Player Matchup

Cerberus
Cerberus
BlackPandaTTO
Cerberus
Level 23
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 182L
1,490 Elo+
Solo
Anubis
Anubis
Dubstepchancez
Anubis
Level 27
God Stats
50W - 39L
1,675 SR
Queue Stats
119W - 103L
1,511 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Godofmans
Morgan Le Fay
Level 17
God Stats
0W - 2L
1,306 SR
Queue Stats
24W - 27L
1,429 Elo+
Party 2
Geb
Geb
Phantomblaze47
Geb
Level 22
God Stats
12W - 6L
1,701 SR
Queue Stats
72W - 64L
1,504 Elo+
Party 2
Apollo
Apollo
crazytalk0010
Apollo
Level 6
God Stats
10W - 15L
1,305 SR
Queue Stats
15W - 31L
1,355 Elo+
Party 2
Team Averages
Level 19
1,497 SR
1,458 Elo+

VS

Team Averages
Level 16
1,592 SR
1,457 Elo+
Raijin
Raijin
 
Raijin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
MrN1c3Guy67
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,296 Elo+
Party 3
Ymir
Ymir
OsoPonderoso
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,169 Elo+
Solo
Charybdis
Charybdis
StonedZomby
Charybdis
Level 12
God Stats
1W - 0L
1,699 SR
Queue Stats
6W - 3L
1,724 Elo+
Party 3
Ne Zha
Ne Zha
Youngpowerz
Ne Zha
Level 28
God Stats
3W - 1L
1,762 SR
Queue Stats
6W - 3L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlackPandaTTO
Cerberus
10
1 / 2 / 2
5,953
458
3,857
8,909
3,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
4 / 8 / 0
6,306
485
5,030
13,673
5,920
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
Godofmans
Morgan Le Fay
11
2 / 5 / 0
6,598
508
4,060
7,498
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 2
5,002
385
3,914
8,852
7,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 2
5,699
438
3,693
6,382
1,446
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 1 / 7
8,502
654
3,218
6,494
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MrN1c3Guy67
King Arthur
10
0 / 4 / 3
6,527
502
3,643
6,981
2,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
3 / 0 / 5
7,147
550
6,178
9,270
7,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
StonedZomby
Charybdis
12
2 / 3 / 7
6,859
528
5,208
7,240
2,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
18
16 / 0 / 4
10,421
802
13,149
7,850
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
8
Kills
24
24
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
7
6.5
L
Cerberus
BlackPandaTTO
Cerberus
1
2
2
1
L
4
8
0
0.5
L
Morgan Le Fay
Godofmans
Morgan Le Fay
2
5
0
0.4
W
King Arthur
MrN1c3Guy67
King Arthur
0
4
3
0.38
W
3
0
5
5.5
L
0
4
2
0.25
W
Charybdis
StonedZomby
Charybdis
2
3
7
1.83
W
Ne Zha
16
0
4
18
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,554
Damage
31,396
45,314
Taken
37,835
19,744
Mitigated
17,367
7,525
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,218
490
0
2,752
6,494
2,014
40
2,709
3,785
40,671
0
L
Cerberus
BlackPandaTTO
Cerberus
3,857
560
0
1,785
8,909
3,096
0
1,806
7,089
34,889
0
L
5,030
442
0
3,463
13,673
5,920
117
0
13,673
23,610
0
L
Morgan Le Fay
Godofmans
Morgan Le Fay
4,060
610
0
1,027
7,498
2,233
614
2,428
4,752
31,833
0
W
King Arthur
MrN1c3Guy67
King Arthur
3,643
744
0
0
6,981
2,627
372
5,001
1,980
0
23,980
W
6,178
814
241
3,587
9,270
7,580
54
4,680
4,590
23,019
0
L
3,914
84
0
1,250
8,852
7,049
0
2,606
6,190
15,918
0
W
Charybdis
StonedZomby
Charybdis
5,208
3,138
0
1,825
7,240
2,256
1,132
2,555
4,685
0
34,813
W
Ne Zha
13,149
5,621
0
1,383
7,850
2,890
0
1,916
5,934
0
94,458
L
3,693
2,381
0
0
6,382
1,446
0
2,142
4,214
0
26,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
39,456
268
Minions Killed
395
0
Camps Cleared
0
1,137,089
Distance Traveled
1,252,904
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,502
654
96
7
0
241,667
4
L
Cerberus
5,953
458
80
6
0
243,346
3
L
Anubis
6,306
485
45
3
0
205,684
1
L
Morgan Le Fay
6,598
508
62
5
0
230,804
0
W
King Arthur
6,527
502
45
3
0
240,808
4
W
Ymir
7,147
550
24
2
0
241,216
3
L
Geb
5,002
385
14
1
0
245,109
0
W
Charybdis
6,859
528
76
6
0
229,045
4
W
Ne Zha
10,421
802
154
12
0
300,168
4
L
Apollo
5,699
438
67
5
0
212,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role