Player Matchup

Fenrir
Fenrir
Asiansharkk
Fenrir
Level 65
God Stats
21W - 20L
1,461 SR
Queue Stats
173W - 188L
1,463 Elo+
Solo
Charybdis
Charybdis
DJtheZOMBIE
Charybdis
Level 96
God Stats
9W - 12L
1,464 SR
Queue Stats
192W - 214L
1,364 Elo+
Party 2
Ao Kuang
Ao Kuang
DanteStone93
Ao Kuang
Level 146
God Stats
6W - 5L
1,566 SR
Queue Stats
179W - 199L
1,369 Elo+
Party 2
Cerberus
Cerberus
Juju_395
Cerberus
Level 77
God Stats
2W - 2L
1,508 SR
Queue Stats
383W - 349L
1,385 Elo+
Solo
Chang'e
Chang'e
Visiusseleer
Chang'e
Level 83
God Stats
20W - 10L
1,651 SR
Queue Stats
192W - 220L
1,358 Elo+
Solo
Team Averages
Level 93
1,530 SR
1,388 Elo+

VS

Team Averages
Level 116
1,561 SR
1,405 Elo+
Nemesis
Nemesis
Bejita-chan2841
Nemesis
Level 141
God Stats
16W - 19L
1,434 SR
Queue Stats
535W - 559L
1,404 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
J2H Eros
Morgan Le Fay
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 152L
1,418 Elo+
Party 1
Mulan
Mulan
J2H WaryCrib17
Mulan
Level 124
God Stats
5W - 3L
1,796 SR
Queue Stats
135W - 125L
1,447 Elo+
Party 1
Skadi
Skadi
L14N_J490
Skadi
Level 93
God Stats
2W - 3L
1,582 SR
Queue Stats
104W - 130L
1,397 Elo+
Party 3
Yemoja
Yemoja
Sassenack16
Yemoja
Level 124
God Stats
20W - 20L
1,492 SR
Queue Stats
605W - 660L
1,360 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 0 / 6
8,205
513
5,123
10,940
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
DJtheZOMBIE
Charybdis
14
3 / 3 / 3
8,501
531
7,302
11,782
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
DanteStone93
Ao Kuang
15
6 / 3 / 5
9,082
568
9,272
12,122
5,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Juju_395
Cerberus
16
4 / 2 / 0
9,881
618
9,042
14,058
12,709
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Visiusseleer
Chang'e
16
2 / 1 / 5
9,186
574
6,930
9,662
3,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
8,703
544
7,277
12,688
6,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
J2H Eros
Morgan Le Fay
12
1 / 5 / 2
7,524
470
8,346
9,751
3,710
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 2
8,967
560
11,421
13,025
4,910
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Skadi
L14N_J490
Skadi
11
1 / 5 / 2
6,932
433
7,221
10,809
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
12
0 / 2 / 6
7,472
467
5,182
10,818
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
18
Kills
9
9
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
6
6
L
4
3
2
1.67
W
Charybdis
DJtheZOMBIE
Charybdis
3
3
3
1.5
W
Ao Kuang
DanteStone93
Ao Kuang
6
3
5
2.83
L
Morgan Le Fay
J2H Eros
Morgan Le Fay
1
5
2
0.4
L
3
3
2
1.33
W
Cerberus
Juju_395
Cerberus
4
2
0
2
L
Skadi
L14N_J490
Skadi
1
5
2
0.4
L
Yemoja
0
2
6
1.5
W
Chang'e
Visiusseleer
Chang'e
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,669
Damage
39,447
58,564
Taken
57,091
32,348
Mitigated
27,632
26,947
Healing
19,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,123
403
0
3,742
10,940
7,179
0
2,899
8,001
0
22,231
L
7,277
3,521
0
5,344
12,688
6,740
0
4,864
7,824
0
64,777
W
Charybdis
DJtheZOMBIE
Charybdis
7,302
3,115
0
4,155
11,782
3,599
1,344
2,564
9,172
0
57,477
W
Ao Kuang
DanteStone93
Ao Kuang
9,272
2,359
0
3,500
12,122
5,110
0
2,697
9,265
50,694
10,130
L
Morgan Le Fay
J2H Eros
Morgan Le Fay
8,346
1,070
0
1,067
9,751
3,710
413
5,941
3,810
44,761
0
L
11,421
2,432
0
5,657
13,025
4,910
178
7,840
5,185
0
58,443
W
Cerberus
Juju_395
Cerberus
9,042
1,433
0
7,086
14,058
12,709
20
289
13,749
62,164
0
L
Skadi
L14N_J490
Skadi
7,221
3,349
0
2,760
10,809
3,289
588
2,419
8,390
0
37,920
L
Yemoja
5,182
921
1,932
2,533
10,818
8,983
66
3,451
7,367
24,788
0
W
Chang'e
Visiusseleer
Chang'e
6,930
430
1,363
7,101
9,662
3,751
517
4,469
4,849
59,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,855
Gold Earned
39,598
516
Minions Killed
413
0
Camps Cleared
0
1,549,769
Distance Traveled
1,531,411
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,205
513
27
2
0
340,420
9
L
Nemesis
8,703
544
101
6
0
351,241
4
W
Charybdis
8,501
531
124
8
0
274,927
0
W
Ao Kuang
9,082
568
83
5
0
323,402
1
L
Morgan Le Fay
7,524
470
76
5
0
288,822
6
L
Mulan
8,967
560
128
8
0
315,827
3
W
Cerberus
9,881
618
173
11
0
288,538
1
L
Skadi
6,932
433
72
5
0
279,596
3
L
Yemoja
7,472
467
36
2
0
295,925
5
W
Chang'e
9,186
574
109
7
0
322,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role