Player Matchup

Odin
Odin
Alejomrs
Odin
Level 154
God Stats
1W - 0L
1,604 SR
Queue Stats
51W - 42L
1,586 Elo+
Party 2
Osiris
Osiris
BigBigNuts99
Osiris
Level 118
God Stats
3W - 1L
1,486 SR
Queue Stats
152W - 143L
1,620 Elo+
Party 1
Ullr
Ullr
XeduarX123
Ullr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Athena
Athena
chitauri1409
Athena
Level 128
God Stats
2W - 0L
1,439 SR
Queue Stats
24W - 43L
1,319 Elo+
Solo
Scylla
Scylla
uvgyfvg
Scylla
Level 113
God Stats
8W - 8L
1,617 SR
Queue Stats
210W - 222L
1,591 Elo+
Party 1
Team Averages
Level 134
1,529 SR
1,523 Elo+

VS

Team Averages
Level 118
1,481 SR
1,578 Elo+
Fenrir
Fenrir
AlucardOMG
Fenrir
Level 129
God Stats
12W - 8L
1,605 SR
Queue Stats
233W - 216L
1,576 Elo+
Party 3
Raijin
Raijin
JuanAP1306
Raijin
Level 128
God Stats
0W - 3L
1,189 SR
Queue Stats
283W - 264L
1,557 Elo+
Party 3
Sylvanus
Sylvanus
Sp4ceBacon21
Sylvanus
Level 81
God Stats
17W - 13L
1,570 SR
Queue Stats
230W - 215L
1,585 Elo+
Party 4
Nu Wa
Nu Wa
Sp4cemuffin
Nu Wa
Level 144
God Stats
11W - 13L
1,542 SR
Queue Stats
210W - 196L
1,595 Elo+
Party 4
Mulan
Mulan
SquishSpeasy
Mulan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 61L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
5 / 1 / 3
8,044
619
8,845
7,969
6,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
15
7 / 3 / 6
8,906
685
8,412
9,767
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 1
6,085
468
4,963
10,136
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
10
0 / 2 / 7
6,710
516
4,238
10,457
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
uvgyfvg
Scylla
15
5 / 0 / 4
8,779
675
6,741
5,931
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AlucardOMG
Fenrir
11
4 / 4 / 4
6,968
536
4,847
10,251
4,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Raijin
JuanAP1306
Raijin
13
2 / 3 / 2
7,579
583
3,783
8,552
3,160
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Sp4ceBacon21
Sylvanus
12
4 / 2 / 2
6,859
528
7,460
7,627
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 2 / 7
7,021
540
6,023
9,277
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 6 / 1
6,428
494
5,521
12,040
5,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
17
Kills
12
12
Deaths
17
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
5
1
3
6.5
L
Fenrir
AlucardOMG
Fenrir
4
4
4
1.5
W
Osiris
7
3
6
3.33
L
Raijin
JuanAP1306
Raijin
2
3
2
1
L
Sylvanus
Sp4ceBacon21
Sylvanus
4
2
2
2.5
L
2
2
7
2.75
L
0
6
1
0.08
W
0
6
1
0.08
W
Athena
0
2
7
1.75
W
Scylla
uvgyfvg
Scylla
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,199
Damage
27,634
44,260
Taken
47,747
25,253
Mitigated
24,326
9,913
Healing
15,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
8,845
2,882
0
1,706
7,969
6,355
184
165
7,804
0
45,756
L
Fenrir
AlucardOMG
Fenrir
4,847
1,538
0
3,980
10,251
4,675
43
1,735
8,432
215
31,163
W
Osiris
8,412
3,864
0
3,310
9,767
5,851
151
3,211
6,556
0
59,825
L
Raijin
JuanAP1306
Raijin
3,783
473
0
2,080
8,552
3,160
0
4,174
4,335
48,449
0
L
Sylvanus
Sp4ceBacon21
Sylvanus
7,460
3,011
955
1,997
7,627
3,841
252
2,314
5,313
34,268
9,357
L
6,023
2,031
0
2,672
9,277
7,254
121
2,436
6,841
26,315
0
L
5,521
1,170
0
4,274
12,040
5,396
0
320
10,750
0
33,237
W
4,963
1,903
0
1,636
10,136
2,592
416
5,603
4,533
0
42,071
W
Athena
4,238
938
0
1,818
10,457
8,397
695
5,003
5,454
14,411
0
W
Scylla
uvgyfvg
Scylla
6,741
1,495
0
1,443
5,931
2,058
340
2,038
3,893
61,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,524
Gold Earned
34,855
419
Minions Killed
347
0
Camps Cleared
0
1,365,787
Distance Traveled
1,255,278
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,044
619
94
7
0
266,667
1
L
Fenrir
6,968
536
64
5
0
285,653
3
W
Osiris
8,906
685
105
8
0
279,595
4
L
Raijin
7,579
583
89
7
0
251,236
8
L
Sylvanus
6,859
528
93
7
0
243,266
2
L
Nu Wa
7,021
540
24
2
0
232,382
4
L
Mulan
6,428
494
77
6
0
242,741
2
W
Ullr
6,085
468
75
6
0
227,168
0
W
Athena
6,710
516
28
2
0
316,436
6
W
Scylla
8,779
675
117
9
0
275,921
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role