Player Matchup

Geb
Geb
 
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Allanon91
Discordia
Level 28
God Stats
12W - 12L
1,266 SR
Queue Stats
195W - 260L
1,328 Elo+
Party 1
Izanami
Izanami
Goetta
Izanami
Level 29
God Stats
4W - 6L
1,412 SR
Queue Stats
109W - 150L
1,328 Elo+
Party 1
Gilgamesh
Gilgamesh
ShelledMars
Gilgamesh
Level 25
God Stats
0W - 12L
1,107 SR
Queue Stats
170W - 230L
1,353 Elo+
Party 1
Pele
Pele
Soldinn
Pele
Level 28
God Stats
3W - 7L
992 SR
Queue Stats
34W - 49L
1,333 Elo+
Party 1
Team Averages
Level 43
1,255 SR
1,368 Elo+

VS

Team Averages
Level 51
1,638 SR
1,472 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
BeastSlayer102
Set
Level 28
God Stats
9W - 9L
1,294 SR
Queue Stats
106W - 107L
1,426 Elo+
Party 2
Baron Samedi
Baron Samedi
Chronas
Baron Samedi
Level 91
God Stats
4W - 0L
1,772 SR
Queue Stats
11W - 6L
1,561 Elo+
Party 3
Hou Yi
Hou Yi
RiceInari
Hou Yi
Level 61
God Stats
2W - 3L
1,763 SR
Queue Stats
201W - 191L
1,504 Elo+
Party 2
Bellona
Bellona
Wa1fie
Bellona
Level 28
God Stats
4W - 1L
1,859 SR
Queue Stats
10W - 8L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 6 / 2
6,454
461
6,527
12,433
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Discordia
Allanon91
Discordia
11
0 / 3 / 0
6,295
450
4,223
7,612
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Goetta
Izanami
9
0 / 6 / 3
6,023
430
4,495
8,171
2,283
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
ShelledMars
Gilgamesh
11
1 / 3 / 0
6,675
477
3,778
8,648
4,573
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
Soldinn
Pele
10
3 / 3 / 0
6,490
464
7,285
10,980
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 1 / 6
7,912
565
5,384
10,272
8,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
6 / 3 / 2
7,596
543
6,631
10,226
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
Chronas
Baron Samedi
14
3 / 0 / 4
8,195
585
11,468
9,623
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
RiceInari
Hou Yi
13
6 / 1 / 3
8,108
579
7,547
7,855
2,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Wa1fie
Bellona
13
2 / 2 / 0
7,802
557
5,087
7,209
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
21
21
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
6
2
0.33
W
Cthulhu
 
Cthulhu
4
1
6
7
L
Discordia
Allanon91
Discordia
0
3
0
0
W
6
3
2
2.33
W
Baron Samedi
Chronas
Baron Samedi
3
0
4
5
L
Izanami
Goetta
Izanami
0
6
3
0.25
W
Hou Yi
RiceInari
Hou Yi
6
1
3
7.5
L
Gilgamesh
ShelledMars
Gilgamesh
1
3
0
0.33
L
Pele
Soldinn
Pele
3
3
0
1
W
Bellona
Wa1fie
Bellona
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,308
Damage
36,117
47,844
Taken
45,185
18,375
Mitigated
23,393
10,463
Healing
14,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,527
1,512
0
2,251
12,433
5,326
0
5,261
7,172
22,425
0
W
Cthulhu
 
Cthulhu
5,384
364
0
2,038
10,272
8,327
138
3,730
6,421
23,738
0
L
Discordia
Allanon91
Discordia
4,223
95
0
2,445
7,612
2,302
0
4,636
2,976
34,355
0
W
6,631
2,803
0
1,844
10,226
3,298
0
1,798
8,310
0
40,962
W
Baron Samedi
Chronas
Baron Samedi
11,468
813
1,144
4,372
9,623
4,430
326
2,506
6,821
57,280
0
L
Izanami
Goetta
Izanami
4,495
3,223
0
250
8,171
2,283
0
3,051
5,120
0
28,348
W
Hou Yi
RiceInari
Hou Yi
7,547
3,815
0
3,243
7,855
2,437
426
2,474
5,381
0
57,050
L
Gilgamesh
ShelledMars
Gilgamesh
3,778
1,623
0
1,984
8,648
4,573
0
0
8,648
0
27,385
L
Pele
Soldinn
Pele
7,285
1,739
0
3,533
10,980
3,891
0
3,904
7,076
0
31,809
W
Bellona
Wa1fie
Bellona
5,087
1,758
0
1,834
7,209
4,901
0
0
7,209
0
39,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,937
Gold Earned
39,613
278
Minions Killed
408
0
Camps Cleared
0
1,319,772
Distance Traveled
1,440,434
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,454
461
31
2
0
254,234
2
W
Cthulhu
7,912
565
47
3
0
296,728
10
L
Discordia
6,295
450
68
5
0
244,064
2
W
Set
7,596
543
67
5
0
304,158
0
W
Baron Samedi
8,195
585
108
8
0
284,669
5
L
Izanami
6,023
430
56
4
0
228,318
4
W
Hou Yi
8,108
579
87
6
0
235,390
5
L
Gilgamesh
6,675
477
68
5
0
288,479
1
L
Pele
6,490
464
55
4
0
304,677
5
W
Bellona
7,802
557
99
7
0
319,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role