Player Matchup

Susano
Susano
Flinkeroni
Susano
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,459 Elo+
Party 2
Terra
Terra
Lisa-The-Tank
Terra
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Rama
Rama
Toast07
Rama
Level 69
God Stats
0W - 2L
1,193 SR
Queue Stats
63W - 72L
1,436 Elo+
Party 2
Nu Wa
Nu Wa
TrueSkillz543
Nu Wa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Eset
Eset
YoungSinatra91
Eset
Level 55
God Stats
0W - 1L
1,592 SR
Queue Stats
12W - 14L
1,438 Elo+
Party 2
Team Averages
Level 50
1,457 SR
1,467 Elo+

VS

Team Averages
Level 133
1,478 SR
1,494 Elo+
He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BerserkerNorm
Achilles
Level 127
God Stats
5W - 7L
1,488 SR
Queue Stats
538W - 563L
1,479 Elo+
Party 1
Da Ji
Da Ji
MatteoMatteo
Da Ji
Level 157
God Stats
4W - 3L
1,441 SR
Queue Stats
337W - 312L
1,527 Elo+
Party 1
Merlin
Merlin
Nik-nicolas567
Merlin
Level 136
God Stats
5W - 7L
1,459 SR
Queue Stats
384W - 419L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Flinkeroni
Susano
12
2 / 7 / 3
7,434
743
8,327
11,108
5,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
7,065
707
1,807
13,698
8,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rama
Toast07
Rama
15
1 / 5 / 5
7,810
781
5,487
11,992
4,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 7 / 3
7,888
789
9,174
10,099
3,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 7 / 3
8,093
809
9,159
10,681
3,837
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 3 / 16
8,522
852
8,453
9,528
2,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ra
 
Ra
14
1 / 1 / 20
8,362
836
4,553
10,139
5,032
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
BerserkerNorm
Achilles
16
7 / 2 / 18
9,525
953
7,282
13,481
17,570
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
5 / 3 / 15
9,412
941
9,647
10,234
5,169
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
14 / 1 / 14
10,946
1,095
22,898
8,481
3,042
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
113
8
Kills
30
30
Deaths
10
17
Assists
83
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
3
16
3.67
W
Ra
 
Ra
1
1
20
11
W
Achilles
BerserkerNorm
Achilles
7
2
18
8
L
Susano
Flinkeroni
Susano
2
7
3
0.5
L
0
4
3
0.38
W
5
3
15
4.17
W
14
1
14
21
L
Rama
Toast07
Rama
1
5
5
0.7
L
3
7
3
0.64
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,954
Damage
52,833
57,578
Taken
51,863
25,824
Mitigated
33,369
11,816
Healing
29,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,453
710
858
2,072
9,528
2,556
877
5,152
4,231
19,488
0
W
Ra
 
Ra
4,553
736
9,239
4,602
10,139
5,032
1,120
4,595
5,362
15,891
0
W
Achilles
BerserkerNorm
Achilles
7,282
1,862
2,039
4,364
13,481
17,570
586
4,436
8,772
0
14,376
L
Susano
Flinkeroni
Susano
8,327
1,284
667
505
11,108
5,222
0
7,219
3,889
0
12,965
L
1,807
334
2,368
1,705
13,698
8,487
0
7,189
6,509
3,469
0
W
9,647
705
2,203
1,242
10,234
5,169
646
2,137
8,032
0
21,654
W
22,898
517
686
2,016
8,481
3,042
950
3,052
5,326
44,555
0
L
Rama
Toast07
Rama
5,487
2,791
606
2,721
11,992
4,622
0
8,774
3,218
0
21,752
L
9,174
2,417
0
523
10,099
3,656
0
6,680
3,419
19,012
0
L
9,159
518
1,185
1,536
10,681
3,837
0
6,042
4,639
15,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,290
Gold Earned
46,767
85
Minions Killed
140
0
Camps Cleared
0
789,527
Distance Traveled
1,039,588
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,522
852
37
4
0
199,898
3
W
Ra
8,362
836
18
2
0
212,951
2
W
Achilles
9,525
953
15
2
0
217,507
0
L
Susano
7,434
743
13
1
0
158,597
0
L
Terra
7,065
707
4
0
0
166,611
0
W
Da Ji
9,412
941
19
2
0
201,957
0
W
Merlin
10,946
1,095
51
5
0
207,275
0
L
Rama
7,810
781
33
3
0
161,198
0
L
Nu Wa
7,888
789
22
2
0
123,608
0
L
Eset
8,093
809
13
1
0
179,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role