Player Matchup

King Arthur
King Arthur
Ammacd
King Arthur
Level 53
God Stats
19W - 23L
1,421 SR
Queue Stats
325W - 350L
1,391 Elo+
Solo
Awilix
Awilix
FadedTG
Awilix
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 107L
1,424 Elo+
Solo
Izanami
Izanami
Nara Revenge
Izanami
Level 58
God Stats
17W - 13L
1,549 SR
Queue Stats
214W - 249L
1,325 Elo+
Party 1
Bacchus
Bacchus
PATRACA 14
Bacchus
Level 52
God Stats
2W - 5L
1,306 SR
Queue Stats
197W - 243L
1,338 Elo+
Party 1
Hades
Hades
Tsugumori704
Hades
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 59
1,455 SR
1,396 Elo+

VS

Team Averages
Level 94
1,397 SR
1,434 Elo+
Sol
Sol
 
Sol
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ban49f
King Arthur
Level 108
God Stats
4W - 4L
1,445 SR
Queue Stats
389W - 533L
1,358 Elo+
Solo
Merlin
Merlin
ChiefChapin
Merlin
Level 105
God Stats
5W - 13L
1,316 SR
Queue Stats
117W - 120L
1,390 Elo+
Solo
Ymir
Ymir
HamothyTheGreat
Ymir
Level 85
God Stats
57W - 65L
1,404 SR
Queue Stats
554W - 592L
1,468 Elo+
Solo
Loki
Loki
KingRacc23
Loki
Level 89
God Stats
3W - 7L
1,322 SR
Queue Stats
113W - 120L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ammacd
King Arthur
11
2 / 2 / 0
6,319
632
3,127
7,061
3,732
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
FadedTG
Awilix
8
1 / 2 / 1
5,098
510
3,302
6,332
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Nara Revenge
Izanami
7
1 / 3 / 1
4,646
465
4,204
3,867
1,162
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
PATRACA 14
Bacchus
5
0 / 3 / 2
3,978
398
1,437
4,028
2,960
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 3 / 0
4,496
450
1,098
5,901
2,290
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 2 / 1
5,742
574
3,426
7,003
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Ban49f
King Arthur
9
2 / 1 / 0
5,515
552
3,647
6,653
5,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
10
1 / 1 / 3
6,015
602
3,594
3,310
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 4
4,716
472
945
5,324
2,171
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
6 / 1 / 1
6,157
616
4,133
4,138
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
13
13
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
1
2.25
L
King Arthur
Ammacd
King Arthur
2
2
0
1
W
King Arthur
Ban49f
King Arthur
2
1
0
2
W
Merlin
1
1
3
2.5
L
Awilix
FadedTG
Awilix
1
2
1
0.75
W
0
0
4
2
W
6
1
1
6.5
L
Izanami
Nara Revenge
Izanami
1
3
1
0.5
L
Bacchus
PATRACA 14
Bacchus
0
3
2
0.33
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,168
Damage
15,745
27,189
Taken
26,428
11,899
Mitigated
11,093
7,021
Healing
7,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,426
1,159
0
3,770
7,003
1,432
2,636
1,032
5,971
30,216
0
L
King Arthur
Ammacd
King Arthur
3,127
296
0
1,830
7,061
3,732
0
0
6,383
3,239
29,194
W
King Arthur
Ban49f
King Arthur
3,647
527
0
1,030
6,653
5,238
0
301
6,352
0
19,958
W
Merlin
3,594
78
37
908
3,310
841
733
750
2,560
34,965
0
L
Awilix
FadedTG
Awilix
3,302
1,280
0
2,462
6,332
1,755
0
1,149
5,183
0
24,506
W
945
201
0
595
5,324
2,171
200
252
5,072
9,119
0
W
4,133
1,000
0
877
4,138
1,411
0
691
3,447
0
28,331
L
Izanami
Nara Revenge
Izanami
4,204
3,358
0
814
3,867
1,162
0
2,692
1,175
0
22,886
L
Bacchus
PATRACA 14
Bacchus
1,437
480
0
250
4,028
2,960
29
1,679
2,349
3,872
0
L
1,098
88
172
1,493
5,901
2,290
0
2,445
3,456
16,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,537
Gold Earned
28,145
211
Minions Killed
250
0
Camps Cleared
0
824,111
Distance Traveled
905,895
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,742
574
63
6
0
182,865
2
L
King Arthur
6,319
632
76
8
0
197,268
0
W
King Arthur
5,515
552
44
4
0
164,101
1
W
Merlin
6,015
602
68
7
0
168,967
4
L
Awilix
5,098
510
51
5
0
198,033
1
W
Ymir
4,716
472
16
2
0
195,334
0
W
Loki
6,157
616
59
6
0
194,628
3
L
Izanami
4,646
465
50
5
0
142,126
2
L
Bacchus
3,978
398
3
0
0
129,189
0
L
Hades
4,496
450
31
3
0
157,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role