Player Matchup

Merlin
Merlin
DemonicHades786
Merlin
Level 20
God Stats
1W - 1L
1,139 SR
Queue Stats
59W - 73L
1,211 Elo+
Party 1
Charybdis
Charybdis
Fallen Vespr
Charybdis
Level 61
God Stats
7W - 12L
1,443 SR
Queue Stats
53W - 58L
1,281 Elo+
Party 1
Chaac
Chaac
Silentgamer4923
Chaac
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 10L
971 Elo+
Party 1
Team Averages
Level 29
1,361 SR
1,155 Elo+

VS

Team Averages
Level 18
1,454 SR
1,310 Elo+
Sol
Sol
 
Sol
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
MattDoc1388
Chiron
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 93L
1,184 Elo+
Party 2
Jormungandr
Jormungandr
RYAL WHITE
Jormungandr
Level 26
God Stats
0W - 1L
1,362 SR
Queue Stats
3W - 8L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
7,384
671
6,323
4,984
2,172
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Fallen Vespr
Charybdis
11
5 / 1 / 2
7,930
721
4,636
7,856
2,724
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 1 / 4
7,104
646
3,612
7,163
5,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 4 / 3
6,768
615
3,089
7,280
2,302
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
6
0 / 1 / 2
6,187
562
1,206
2,787
1,211
Jormungandr
RYAL WHITE
Jormungandr
11
3 / 3 / 0
7,503
682
4,798
7,949
6,379
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
3
3
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
3
0.38
W
2
1
3
3.5
W
Charybdis
Fallen Vespr
Charybdis
5
1
2
6
L
Chiron
0
1
2
1
L
Jormungandr
RYAL WHITE
Jormungandr
3
3
0
1
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,571
Damage
9,093
20,003
Taken
18,016
10,205
Mitigated
9,892
5,896
Healing
2,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,089
668
128
1,206
7,280
2,302
1,550
2,350
4,803
16,064
0
W
6,323
653
429
810
4,984
2,172
926
2,862
2,122
27,047
0
W
Charybdis
Fallen Vespr
Charybdis
4,636
1,786
176
1,811
7,856
2,724
721
2,784
5,072
0
25,256
L
Chiron
1,206
120
145
373
2,787
1,211
0
1,068
1,680
0
4,157
L
Jormungandr
RYAL WHITE
Jormungandr
4,798
1,181
0
750
7,949
6,379
56
3,105
4,402
22,105
0
W
3,612
313
0
2,670
7,163
5,309
15
2,799
4,364
0
9,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,418
Gold Earned
20,458
96
Minions Killed
77
3
Camps Cleared
2
563,031
Distance Traveled
435,825
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,768
615
40
4
2
171,333
0
W
Merlin
7,384
671
46
4
0
188,728
2
W
Charybdis
7,930
721
43
4
3
196,546
1
L
Chiron
6,187
562
2
0
0
80,156
0
L
Jormungandr
7,503
682
35
3
0
184,336
0
W
Chaac
7,104
646
7
1
0
177,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role