Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
Brabbitt530
Freya
Level 88
God Stats
3W - 5L
1,482 SR
Queue Stats
13W - 29L
1,414 Elo+
Party 2
Sun Wukong
Sun Wukong
Subby5667
Sun Wukong
Level 53
God Stats
1W - 6L
1,310 SR
Queue Stats
4W - 12L
1,241 Elo+
Party 3
Sol
Sol
mike99999
Sol
Level 117
God Stats
1W - 3L
1,518 SR
Queue Stats
8W - 18L
1,567 Elo+
Party 2
Bellona
Bellona
xbeverhunterx
Bellona
Level 48
God Stats
0W - 2L
1,445 SR
Queue Stats
42W - 69L
1,432 Elo+
Party 2
Team Averages
Level 74
1,451 SR
1,431 Elo+

VS

Team Averages
Level 92
1,525 SR
1,452 Elo+
Olorun
Olorun
MadCookieMonsta
Olorun
Level 141
God Stats
7W - 4L
1,709 SR
Queue Stats
206W - 226L
1,481 Elo+
Party 1
Scylla
Scylla
MrRobert54figuer
Scylla
Level 85
God Stats
6W - 6L
1,533 SR
Queue Stats
463W - 567L
1,359 Elo+
Solo
Ao Kuang
Ao Kuang
RadiantPlanet1
Ao Kuang
Level 106
God Stats
5W - 9L
1,277 SR
Queue Stats
230W - 233L
1,522 Elo+
Party 1
Achilles
Achilles
alphasoul97
Achilles
Level 83
God Stats
3W - 3L
1,358 SR
Queue Stats
30W - 31L
1,438 Elo+
Party 1
Odin
Odin
zombieboy671
Odin
Level 47
God Stats
3W - 0L
1,748 SR
Queue Stats
15W - 19L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 6 / 1
7,192
514
8,051
15,055
5,628
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 6 / 1
5,993
428
3,947
8,760
2,591
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Subby5667
Sun Wukong
8
0 / 5 / 1
5,210
372
3,978
8,397
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 0
7,195
514
3,793
4,330
1,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
11
1 / 5 / 0
6,809
486
4,577
9,662
3,010
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 2
8,910
636
13,930
11,076
3,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 0
8,023
573
2,497
5,978
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
15
10 / 1 / 4
8,996
643
11,130
12,311
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
alphasoul97
Achilles
13
1 / 1 / 2
7,122
509
2,501
5,407
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 2 / 7
6,841
489
2,539
6,772
4,648
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
23
23
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
6
1
0.75
L
0
6
1
0.08
W
10
2
2
5.5
W
2
1
0
2
W
Ao Kuang
10
1
4
12
L
Sun Wukong
Subby5667
Sun Wukong
0
5
1
0.1
W
Achilles
alphasoul97
Achilles
1
1
2
2
L
2
1
0
2
L
Bellona
1
5
0
0.2
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,346
Damage
32,597
46,204
Taken
41,544
16,617
Mitigated
19,172
6,660
Healing
17,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,051
713
103
2,838
15,055
5,628
0
10,672
4,357
30,676
0
L
3,947
1,339
63
1,752
8,760
2,591
134
3,602
5,066
32,827
0
W
13,930
7,641
268
6,331
11,076
3,786
2,728
5,070
5,688
64,237
0
W
2,497
369
0
2,353
5,978
1,923
320
3,122
2,856
44,873
0
W
Ao Kuang
11,130
1,909
0
6,868
12,311
4,578
0
3,383
8,887
55,169
0
L
Sun Wukong
Subby5667
Sun Wukong
3,978
745
0
434
8,397
4,059
0
6,587
1,810
0
17,632
W
Achilles
alphasoul97
Achilles
2,501
669
0
1,453
5,407
4,237
784
1,281
4,126
0
26,084
L
3,793
655
0
1,010
4,330
1,329
0
2,570
1,607
33,274
3,070
L
Bellona
4,577
2,218
0
460
9,662
3,010
0
4,886
4,361
0
35,079
W
2,539
288
60
90
6,772
4,648
223
2,744
3,792
4,687
14,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,399
Gold Earned
39,892
303
Minions Killed
360
0
Camps Cleared
0
1,314,715
Distance Traveled
1,333,363
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,192
514
54
4
0
263,185
1
L
Freya
5,993
428
66
5
0
261,395
1
W
Olorun
8,910
636
100
7
0
246,235
2
W
Scylla
8,023
573
87
6
0
247,122
3
W
Ao Kuang
8,996
643
95
7
0
297,891
6
L
Sun Wukong
5,210
372
21
2
0
282,008
0
W
Achilles
7,122
509
46
3
0
244,987
0
L
Sol
7,195
514
78
6
0
239,578
4
L
Bellona
6,809
486
84
6
0
268,549
6
W
Odin
6,841
489
32
2
0
297,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role