Player Matchup

Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Chronas
Sylvanus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,697 Elo+
Party 2
Bellona
Bellona
Wa1fie
Bellona
Level 29
God Stats
4W - 1L
1,957 SR
Queue Stats
10W - 8L
1,467 Elo+
Party 2
Serqet
Serqet
artexpress
Serqet
Level 128
God Stats
24W - 24L
1,631 SR
Queue Stats
229W - 210L
1,586 Elo+
Party 3
Team Averages
Level 100
1,618 SR
1,550 Elo+

VS

Team Averages
Level 89
1,720 SR
1,682 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BronzePlayer97
Rama
Level 90
God Stats
5W - 4L
1,623 SR
Queue Stats
251W - 157L
1,715 Elo+
Party 1
Erlang Shen
Erlang Shen
Dott3r3l
Erlang Shen
Level 96
God Stats
7W - 2L
2,064 SR
Queue Stats
353W - 213L
1,770 Elo+
Party 1
Chaac
Chaac
MiniDelvin
Chaac
Level 105
God Stats
17W - 3L
1,798 SR
Queue Stats
604W - 485L
1,725 Elo+
Party 1
Ares
Ares
lorddelvin
Ares
Level 29
God Stats
44W - 23L
1,618 SR
Queue Stats
355W - 240L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 2 / 0
5,941
540
2,859
4,442
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
9
1 / 1 / 0
5,049
459
5,644
5,235
1,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
Chronas
Sylvanus
7
0 / 1 / 1
4,968
452
2,974
7,197
4,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Wa1fie
Bellona
9
0 / 2 / 0
4,865
442
2,108
3,330
1,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
artexpress
Serqet
9
0 / 2 / 2
5,392
490
2,483
6,826
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 2
6,509
592
1,739
2,777
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 1
5,583
508
3,908
4,675
1,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Dott3r3l
Erlang Shen
10
4 / 1 / 2
6,505
591
4,249
6,943
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chaac
12
2 / 0 / 0
6,733
612
2,464
5,684
2,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 1 / 1
5,430
494
4,431
8,115
4,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
3
Kills
8
8
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
0
1
L
Medusa
 
Medusa
1
1
0
1
W
Merlin
 
Merlin
0
1
2
1
W
2
0
1
2.5
L
Sylvanus
Chronas
Sylvanus
0
1
1
0.5
W
Erlang Shen
Dott3r3l
Erlang Shen
4
1
2
5
W
Chaac
2
0
0
2
L
Bellona
Wa1fie
Bellona
0
2
0
0
L
Serqet
artexpress
Serqet
0
2
2
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,068
Damage
16,791
27,030
Taken
28,194
10,750
Mitigated
11,601
9,204
Healing
11,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,859
334
0
1,468
4,442
1,035
0
274
4,070
38,299
0
L
Medusa
 
Medusa
5,644
1,785
0
320
5,235
1,529
0
1,603
3,590
0
31,613
W
Merlin
 
Merlin
1,739
41
0
920
2,777
715
0
604
1,993
37,270
0
W
3,908
3,039
0
1,845
4,675
1,399
0
1,239
3,436
0
31,162
L
Sylvanus
Chronas
Sylvanus
2,974
1,160
1,140
3,054
7,197
4,512
46
2,582
4,575
11,537
0
W
Erlang Shen
Dott3r3l
Erlang Shen
4,249
1,905
0
2,405
6,943
3,230
0
2,126
4,817
0
35,353
W
Chaac
2,464
392
0
3,690
5,684
2,176
0
253
5,431
0
43,581
L
Bellona
Wa1fie
Bellona
2,108
765
0
690
3,330
1,688
0
0
3,330
0
20,527
L
Serqet
artexpress
Serqet
2,483
183
0
2,532
6,826
1,986
0
1,445
5,295
0
29,213
W
4,431
29
0
2,630
8,115
4,081
0
1,670
6,277
20,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,215
Gold Earned
30,760
260
Minions Killed
342
0
Camps Cleared
0
1,121,240
Distance Traveled
1,117,982
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,941
540
77
7
0
206,002
4
L
Medusa
5,049
459
57
5
0
213,469
2
W
Merlin
6,509
592
94
9
0
227,917
5
W
Rama
5,583
508
71
6
0
205,245
4
L
Sylvanus
4,968
452
16
1
0
192,609
2
W
Erlang Shen
6,505
591
66
6
0
239,732
3
W
Chaac
6,733
612
86
8
0
227,461
5
L
Bellona
4,865
442
42
4
0
242,031
2
L
Serqet
5,392
490
68
6
0
267,129
3
W
Ares
5,430
494
25
2
0
217,627
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role