Player Matchup

Sun Wukong
Sun Wukong
Hades Pluto4570
Sun Wukong
Level 13
God Stats
0W - 2L
1,275 SR
Queue Stats
9W - 10L
1,514 Elo+
Party 1
Loki
Loki
Rvinerx
Loki
Level 12
God Stats
2W - 2L
1,435 SR
Queue Stats
3W - 3L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
SillyxRabbit101
Nu Wa
Level 65
God Stats
8W - 6L
1,552 SR
Queue Stats
60W - 69L
1,422 Elo+
Party 1
Team Averages
Level 30
1,421 SR
1,468 Elo+

VS

Team Averages
Level 61
1,503 SR
1,467 Elo+
Danzaburou
Danzaburou
DidAnyoneAsk
Danzaburou
Level 66
God Stats
6W - 7L
1,446 SR
Queue Stats
317W - 347L
1,449 Elo+
Party 2
Kukulkan
Kukulkan
SaraBaller
Kukulkan
Level 18
God Stats
11W - 6L
1,490 SR
Queue Stats
35W - 19L
1,443 Elo+
Party 2
Chaac
Chaac
TheOddExpert29
Chaac
Level 98
God Stats
10W - 7L
1,575 SR
Queue Stats
91W - 96L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hades Pluto4570
Sun Wukong
19
12 / 8 / 6
17,667
707
32,221
32,407
39,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Loki
Rvinerx
Loki
15
3 / 12 / 9
14,756
590
7,757
20,369
6,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 5 / 9
16,022
641
17,118
20,510
8,151
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DidAnyoneAsk
Danzaburou
17
8 / 8 / 5
16,510
660
19,480
26,845
8,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
SaraBaller
Kukulkan
18
3 / 6 / 10
16,721
669
11,229
19,699
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 5 / 10
18,212
728
32,643
30,709
36,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
50
19
Kills
25
25
Deaths
19
24
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DidAnyoneAsk
Danzaburou
8
8
5
1.31
L
Sun Wukong
Hades Pluto4570
Sun Wukong
12
8
6
1.88
L
Loki
Rvinerx
Loki
3
12
9
0.63
W
Kukulkan
SaraBaller
Kukulkan
3
6
10
1.33
L
4
5
9
1.7
W
14
5
10
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,096
Damage
63,352
73,286
Taken
77,253
53,344
Mitigated
54,174
8,100
Healing
23,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DidAnyoneAsk
Danzaburou
19,480
7,208
573
5,997
26,845
8,792
1,390
6,440
20,405
0
106,895
L
Sun Wukong
Hades Pluto4570
Sun Wukong
32,221
7,360
0
3,336
32,407
39,075
846
5,305
26,913
0
65,020
L
Loki
Rvinerx
Loki
7,757
1,399
0
6
20,369
6,118
0
2,167
18,202
0
27,340
W
Kukulkan
SaraBaller
Kukulkan
11,229
1,743
1,078
2,528
19,699
8,437
894
4,507
15,192
62,829
0
L
17,118
2,993
0
4,758
20,510
8,151
2,158
4,414
16,096
62,224
0
W
32,643
6,525
11
13,441
30,709
36,945
1,354
7,578
23,131
0
97,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,445
Gold Earned
51,443
204
Minions Killed
347
4
Camps Cleared
14
1,136,299
Distance Traveled
1,286,126
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,510
660
117
5
10
366,145
6
L
Sun Wukong
17,667
707
65
3
1
383,969
9
L
Loki
14,756
590
42
2
2
369,060
6
W
Kukulkan
16,721
669
118
5
1
448,834
4
L
Nu Wa
16,022
641
97
4
1
383,270
5
W
Chaac
18,212
728
112
4
3
471,147
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role