Player Matchup

Ymir
Ymir
ITSYT_ZZ
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
VestigeRebuke
Hachiman
Level 32
God Stats
0W - 2L
1,259 SR
Queue Stats
17W - 23L
1,329 Elo+
Party 2
Olorun
Olorun
War monger3414
Olorun
Level 11
God Stats
0W - 2L
1,228 SR
Queue Stats
9W - 13L
1,403 Elo+
Party 2
Chaac
Chaac
Zyon1x
Chaac
Level 24
God Stats
0W - 3L
1,493 SR
Queue Stats
12W - 18L
1,392 Elo+
Solo
Bakasura
Bakasura
starboxadventure
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,441 Elo+
Solo
Team Averages
Level 19
1,396 SR
1,413 Elo+

VS

Team Averages
Level 33
1,458 SR
1,447 Elo+
Hercules
Hercules
Moctezuma_1440
Hercules
Level 15
God Stats
5W - 1L
1,497 SR
Queue Stats
71W - 57L
1,605 Elo+
Solo
Neith
Neith
ParrallelFates
Neith
Level 24
God Stats
36W - 40L
1,491 SR
Queue Stats
145W - 148L
1,442 Elo+
Party 1
Merlin
Merlin
Rastica
Merlin
Level 29
God Stats
3W - 3L
1,328 SR
Queue Stats
59W - 65L
1,320 Elo+
Solo
Bacchus
Bacchus
YABKiddTrax
Bacchus
Level 79
God Stats
28W - 39L
1,476 SR
Queue Stats
362W - 372L
1,450 Elo+
Party 1
Ares
Ares
Z3R0C00L222
Ares
Level 16
God Stats
10W - 2L
1,500 SR
Queue Stats
13W - 5L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
1
0 / 1 / 0
3,051
381
64
751
379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
VestigeRebuke
Hachiman
6
0 / 3 / 0
3,786
473
725
3,917
714
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

5
1 / 5 / 0
3,969
496
1,917
4,826
1,073
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Zyon1x
Chaac
7
0 / 2 / 0
4,393
549
1,395
4,953
1,894
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 1
4,060
508
494
4,931
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
2 / 0 / 1
5,159
645
2,688
4,313
1,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 0 / 1
5,372
672
3,978
2,137
563
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
Rastica
Merlin
8
2 / 2 / 2
5,286
661
3,661
3,527
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
YABKiddTrax
Bacchus
9
2 / 0 / 2
5,394
674
2,917
2,759
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 3
5,106
638
355
4,067
3,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
11
13
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
1
0
0
W
Hercules
2
0
1
2.5
W
4
0
1
4.5
W
Merlin
Rastica
Merlin
2
2
2
1.5
L
Hachiman
VestigeRebuke
Hachiman
0
3
0
0
L
1
5
0
0.2
W
Bacchus
YABKiddTrax
Bacchus
2
0
2
3
W
1
0
3
2.5
L
Chaac
Zyon1x
Chaac
0
2
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,595
Damage
13,599
19,378
Taken
16,803
5,634
Mitigated
7,404
3,242
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
64
64
0
0
751
379
0
445
306
1,124
0
W
Hercules
2,688
622
0
990
4,313
1,500
0
373
3,940
0
14,811
W
3,978
2,048
0
1,305
2,137
563
2,559
0
2,137
0
26,915
W
Merlin
Rastica
Merlin
3,661
720
0
0
3,527
1,031
322
1,528
1,999
19,170
0
L
Hachiman
VestigeRebuke
Hachiman
725
460
0
11
3,917
714
0
733
3,184
0
7,592
L
1,917
1,237
0
615
4,826
1,073
176
3,232
1,594
12,164
0
W
Bacchus
YABKiddTrax
Bacchus
2,917
418
0
1,572
2,759
1,287
0
0
2,759
21,206
0
W
355
59
0
1,141
4,067
3,023
593
80
3,987
8,868
0
L
Chaac
Zyon1x
Chaac
1,395
90
0
1,484
4,953
1,894
373
869
4,084
0
17,192
L
494
387
0
1,132
4,931
1,574
0
1,654
3,277
0
11,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,259
Gold Earned
26,317
96
Minions Killed
175
0
Camps Cleared
0
644,589
Distance Traveled
790,635
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,051
381
0
0
0
21,057
0
W
Hercules
5,159
645
38
5
0
163,259
1
W
Neith
5,372
672
48
6
0
149,777
3
W
Merlin
5,286
661
35
4
0
151,923
0
L
Hachiman
3,786
473
13
2
0
138,889
0
L
Olorun
3,969
496
18
2
0
142,344
0
W
Bacchus
5,394
674
40
5
0
191,579
1
W
Ares
5,106
638
14
2
0
134,097
1
L
Chaac
4,393
549
31
4
0
163,134
0
L
Bakasura
4,060
508
34
4
0
179,165
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role