Player Matchup

Cthulhu
Cthulhu
Shiggzz
Cthulhu
Level 26
God Stats
6W - 3L
1,708 SR
Queue Stats
49W - 53L
1,471 Elo+
Party 1
Sol
Sol
THATfoolFelipe
Sol
Level 58
God Stats
0W - 2L
1,375 SR
Queue Stats
305W - 395L
1,424 Elo+
Solo
Danzaburou
Danzaburou
swampbooty
Danzaburou
Level 23
God Stats
8W - 6L
1,689 SR
Queue Stats
50W - 62L
1,439 Elo+
Party 1
Team Averages
Level 36
1,591 SR
1,445 Elo+

VS

Team Averages
Level 108
1,728 SR
1,767 Elo+
Ares
Ares
FraNNy18
Ares
Level 28
God Stats
33W - 4L
1,977 SR
Queue Stats
203W - 71L
1,870 Elo+
Party 2
Charybdis
Charybdis
Schmidt623
Charybdis
Level 146
God Stats
27W - 18L
1,656 SR
Queue Stats
510W - 335L
1,755 Elo+
Party 2
Agni
Agni
iLL x SMiTH
Agni
Level 149
God Stats
2W - 1L
1,550 SR
Queue Stats
376W - 255L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Shiggzz
Cthulhu
12
2 / 3 / 2
8,906
685
9,155
16,872
15,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 5 / 1
7,743
596
7,157
8,312
2,796
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
swampbooty
Danzaburou
10
0 / 5 / 3
7,394
569
3,722
9,442
3,535
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
3 / 2 / 9
9,130
702
4,271
10,534
9,238
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Schmidt623
Charybdis
14
6 / 0 / 7
9,770
752
16,012
9,333
3,682
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 6
9,111
701
8,725
8,277
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
13
13
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ares
3
2
9
3.75
W
Charybdis
Schmidt623
Charybdis
6
0
7
9.5
L
Cthulhu
Shiggzz
Cthulhu
2
3
2
1
L
2
5
1
0.5
W
4
2
6
3.5
L
Danzaburou
swampbooty
Danzaburou
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,034
Damage
29,008
34,626
Taken
28,144
21,946
Mitigated
16,050
4,204
Healing
8,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,271
116
159
1,941
10,534
9,238
162
5,390
5,144
12,248
0
W
Charybdis
Schmidt623
Charybdis
16,012
8,082
0
3,180
9,333
3,682
1,887
5,532
3,801
0
64,266
L
Cthulhu
Shiggzz
Cthulhu
9,155
113
52
1,484
16,872
15,615
0
5,925
10,947
31,171
0
L
7,157
1,007
0
1,510
8,312
2,796
0
2,961
5,351
21,796
0
W
8,725
553
0
3,315
8,277
3,130
441
6,085
2,192
29,692
0
L
Danzaburou
swampbooty
Danzaburou
3,722
686
0
1,158
9,442
3,535
0
4,443
4,999
0
16,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,043
Gold Earned
28,011
118
Minions Killed
163
3
Camps Cleared
8
693,540
Distance Traveled
709,193
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,130
702
8
1
1
253,458
2
W
Charybdis
9,770
752
110
8
4
223,396
3
L
Cthulhu
8,906
685
39
3
0
259,999
1
L
Sol
7,743
596
38
3
2
227,548
5
W
Agni
9,111
701
45
3
3
232,339
4
L
Danzaburou
7,394
569
41
3
1
205,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role