Player Matchup

Cthulhu
Cthulhu
DexTheLife
Cthulhu
Level 22
God Stats
21W - 16L
1,644 SR
Queue Stats
42W - 50L
1,420 Elo+
Party 2
Fenrir
Fenrir
TheRoronoa
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,358 Elo+
Party 2
Tiamat
Tiamat
User347832
Tiamat
Level 5
God Stats
5W - 2L
1,921 SR
Queue Stats
20W - 17L
1,319 Elo+
Solo
Sun Wukong
Sun Wukong
kcarlinhos
Sun Wukong
Level 18
God Stats
1W - 2L
1,387 SR
Queue Stats
21W - 33L
1,305 Elo+
Solo
Artemis
Artemis
valin0
Artemis
Level 14
God Stats
4W - 6L
1,520 SR
Queue Stats
15W - 13L
1,463 Elo+
Party 2
Team Averages
Level 13
1,594 SR
1,373 Elo+

VS

Team Averages
Level 37
1,455 SR
1,435 Elo+
Neith
Neith
EternalHypnos22
Neith
Level 108
God Stats
3W - 2L
1,823 SR
Queue Stats
285W - 299L
1,472 Elo+
Party 1
Jormungandr
Jormungandr
JoeCoz15
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,328 Elo+
Solo
Thor
Thor
NIAELD
Thor
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 76L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
UnsealedMoth890
Kuzenbo
Level 15
God Stats
1W - 2L
1,227 SR
Queue Stats
5W - 4L
1,481 Elo+
Party 1
Hades
Hades
xTrueSinz
Hades
Level 28
God Stats
5W - 7L
1,227 SR
Queue Stats
49W - 69L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DexTheLife
Cthulhu
11
3 / 10 / 1
7,729
429
11,163
18,895
14,913
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
TheRoronoa
Fenrir
14
2 / 7 / 1
8,496
472
3,904
14,547
6,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
User347832
Tiamat
13
1 / 7 / 1
8,020
446
6,328
13,826
6,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
kcarlinhos
Sun Wukong
11
0 / 7 / 1
7,179
399
4,428
11,971
7,161
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
valin0
Artemis
12
2 / 11 / 2
7,927
440
7,789
15,514
4,695
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 14
9,368
520
13,548
10,935
4,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
JoeCoz15
Jormungandr
16
6 / 1 / 8
10,084
560
9,200
9,800
8,418
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
NIAELD
Thor
17
15 / 3 / 10
11,269
626
13,592
10,358
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 0 / 22
9,585
533
4,489
9,487
12,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
xTrueSinz
Hades
16
12 / 0 / 16
10,879
604
14,335
9,857
5,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
112
8
Kills
42
42
Deaths
8
6
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DexTheLife
Cthulhu
3
10
1
0.35
W
6
4
14
3.25
W
Jormungandr
JoeCoz15
Jormungandr
6
1
8
10
W
Thor
NIAELD
Thor
15
3
10
6.67
L
Fenrir
TheRoronoa
Fenrir
2
7
1
0.36
W
3
0
22
14
L
Tiamat
User347832
Tiamat
1
7
1
0.21
L
Sun Wukong
kcarlinhos
Sun Wukong
0
7
1
0.07
L
Artemis
valin0
Artemis
2
11
2
0.27
W
Hades
xTrueSinz
Hades
12
0
16
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,612
Damage
55,164
74,753
Taken
50,437
39,811
Mitigated
36,565
9,350
Healing
16,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DexTheLife
Cthulhu
11,163
615
235
1,741
18,895
14,913
0
7,556
11,339
37,176
0
W
13,548
7,227
0
3,983
10,935
4,496
2,656
4,698
6,163
0
56,447
W
Jormungandr
JoeCoz15
Jormungandr
9,200
1,553
0
1,222
9,800
8,418
1,757
1,456
8,254
57,574
0
W
Thor
NIAELD
Thor
13,592
4,923
0
1,850
10,358
4,944
2,988
2,899
7,361
0
59,042
L
Fenrir
TheRoronoa
Fenrir
3,904
1,010
0
2,211
14,547
6,873
0
3,908
10,639
0
55,063
W
4,489
2,602
0
1,179
9,487
12,732
722
4,831
4,523
16,224
0
L
Tiamat
User347832
Tiamat
6,328
242
0
2,076
13,826
6,169
228
6,319
7,507
44,014
0
L
Sun Wukong
kcarlinhos
Sun Wukong
4,428
390
0
746
11,971
7,161
650
5,518
6,453
0
27,698
L
Artemis
valin0
Artemis
7,789
2,422
0
2,341
15,514
4,695
326
4,723
10,791
0
47,788
W
Hades
xTrueSinz
Hades
14,335
1,858
555
7,653
9,857
5,975
955
2,918
6,645
52,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,351
Gold Earned
51,185
363
Minions Killed
384
0
Camps Cleared
0
1,487,710
Distance Traveled
1,659,257
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,729
429
51
3
0
322,481
4
W
Neith
9,368
520
85
5
0
289,826
0
W
Jormungandr
10,084
560
93
5
0
322,377
0
W
Thor
11,269
626
97
5
0
335,746
0
L
Fenrir
8,496
472
94
5
0
302,960
1
W
Kuzenbo
9,585
533
31
2
0
346,874
0
L
Tiamat
8,020
446
80
4
0
289,970
9
L
Sun Wukong
7,179
399
49
3
0
300,077
0
L
Artemis
7,927
440
89
5
0
272,222
2
W
Hades
10,879
604
78
4
0
364,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role