang
15
8 / 4 / 10
10,213
538
13,040
11,684
4,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
9 / 3 / 7
10,350
545
15,801
11,586
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 2 / 3
10,152
534
6,436
12,738
10,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
78
14
Kills
28
30
Deaths
15
13
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Zeus
Azvzx
Zeus
4
6
2
0.83
L
King Arthur
Cuchillaplay
King Arthur
1
2
5
1.75
L
Cthulhu
DevilSquid26
Cthulhu
0
8
3
0.19
W
1
3
17
3.17
W
Nu Wa
7
3
13
4.5
W
Ao Kuang
MidniteSnak
Ao Kuang
8
4
10
3.25
W
9
3
7
4.17
L
Izanami
QueueDodge
Izanami
2
7
0
0.29
L
Fenrir
7
7
3
1.21
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,626
Damage
55,820
79,115
Taken
57,997
37,743
Mitigated
36,918
20,428
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Azvzx
Zeus
9,555
801
0
3,337
11,698
3,613
1,021
7,376
3,954
43,437
0
L
King Arthur
Cuchillaplay
King Arthur
10,344
937
0
7,633
18,939
12,066
22
8,656
9,962
0
62,043
L
Cthulhu
DevilSquid26
Cthulhu
2,956
250
1,435
1,534
20,451
11,174
238
6,596
13,729
28,276
0
W
6,350
372
0
1,689
15,221
15,358
280
3,055
11,921
16,284
0
W
Nu Wa
14,193
3,851
0
1,385
6,768
2,284
4,134
3,431
3,288
56,986
0
W
Ao Kuang
MidniteSnak
Ao Kuang
13,040
4,358
0
1,688
11,684
4,583
748
2,728
8,863
48,580
0
W
15,801
10,286
0
2,274
11,586
4,472
1,800
1,651
9,836
0
75,263
L
Izanami
QueueDodge
Izanami
8,372
3,412
0
2,184
13,189
3,440
404
4,890
8,187
0
68,470
L
Fenrir
7,399
1,586
0
4,305
14,838
7,450
0
5,017
9,639
0
74,114
W
6,436
2,771
0
4,276
12,738
10,221
240
1,646
10,287
0
53,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,490
Gold Earned
51,385
460
Minions Killed
428
0
Camps Cleared
0
1,625,910
Distance Traveled
1,890,717
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,231
486
64
3
0
260,604
0
L
King Arthur
10,202
537
127
7
0
369,963
1
L
Cthulhu
8,012
422
30
2
0
318,336
1
W
Ares
9,265
488
14
1
0
400,331
0
W
Nu Wa
11,405
600
110
6
0
363,840
4
W
Ao Kuang
10,213
538
71
4
0
405,891
0
W
Izanami
10,350
545
131
7
0
362,788
3
L
Izanami
8,413
443
130
7
0
301,910
1
L
Fenrir
10,632
560
109
6
0
375,097
2
W
Osiris
10,152
534
102
5
0
357,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role