Player Matchup

Chaac
Chaac
 
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
BilboSaggin
Skadi
Level 14
God Stats
5W - 8L
1,414 SR
Queue Stats
13W - 11L
1,407 Elo+
Party 1
Da Ji
Da Ji
BornEternity
Da Ji
Level 66
God Stats
7W - 5L
1,476 SR
Queue Stats
40W - 32L
1,510 Elo+
Party 1
Ra
Ra
QuantumDuck
Ra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,389 Elo+
Party 3
Sobek
Sobek
VezekValhide
Sobek
Level 111
God Stats
10W - 5L
1,580 SR
Queue Stats
84W - 68L
1,453 Elo+
Party 3
Team Averages
Level 58
1,494 SR
1,452 Elo+

VS

Team Averages
Level 105
1,534 SR
1,524 Elo+
Awilix
Awilix
 
Awilix
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
 
Eset
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
EsoKe1
Baron Samedi
Level 82
God Stats
13W - 4L
1,593 SR
Queue Stats
18W - 11L
1,699 Elo+
Party 2
Izanami
Izanami
HeronSoldier
Izanami
Level 107
God Stats
20W - 15L
1,613 SR
Queue Stats
134W - 114L
1,550 Elo+
Party 2
Cu Chulainn
Cu Chulainn
jalkiller
Cu Chulainn
Level 160
God Stats
155W - 158L
1,462 SR
Queue Stats
1,118W - 1,189L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 2 / 1
5,407
541
4,695
6,660
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 2
4,669
467
1,027
4,505
997
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
3 / 6 / 1
5,898
590
5,209
7,588
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 1
5,386
539
367
4,208
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 3 / 0
5,354
535
2,423
10,219
5,544
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
5 / 2 / 4
6,026
603
5,838
8,209
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Eset
 
Eset
8
3 / 1 / 7
5,830
583
3,626
6,254
4,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
EsoKe1
Baron Samedi
10
1 / 2 / 2
5,890
589
1,990
3,285
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
HeronSoldier
Izanami
11
5 / 1 / 3
6,858
686
6,830
5,780
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
jalkiller
Cu Chulainn
10
5 / 1 / 0
6,040
604
3,711
7,327
5,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
19
19
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
1
0.25
W
Awilix
 
Awilix
5
2
4
3.5
W
Eset
 
Eset
3
1
7
6.5
L
0
5
2
0.2
L
3
6
1
0.58
W
Baron Samedi
EsoKe1
Baron Samedi
1
2
2
1
W
Izanami
HeronSoldier
Izanami
5
1
3
6.5
L
1
3
1
0.5
L
2
3
0
0.67
W
Cu Chulainn
jalkiller
Cu Chulainn
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,721
Damage
21,995
33,180
Taken
30,855
14,250
Mitigated
17,065
7,543
Healing
8,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,695
609
0
2,791
6,660
4,616
0
836
5,824
0
29,958
W
Awilix
 
Awilix
5,838
1,944
0
1,239
8,209
3,065
832
411
7,756
0
23,655
W
Eset
 
Eset
3,626
352
383
2,103
6,254
4,640
270
598
5,496
15,989
0
L
1,027
488
0
0
4,505
997
0
517
3,988
0
18,563
L
5,209
1,539
0
207
7,588
2,065
0
1,205
6,383
0
26,489
W
Baron Samedi
EsoKe1
Baron Samedi
1,990
60
0
662
3,285
1,487
420
245
2,980
27,340
0
W
Izanami
HeronSoldier
Izanami
6,830
4,372
0
1,752
5,780
2,077
1,524
1,442
4,338
0
40,564
L
367
0
0
526
4,208
1,028
704
2,303
1,905
20,945
0
L
2,423
143
0
4,019
10,219
5,544
0
1,235
8,984
13,122
0
W
Cu Chulainn
jalkiller
Cu Chulainn
3,711
896
0
2,746
7,327
5,796
456
0
6,954
2,382
25,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,714
Gold Earned
30,644
215
Minions Killed
282
0
Camps Cleared
0
861,015
Distance Traveled
935,940
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,407
541
66
7
0
189,918
0
W
Awilix
6,026
603
43
4
0
214,521
2
W
Eset
5,830
583
26
3
0
201,179
4
L
Skadi
4,669
467
35
4
0
134,801
0
L
Da Ji
5,898
590
48
5
0
169,682
1
W
Baron Samedi
5,890
589
65
7
0
184,445
3
W
Izanami
6,858
686
95
10
0
172,219
4
L
Ra
5,386
539
46
5
0
179,989
0
L
Sobek
5,354
535
20
2
0
186,625
1
W
Cu Chulainn
6,040
604
53
5
0
163,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role