Player Matchup

Hera
Hera
DemonBlueRider
Hera
Level 120
God Stats
0W - 1L
1,680 SR
Queue Stats
82W - 87L
1,476 Elo+
Party 2
Hun Batz
Hun Batz
Flesh666-78
Hun Batz
Level 88
God Stats
1W - 1L
1,745 SR
Queue Stats
124W - 133L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
XxShizuka-chanxX
Baron Samedi
Level 11
God Stats
21W - 24L
1,476 SR
Queue Stats
24W - 28L
1,434 Elo+
Party 2
Skadi
Skadi
kawaii_yokomoko
Skadi
Level 29
God Stats
39W - 35L
1,542 SR
Queue Stats
200W - 241L
1,460 Elo+
Party 2
Neith
Neith
wumbels
Neith
Level 42
God Stats
1W - 2L
1,339 SR
Queue Stats
287W - 295L
1,427 Elo+
Party 2
Team Averages
Level 58
1,556 SR
1,447 Elo+

VS

Team Averages
Level 67
1,670 SR
1,544 Elo+
Nu Wa
Nu Wa
Danpy
Nu Wa
Level 26
God Stats
12W - 3L
1,810 SR
Queue Stats
317W - 141L
1,601 Elo+
Party 1
Achilles
Achilles
THatWAy
Achilles
Level 28
God Stats
69W - 23L
1,680 SR
Queue Stats
430W - 260L
1,600 Elo+
Party 1
Charybdis
Charybdis
ThurnUrkanshurd
Charybdis
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 19L
1,306 Elo+
Solo
Scylla
Scylla
Updar
Scylla
Level 96
God Stats
202W - 106L
1,653 SR
Queue Stats
621W - 390L
1,615 Elo+
Party 1
Thanatos
Thanatos
WildArcane
Thanatos
Level 126
God Stats
6W - 2L
1,705 SR
Queue Stats
432W - 304L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 3
10,310
1,031
8,056
12,463
3,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Flesh666-78
Hun Batz
15
0 / 11 / 5
8,570
857
3,614
19,296
5,765
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
XxShizuka-chanxX
Baron Samedi
15
1 / 8 / 6
9,637
964
4,160
12,155
4,462
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
0 / 7 / 6
8,728
873
4,294
11,591
3,191
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
wumbels
Neith
15
5 / 2 / 2
10,497
1,050
10,438
9,817
2,982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

70

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Danpy
Nu Wa
18
1 / 1 / 28
10,370
1,037
6,149
4,658
1,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
THatWAy
Achilles
17
6 / 3 / 21
10,258
1,026
14,377
15,145
17,003
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
ThurnUrkanshurd
Charybdis
17
2 / 1 / 14
9,769
977
4,507
8,153
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Updar
Scylla
19
20 / 3 / 13
13,256
1,326
25,605
6,666
1,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
WildArcane
Thanatos
18
8 / 1 / 17
11,395
1,140
11,657
6,373
2,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
130
9
Kills
37
37
Deaths
9
22
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Danpy
Nu Wa
1
1
28
15
L
3
9
3
0.5
L
Hun Batz
Flesh666-78
Hun Batz
0
11
5
0.23
W
Achilles
THatWAy
Achilles
6
3
21
5.5
W
Charybdis
ThurnUrkanshurd
Charybdis
2
1
14
9
W
Scylla
Updar
Scylla
20
3
13
8.83
W
Thanatos
WildArcane
Thanatos
8
1
17
16.5
L
Baron Samedi
XxShizuka-chanxX
Baron Samedi
1
8
6
0.5
L
0
7
6
0.43
L
Neith
wumbels
Neith
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,562
Damage
62,295
65,322
Taken
40,995
20,047
Mitigated
26,588
3,269
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Danpy
Nu Wa
6,149
2,320
0
0
4,658
1,568
0
1,817
2,755
22,618
0
L
8,056
1,082
0
739
12,463
3,647
0
6,231
6,193
38,121
0
L
Hun Batz
Flesh666-78
Hun Batz
3,614
1,372
59
938
19,296
5,765
0
7,854
11,092
0
11,778
W
Achilles
THatWAy
Achilles
14,377
3,864
0
1,496
15,145
17,003
0
4,761
9,418
0
22,624
W
Charybdis
ThurnUrkanshurd
Charybdis
4,507
1,335
0
0
8,153
3,965
0
2,354
5,619
0
28,475
W
Scylla
Updar
Scylla
25,605
1,450
0
174
6,666
1,943
0
1,689
3,860
39,223
0
W
Thanatos
WildArcane
Thanatos
11,657
2,581
0
5,503
6,373
2,109
0
1,127
3,864
0
23,555
L
Baron Samedi
XxShizuka-chanxX
Baron Samedi
4,160
543
531
266
12,155
4,462
0
7,877
4,144
18,452
0
L
4,294
1,802
88
248
11,591
3,191
0
4,420
6,996
0
11,984
L
Neith
wumbels
Neith
10,438
3,742
0
400
9,817
2,982
0
5,372
4,351
0
32,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,742
Gold Earned
55,048
162
Minions Killed
156
4
Camps Cleared
7
734,529
Distance Traveled
891,425
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,370
1,037
15
2
1
166,590
0
L
Hera
10,310
1,031
73
7
0
145,699
0
L
Hun Batz
8,570
857
11
1
1
157,155
0
W
Achilles
10,258
1,026
22
2
1
165,824
1
W
Charybdis
9,769
977
51
5
1
163,143
0
W
Scylla
13,256
1,326
45
5
1
173,024
0
W
Thanatos
11,395
1,140
23
2
3
222,844
0
L
Baron Samedi
9,637
964
28
3
0
162,477
0
L
Skadi
8,728
873
17
2
1
95,436
0
L
Neith
10,497
1,050
33
3
2
173,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role