Player Matchup

Nike
Nike
KushKing1506
Nike
Level 45
God Stats
10W - 20L
1,458 SR
Queue Stats
158W - 198L
1,308 Elo+
Party 1
Zeus
Zeus
PrinceSpecter
Zeus
Level 29
God Stats
20W - 27L
1,386 SR
Queue Stats
102W - 154L
1,397 Elo+
Party 1
Neith
Neith
SuperMeh86
Neith
Level 32
God Stats
27W - 27L
1,522 SR
Queue Stats
250W - 316L
1,335 Elo+
Party 1
Hera
Hera
WolfmanSketch
Hera
Level 7
God Stats
4W - 2L
1,497 SR
Queue Stats
23W - 16L
1,263 Elo+
Solo
Ymir
Ymir
sMcLovin21
Ymir
Level 7
God Stats
2W - 7L
1,368 SR
Queue Stats
11W - 35L
1,283 Elo+
Party 1
Team Averages
Level 24
1,446 SR
1,317 Elo+

VS

Team Averages
Level 16
1,371 SR
1,219 Elo+
Sun Wukong
Sun Wukong
BobbyShmurdasDad
Sun Wukong
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 79L
1,133 Elo+
Party 2
Kukulkan
Kukulkan
Nobodys_Gnome16
Kukulkan
Level 26
God Stats
0W - 2L
1,244 SR
Queue Stats
127W - 159L
1,356 Elo+
Party 2
Bacchus
Bacchus
bigblue0772
Bacchus
Level 25
God Stats
1W - 2L
1,512 SR
Queue Stats
44W - 58L
1,352 Elo+
Party 3
Artemis
Artemis
keezy211
Artemis
Level 6
God Stats
2W - 9L
1,248 SR
Queue Stats
3W - 12L
1,113 Elo+
Party 3
Nemesis
Nemesis
tricky_poppadom4
Nemesis
Level 5
God Stats
1W - 3L
1,350 SR
Queue Stats
1W - 4L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 0 / 3
7,416
674
5,140
6,222
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 1 / 3
6,676
607
3,732
5,228
1,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
7 / 1 / 9
7,452
677
8,635
5,467
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 0 / 4
7,704
700
3,664
3,536
2,202
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
3 / 1 / 5
6,682
607
1,459
3,902
2,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BobbyShmurdasDad
Sun Wukong
8
0 / 4 / 0
4,952
450
1,379
7,114
2,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
9
2 / 7 / 0
5,841
531
4,007
7,198
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
bigblue0772
Bacchus
6
0 / 5 / 2
5,101
464
2,644
10,091
3,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
keezy211
Artemis
6
0 / 7 / 0
4,169
379
2,508
6,369
1,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 6 / 0
4,417
402
1,659
6,359
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
29
Kills
2
3
Deaths
29
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BobbyShmurdasDad
Sun Wukong
0
4
0
0
W
10
0
3
11.5
L
Kukulkan
2
7
0
0.29
W
5
1
3
6.5
W
Neith
7
1
9
11.5
W
4
0
4
6
L
Bacchus
bigblue0772
Bacchus
0
5
2
0.2
L
Artemis
keezy211
Artemis
0
7
0
0
W
3
1
5
5.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,630
Damage
12,197
24,355
Taken
37,131
10,785
Mitigated
12,087
8,908
Healing
4,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BobbyShmurdasDad
Sun Wukong
1,379
414
0
987
7,114
2,812
249
2,023
5,091
0
23,844
W
5,140
1,323
0
1,720
6,222
2,589
1,104
1,318
4,826
0
33,133
L
Kukulkan
4,007
577
0
0
7,198
2,091
0
2,981
4,217
22,852
0
W
3,732
799
0
1,937
5,228
1,811
520
2,545
2,501
28,808
0
W
Neith
8,635
4,833
0
2,427
5,467
1,646
2,880
2,154
3,219
0
30,168
W
3,664
1,054
0
1,659
3,536
2,202
1,000
0
3,536
46,015
0
L
Bacchus
bigblue0772
Bacchus
2,644
144
493
1,107
10,091
3,933
0
969
9,122
11,112
0
L
Artemis
keezy211
Artemis
2,508
1,823
0
690
6,369
1,189
0
1,187
5,182
0
15,430
W
1,459
416
0
1,165
3,902
2,537
174
280
3,622
11,939
0
L
1,659
516
0
852
6,359
2,062
51
1,695
4,664
0
13,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,930
Gold Earned
24,480
296
Minions Killed
161
0
Camps Cleared
0
1,021,256
Distance Traveled
933,750
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,952
450
50
5
0
186,991
0
W
Nike
7,416
674
67
6
0
230,210
0
L
Kukulkan
5,841
531
51
5
0
184,780
0
W
Zeus
6,676
607
56
5
0
190,734
3
W
Neith
7,452
677
57
5
0
184,459
0
W
Hera
7,704
700
102
9
0
188,570
1
L
Bacchus
5,101
464
14
1
0
181,414
0
L
Artemis
4,169
379
21
2
0
163,605
0
W
Ymir
6,682
607
14
1
0
227,283
0
L
Nemesis
4,417
402
25
2
0
216,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role