Player Matchup

Charybdis
Charybdis
BestMonke
Charybdis
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 140L
1,637 Elo+
Party 2
Set
Set
Dreamurs
Set
Level 29
God Stats
6W - 2L
1,932 SR
Queue Stats
180W - 102L
1,676 Elo+
Solo
Ymir
Ymir
OldBensAlt
Ymir
Level 21
God Stats
18W - 13L
1,621 SR
Queue Stats
46W - 28L
1,615 Elo+
Solo
Ra
Ra
SillyMonke
Ra
Level 10
God Stats
1W - 1L
1,721 SR
Queue Stats
35W - 30L
1,659 Elo+
Party 2
Sun Wukong
Sun Wukong
WorstMonke
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,685 Elo+
Party 2
Team Averages
Level 21
1,655 SR
1,654 Elo+

VS

Team Averages
Level 16
1,547 SR
1,646 Elo+
Agni
Agni
DiamondSmiter
Agni
Level 15
God Stats
4W - 3L
1,667 SR
Queue Stats
47W - 45L
1,680 Elo+
Solo
Gilgamesh
Gilgamesh
Gilgamane
Gilgamesh
Level 10
God Stats
4W - 2L
1,486 SR
Queue Stats
89W - 54L
1,657 Elo+
Party 1
Cupid
Cupid
LowRezzLol
Cupid
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 35L
1,607 Elo+
Solo
Thanatos
Thanatos
SupportDlFF
Thanatos
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 55L
1,700 Elo+
Party 1
Ymir
Ymir
TheDozerotho
Ymir
Level 24
God Stats
18W - 17L
1,582 SR
Queue Stats
133W - 122L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BestMonke
Charybdis
18
5 / 5 / 6
11,337
515
14,772
16,353
5,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 4 / 5
11,421
519
17,474
19,909
7,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 7 / 2
8,532
388
4,972
22,208
24,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 11 / 6
9,455
430
6,498
16,259
5,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
WorstMonke
Sun Wukong
15
1 / 5 / 5
9,135
415
9,045
20,182
24,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 10
13,094
595
16,797
13,602
4,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Gilgamane
Gilgamesh
20
6 / 3 / 6
13,496
613
19,965
23,791
18,438
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
20
5 / 2 / 6
14,242
647
17,856
12,987
5,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
SupportDlFF
Thanatos
20
13 / 7 / 8
14,244
647
16,648
20,533
8,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 4 / 13
12,192
554
6,769
18,027
21,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
75
21
Kills
32
32
Deaths
21
24
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BestMonke
Charybdis
5
5
6
1.6
W
6
5
10
2.2
L
9
4
5
2.88
W
Gilgamesh
Gilgamane
Gilgamesh
6
3
6
3
W
Cupid
5
2
6
4
L
2
7
2
0.43
L
4
11
6
0.64
W
Thanatos
SupportDlFF
Thanatos
13
7
8
2.43
W
2
4
13
2.13
L
Sun Wukong
WorstMonke
Sun Wukong
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,761
Damage
78,035
94,911
Taken
88,940
67,970
Mitigated
57,315
14,329
Healing
40,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BestMonke
Charybdis
14,772
7,832
0
5,004
16,353
5,678
0
3,527
12,633
0
88,613
W
16,797
935
314
3,710
13,602
4,675
0
3,033
10,339
92,561
0
L
17,474
7,223
0
989
19,909
7,962
0
5,663
14,053
0
88,112
W
Gilgamesh
Gilgamane
Gilgamesh
19,965
4,543
0
6,873
23,791
18,438
452
2,416
20,365
14,025
88,397
W
Cupid
17,856
9,629
1,102
7,987
12,987
5,015
8,681
895
12,086
0
151,270
L
4,972
528
0
991
22,208
24,677
0
5,920
15,971
29,683
0
L
6,498
771
812
1,370
16,259
5,214
0
6,693
9,239
50,065
0
W
Thanatos
SupportDlFF
Thanatos
16,648
3,358
0
16,368
20,533
8,076
957
3,841
16,268
0
71,876
W
6,769
1,019
0
3,843
18,027
21,111
639
3,364
14,444
32,317
0
L
Sun Wukong
WorstMonke
Sun Wukong
9,045
1,000
0
5,163
20,182
24,439
0
3,640
16,464
0
39,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,880
Gold Earned
67,268
501
Minions Killed
646
0
Camps Cleared
0
2,042,716
Distance Traveled
2,186,564
19
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,337
515
146
7
0
365,744
5
W
Agni
13,094
595
150
7
0
427,307
4
L
Set
11,421
519
141
6
0
468,447
2
W
Gilgamesh
13,496
613
149
7
0
446,244
7
W
Cupid
14,242
647
212
10
0
408,621
8
L
Ymir
8,532
388
36
2
0
406,558
1
L
Ra
9,455
430
99
5
0
376,789
8
W
Thanatos
14,244
647
99
5
0
477,032
2
W
Ymir
12,192
554
36
2
0
427,360
11
L
Sun Wukong
9,135
415
79
4
0
425,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role