Player Matchup

Izanami
Izanami
 
Izanami
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
KingLocoLobo
Ymir
Level 68
God Stats
3W - 3L
1,570 SR
Queue Stats
4W - 14L
1,226 Elo+
Party 1
Baron Samedi
Baron Samedi
TurboSquanch
Baron Samedi
Level 123
God Stats
1W - 1L
1,566 SR
Queue Stats
70W - 73L
1,436 Elo+
Solo
Team Averages
Level 102
1,546 SR
1,387 Elo+

VS

Team Averages
Level 144
1,558 SR
1,582 Elo+
Ne Zha
Ne Zha
DabloGamer117
Ne Zha
Level 160
God Stats
2W - 5L
1,515 SR
Queue Stats
26W - 31L
1,581 Elo+
Party 2
Scylla
Scylla
OmegaMex98
Scylla
Level 126
God Stats
4W - 5L
1,596 SR
Queue Stats
95W - 90L
1,549 Elo+
Party 2
Anhur
Anhur
WICHOBABYY
Anhur
Level 147
God Stats
3W - 2L
1,564 SR
Queue Stats
40W - 30L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 3 / 1
6,347
577
2,007
9,130
2,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 8 / 0
7,043
640
2,216
15,468
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
TurboSquanch
Baron Samedi
10
0 / 5 / 1
6,456
587
6,416
11,616
5,478
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 9
8,741
795
9,344
7,689
3,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
OmegaMex98
Scylla
13
2 / 0 / 14
8,114
738
11,741
5,655
1,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
13
7 / 0 / 8
8,863
806
11,864
5,424
1,734
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
16
16
Deaths
1
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
W
7
1
9
11.5
L
1
8
0
0.13
W
Scylla
OmegaMex98
Scylla
2
0
14
9
L
Baron Samedi
TurboSquanch
Baron Samedi
0
5
1
0.1
W
Anhur
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,639
Damage
32,949
36,214
Taken
18,768
15,946
Mitigated
7,551
6,871
Healing
5,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,007
1,027
0
1,482
9,130
2,647
0
2,621
6,509
0
17,051
W
9,344
1,393
0
2,456
7,689
3,920
566
2,664
5,025
0
26,124
L
2,216
284
169
952
15,468
7,821
0
5,381
10,087
9,381
0
W
Scylla
OmegaMex98
Scylla
11,741
859
0
1,926
5,655
1,897
19
3,412
2,243
25,712
0
L
Baron Samedi
TurboSquanch
Baron Samedi
6,416
770
1,097
3,171
11,616
5,478
0
3,992
7,624
20,920
0
W
Anhur
11,864
5,941
0
1,584
5,424
1,734
1,705
3,046
2,378
0
39,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,846
Gold Earned
25,718
95
Minions Killed
142
3
Camps Cleared
7
535,923
Distance Traveled
654,169
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,347
577
41
4
2
179,741
1
W
Ne Zha
8,741
795
40
4
4
228,085
4
L
Ymir
7,043
640
25
2
0
169,311
0
W
Scylla
8,114
738
36
3
0
214,100
3
L
Baron Samedi
6,456
587
29
3
1
186,871
3
W
Anhur
8,863
806
66
6
3
211,984
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role