Player Matchup

Merlin
Merlin
Holyspooky
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,086 Elo+
Party 1
Loki
Loki
ManFlu
Loki
Level 29
God Stats
0W - 2L
1,172 SR
Queue Stats
39W - 54L
1,272 Elo+
Party 1
Zeus
Zeus
Shadowsin420
Zeus
Level 18
God Stats
0W - 3L
1,267 SR
Queue Stats
10W - 28L
1,214 Elo+
Party 1
Team Averages
Level 20
1,313 SR
1,191 Elo+

VS

Team Averages
Level 77
1,678 SR
1,427 Elo+
Baron Samedi
Baron Samedi
TwentyoneJokers
Baron Samedi
Level 84
God Stats
17W - 15L
1,458 SR
Queue Stats
94W - 130L
1,283 Elo+
Party 2
Charybdis
Charybdis
ridge322
Charybdis
Level 29
God Stats
2W - 4L
1,726 SR
Queue Stats
59W - 83L
1,332 Elo+
Party 2
Chaac
Chaac
wearysin
Chaac
Level 118
God Stats
15W - 8L
1,851 SR
Queue Stats
124W - 101L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Holyspooky
Merlin
10
1 / 7 / 5
6,564
656
3,330
7,611
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
ManFlu
Loki
10
3 / 5 / 3
7,065
707
5,035
6,497
2,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 2
6,672
667
7,681
7,498
2,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TwentyoneJokers
Baron Samedi
11
2 / 3 / 10
7,212
721
2,513
6,511
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
ridge322
Charybdis
11
2 / 2 / 8
7,122
712
4,067
4,876
1,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
wearysin
Chaac
14
13 / 1 / 4
9,224
922
11,568
9,488
7,250
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
17
17
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
Holyspooky
Merlin
1
7
5
0.5
L
Loki
ManFlu
Loki
3
5
3
0.9
L
2
5
2
0.6
W
Baron Samedi
TwentyoneJokers
Baron Samedi
2
3
10
2.33
W
Charybdis
ridge322
Charybdis
2
2
8
3
W
Chaac
wearysin
Chaac
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,046
Damage
18,148
21,606
Taken
20,875
7,379
Mitigated
11,294
1,244
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Holyspooky
Merlin
3,330
405
22
367
7,611
2,326
0
1,039
6,360
12,684
0
L
Loki
ManFlu
Loki
5,035
1,177
0
448
6,497
2,924
0
629
5,774
0
16,063
L
7,681
1,294
54
353
7,498
2,129
0
633
6,843
17,501
0
W
Baron Samedi
TwentyoneJokers
Baron Samedi
2,513
66
304
1,655
6,511
2,386
26
3,799
2,712
14,984
0
W
Charybdis
ridge322
Charybdis
4,067
1,799
0
350
4,876
1,658
493
3,165
1,711
0
13,396
W
Chaac
wearysin
Chaac
11,568
2,717
0
5,687
9,488
7,250
455
4,774
4,714
0
36,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,301
Gold Earned
23,558
75
Minions Killed
118
1
Camps Cleared
8
502,545
Distance Traveled
574,692
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,564
656
28
3
0
149,272
3
L
Loki
7,065
707
21
2
1
192,975
1
L
Zeus
6,672
667
26
3
0
160,298
1
W
Baron Samedi
7,212
721
36
4
2
186,702
2
W
Charybdis
7,122
712
30
3
1
173,611
1
W
Chaac
9,224
922
52
5
5
214,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role