Player Matchup

Fenrir
Fenrir
Anonagon1
Fenrir
Level 52
God Stats
1W - 2L
1,737 SR
Queue Stats
23W - 16L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Awick
Baron Samedi
Level 126
God Stats
2W - 3L
1,574 SR
Queue Stats
87W - 90L
1,490 Elo+
Solo
Neith
Neith
JonSnowNoMo
Neith
Level 145
God Stats
0W - 2L
1,674 SR
Queue Stats
45W - 28L
1,630 Elo+
Party 1
Nu Wa
Nu Wa
PinkiePii
Nu Wa
Level 153
God Stats
1W - 1L
1,580 SR
Queue Stats
40W - 29L
1,617 Elo+
Party 1
Cerberus
Cerberus
zootyhole
Cerberus
Level 144
God Stats
1W - 2L
1,364 SR
Queue Stats
150W - 156L
1,513 Elo+
Party 1
Team Averages
Level 124
1,586 SR
1,558 Elo+

VS

Team Averages
Level 121
1,702 SR
1,504 Elo+
Sol
Sol
Jonallstar78
Sol
Level 139
God Stats
12W - 8L
1,795 SR
Queue Stats
223W - 221L
1,507 Elo+
Solo
Thanatos
Thanatos
Lando21117
Thanatos
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,482 Elo+
Solo
Khepri
Khepri
TheKarpDealer
Khepri
Level 78
God Stats
10W - 4L
1,561 SR
Queue Stats
48W - 41L
1,527 Elo+
Solo
Medusa
Medusa
Yoshi199
Medusa
Level 122
God Stats
4W - 1L
1,630 SR
Queue Stats
34W - 32L
1,507 Elo+
Solo
Chaac
Chaac
kolgarx268
Chaac
Level 145
God Stats
3W - 0L
2,022 SR
Queue Stats
388W - 385L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anonagon1
Fenrir
5
0 / 0 / 0
3,618
724
0
0
0
Baron Samedi
Awick
Baron Samedi
10
0 / 1 / 1
4,330
866
3,390
3,977
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 3 / 0
4,987
997
3,751
5,357
1,666
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
PinkiePii
Nu Wa
10
0 / 2 / 3
4,608
922
5,212
3,257
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
zootyhole
Cerberus
10
1 / 2 / 2
4,792
958
3,129
5,562
4,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
5,204
1,041
3,478
2,631
754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Lando21117
Thanatos
10
2 / 1 / 4
5,316
1,063
2,295
3,696
1,246
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 7
4,972
994
1,170
5,972
2,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Yoshi199
Medusa
10
1 / 0 / 2
5,049
1,010
2,683
3,490
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
11
4 / 1 / 2
5,963
1,193
4,674
5,661
3,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
8
8
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Anonagon1
Fenrir
0
0
0
0
L
Baron Samedi
Awick
Baron Samedi
0
1
1
0.5
L
2
3
0
0.67
W
1
1
5
3.5
W
Thanatos
Lando21117
Thanatos
2
1
4
4
L
Nu Wa
PinkiePii
Nu Wa
0
2
3
0.75
W
0
0
7
3.5
W
Medusa
Yoshi199
Medusa
1
0
2
2
W
Chaac
4
1
2
5
L
Cerberus
zootyhole
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,482
Damage
14,300
18,153
Taken
21,450
7,968
Mitigated
9,308
5,947
Healing
5,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Anonagon1
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Awick
Baron Samedi
3,390
306
267
1,389
3,977
1,196
0
1,534
2,294
11,591
0
L
3,751
1,612
0
1,883
5,357
1,666
0
1,201
4,072
0
11,633
W
3,478
983
0
775
2,631
754
882
1,506
1,125
17,195
0
W
Thanatos
Lando21117
Thanatos
2,295
238
0
966
3,696
1,246
561
2,504
1,192
0
5,757
L
Nu Wa
PinkiePii
Nu Wa
5,212
1,886
0
704
3,257
861
0
795
2,337
15,659
0
W
1,170
0
0
1,521
5,972
2,875
99
4,029
1,943
9,232
0
W
Medusa
Yoshi199
Medusa
2,683
1,270
0
401
3,490
1,053
0
1,326
2,164
0
12,790
W
Chaac
4,674
671
0
2,246
5,661
3,380
39
2,366
3,295
0
18,134
L
Cerberus
zootyhole
Cerberus
3,129
234
0
1,704
5,562
4,245
0
1,516
3,874
17,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,335
Gold Earned
26,504
107
Minions Killed
127
5
Camps Cleared
4
407,762
Distance Traveled
576,429
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,618
724
0
0
0
0
0
L
Baron Samedi
4,330
866
23
5
1
117,642
0
L
Neith
4,987
997
26
5
1
88,398
2
W
Sol
5,204
1,041
48
10
4
113,187
0
W
Thanatos
5,316
1,063
7
1
0
123,099
0
L
Nu Wa
4,608
922
23
5
1
96,790
0
W
Khepri
4,972
994
8
2
0
122,595
3
W
Medusa
5,049
1,010
35
7
0
98,936
1
W
Chaac
5,963
1,193
29
6
0
118,612
2
L
Cerberus
4,792
958
35
7
2
104,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role