Player Matchup

Zeus
Zeus
Forsaken Kam
Zeus
Level 44
God Stats
3W - 2L
1,470 SR
Queue Stats
121W - 132L
1,331 Elo+
Party 2
Osiris
Osiris
RogueNote446977
Osiris
Level 119
God Stats
4W - 3L
1,595 SR
Queue Stats
135W - 146L
1,341 Elo+
Party 2
Da Ji
Da Ji
Sugardiabeetus
Da Ji
Level 154
God Stats
9W - 10L
1,661 SR
Queue Stats
38W - 49L
1,353 Elo+
Solo
Neith
Neith
beigbibvweg
Neith
Level 125
God Stats
9W - 6L
1,633 SR
Queue Stats
230W - 255L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
phaboggie145
Cthulhu
Level 42
God Stats
34W - 43L
1,421 SR
Queue Stats
50W - 70L
1,350 Elo+
Party 2
Team Averages
Level 97
1,556 SR
1,352 Elo+

VS

Team Averages
Level 56
1,370 SR
1,305 Elo+
Khepri
Khepri
MrPurple998
Khepri
Level 25
God Stats
29W - 33L
1,408 SR
Queue Stats
59W - 83L
1,330 Elo+
Party 1
Heimdallr
Heimdallr
TheDylan_MuTe
Heimdallr
Level 72
God Stats
25W - 31L
1,364 SR
Queue Stats
138W - 198L
1,323 Elo+
Party 1
Chaac
Chaac
fossid
Chaac
Level 47
God Stats
60W - 94L
1,348 SR
Queue Stats
123W - 179L
1,317 Elo+
Party 1
Hades
Hades
xXJONIGXx-_-
Hades
Level 35
God Stats
42W - 63L
1,346 SR
Queue Stats
46W - 80L
1,241 Elo+
Party 1
Pele
Pele
x_xChuchix_x
Pele
Level 100
God Stats
3W - 6L
1,383 SR
Queue Stats
142W - 203L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,843
584
2,708
4,175
1,083
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 0 / 2
5,908
591
5,012
5,297
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
6 / 1 / 2
6,657
666
5,476
6,022
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 6
5,472
547
6,190
5,788
1,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
phaboggie145
Cthulhu
9
2 / 1 / 4
5,070
507
3,738
6,608
3,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 3 / 1
4,411
441
3,168
8,791
3,888
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heimdallr
TheDylan_MuTe
Heimdallr
8
1 / 3 / 0
4,650
465
2,704
7,248
2,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
fossid
Chaac
9
0 / 2 / 1
5,071
507
1,984
8,421
5,017
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
4,754
475
1,815
4,670
1,692
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 3 / 0
5,486
549
2,765
7,780
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
12
Kills
2
2
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Khepri
0
3
1
0.17
W
1
0
2
2
W
6
1
2
7
L
Heimdallr
TheDylan_MuTe
Heimdallr
1
3
0
0.33
W
2
0
6
5
L
Chaac
fossid
Chaac
0
2
1
0.25
W
Cthulhu
phaboggie145
Cthulhu
2
1
4
4
L
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,124
Damage
12,436
27,890
Taken
36,910
10,687
Mitigated
15,583
11,678
Healing
14,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,708
305
0
2,386
4,175
1,083
76
1,768
2,407
33,943
0
L
Khepri
3,168
210
512
2,735
8,791
3,888
12
1,403
6,977
12,783
0
W
5,012
2,131
0
1,839
5,297
2,692
0
0
4,911
0
34,154
W
5,476
1,535
0
2,707
6,022
1,891
0
239
5,746
0
38,763
L
Heimdallr
TheDylan_MuTe
Heimdallr
2,704
1,369
537
2,337
7,248
2,992
0
1,189
5,937
0
23,691
W
6,190
2,778
0
3,090
5,788
1,654
0
1,629
4,159
0
29,742
L
Chaac
fossid
Chaac
1,984
454
185
4,017
8,421
5,017
258
0
8,421
0
21,822
W
Cthulhu
phaboggie145
Cthulhu
3,738
335
0
1,656
6,608
3,367
0
1,495
5,113
13,263
0
L
1,815
354
0
1,290
4,670
1,692
126
2,708
1,962
14,644
0
L
2,765
682
0
2,725
7,780
1,994
135
489
7,167
0
28,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,950
Gold Earned
24,372
277
Minions Killed
224
0
Camps Cleared
0
959,565
Distance Traveled
859,887
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,843
584
63
6
0
166,081
1
L
Khepri
4,411
441
18
2
0
173,636
2
W
Osiris
5,908
591
66
7
0
214,511
0
W
Da Ji
6,657
666
75
8
0
196,825
1
L
Heimdallr
4,650
465
43
4
0
160,076
0
W
Neith
5,472
547
51
5
0
191,814
0
L
Chaac
5,071
507
51
5
0
181,927
0
W
Cthulhu
5,070
507
22
2
0
190,334
0
L
Hades
4,754
475
39
4
0
160,810
0
L
Pele
5,486
549
73
7
0
183,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role