Player Matchup

Tsukuyomi
Tsukuyomi
Dark Mage417
Tsukuyomi
Level 92
God Stats
13W - 10L
1,531 SR
Queue Stats
496W - 450L
1,585 Elo+
Party 2
Freya
Freya
EmptyBic
Freya
Level 65
God Stats
2W - 0L
1,915 SR
Queue Stats
31W - 26L
1,543 Elo+
Party 1
Gilgamesh
Gilgamesh
Gugunk Jr
Gilgamesh
Level 24
God Stats
7W - 7L
1,515 SR
Queue Stats
16W - 21L
1,463 Elo+
Party 2
Geb
Geb
iKosmicViperzZ
Geb
Level 44
God Stats
1W - 0L
1,422 SR
Queue Stats
11W - 12L
1,496 Elo+
Party 1
Arachne
Arachne
oAnkh
Arachne
Level 126
God Stats
8W - 4L
1,796 SR
Queue Stats
34W - 35L
1,546 Elo+
Party 1
Team Averages
Level 70
1,636 SR
1,527 Elo+

VS

Team Averages
Level 79
1,529 SR
1,567 Elo+
Apollo
Apollo
NatsuDeuz
Apollo
Level 45
God Stats
12W - 25L
1,233 SR
Queue Stats
549W - 618L
1,411 Elo+
Solo
Susano
Susano
PolarBearDan
Susano
Level 27
God Stats
2W - 4L
1,711 SR
Queue Stats
351W - 329L
1,591 Elo+
Party 3
Sylvanus
Sylvanus
Raphclo
Sylvanus
Level 109
God Stats
1W - 4L
1,316 SR
Queue Stats
68W - 65L
1,621 Elo+
Party 3
Merlin
Merlin
oOxmicxOo
Merlin
Level 99
God Stats
15W - 14L
1,605 SR
Queue Stats
660W - 606L
1,631 Elo+
Party 3
Hun Batz
Hun Batz
sixtybow
Hun Batz
Level 117
God Stats
4W - 2L
1,778 SR
Queue Stats
561W - 507L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dark Mage417
Tsukuyomi
20
12 / 3 / 8
13,119
596
18,193
16,214
7,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
EmptyBic
Freya
16
3 / 4 / 12
10,742
488
11,457
19,138
7,580
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Gugunk Jr
Gilgamesh
14
2 / 3 / 11
9,930
451
4,498
16,191
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 5 / 8
11,212
510
13,564
21,815
20,863
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
oAnkh
Arachne
19
8 / 4 / 4
12,365
562
13,759
20,277
10,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
NatsuDeuz
Apollo
16
1 / 9 / 0
10,419
474
5,538
15,955
4,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
16
1 / 5 / 5
10,058
457
8,246
17,700
17,437
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
Raphclo
Sylvanus
17
6 / 5 / 6
10,631
483
14,828
19,233
21,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
oOxmicxOo
Merlin
16
3 / 4 / 6
9,843
447
18,645
11,838
4,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
sixtybow
Hun Batz
19
8 / 6 / 6
12,070
549
16,522
17,353
7,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
42
29
Kills
19
19
Deaths
29
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Dark Mage417
Tsukuyomi
12
3
8
5.33
W
Freya
EmptyBic
Freya
3
4
12
2.25
W
Gilgamesh
Gugunk Jr
Gilgamesh
2
3
11
2.5
L
Apollo
NatsuDeuz
Apollo
1
9
0
0.11
L
Susano
1
5
5
0.7
L
Sylvanus
Raphclo
Sylvanus
6
5
6
1.8
W
4
5
8
1.6
W
Arachne
oAnkh
Arachne
8
4
4
2.5
L
Merlin
oOxmicxOo
Merlin
3
4
6
1.5
L
Hun Batz
sixtybow
Hun Batz
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,471
Damage
63,779
93,635
Taken
82,079
60,791
Mitigated
55,887
23,305
Healing
16,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Dark Mage417
Tsukuyomi
18,193
3,973
0
4,007
16,214
7,700
87
3,074
13,140
0
108,470
W
Freya
EmptyBic
Freya
11,457
3,802
0
8,086
19,138
7,580
0
8,823
10,315
51,056
0
W
Gilgamesh
Gugunk Jr
Gilgamesh
4,498
756
0
1,091
16,191
14,558
175
8,779
7,412
0
18,455
L
Apollo
NatsuDeuz
Apollo
5,538
3,559
0
3,210
15,955
4,868
3,067
3,534
12,421
0
73,375
L
Susano
8,246
621
0
2,384
17,700
17,437
205
6,262
11,438
0
47,146
L
Sylvanus
Raphclo
Sylvanus
14,828
3,667
2,870
5,235
19,233
21,414
154
7,062
12,171
46,404
13,196
W
13,564
1,579
0
6,271
21,815
20,863
312
6,246
15,569
53,088
0
W
Arachne
oAnkh
Arachne
13,759
9,194
0
3,850
20,277
10,090
0
5,720
14,557
0
97,835
L
Merlin
oOxmicxOo
Merlin
18,645
1,593
87
2,256
11,838
4,529
0
2,185
9,653
73,430
0
L
Hun Batz
sixtybow
Hun Batz
16,522
6,049
0
230
17,353
7,639
625
6,159
11,194
0
96,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,368
Gold Earned
53,021
477
Minions Killed
556
0
Camps Cleared
0
2,241,740
Distance Traveled
1,961,648
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,119
596
138
6
0
466,767
5
W
Freya
10,742
488
68
3
0
418,808
3
W
Gilgamesh
9,930
451
29
1
0
392,827
2
L
Apollo
10,419
474
120
5
0
377,047
0
L
Susano
10,058
457
92
4
0
367,417
11
L
Sylvanus
10,631
483
69
3
0
366,027
2
W
Geb
11,212
510
83
4
0
434,207
6
W
Arachne
12,365
562
159
7
0
529,131
6
L
Merlin
9,843
447
122
6
0
406,957
8
L
Hun Batz
12,070
549
153
7
0
444,200
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role