Player Matchup

Fenrir
Fenrir
BornOfOsiris712
Fenrir
Level 39
God Stats
2W - 8L
1,476 SR
Queue Stats
18W - 35L
1,368 Elo+
Party 1
Chronos
Chronos
CaptainLiminal
Chronos
Level 125
God Stats
12W - 11L
1,578 SR
Queue Stats
126W - 109L
1,532 Elo+
Party 1
Ganesha
Ganesha
Poppa Grizzz
Ganesha
Level 123
God Stats
8W - 5L
1,614 SR
Queue Stats
76W - 76L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
knqi bananas
Nu Wa
Level 102
God Stats
2W - 1L
1,463 SR
Queue Stats
36W - 43L
1,421 Elo+
Party 1
Tyr
Tyr
x Zquence x
Tyr
Level 123
God Stats
1W - 5L
1,475 SR
Queue Stats
110W - 94L
1,523 Elo+
Party 1
Team Averages
Level 102
1,521 SR
1,467 Elo+

VS

Team Averages
Level 80
1,582 SR
1,601 Elo+
Thanatos
Thanatos
Leagues926
Thanatos
Level 59
God Stats
12W - 7L
1,618 SR
Queue Stats
222W - 145L
1,614 Elo+
Party 3
Skadi
Skadi
Naljaz
Skadi
Level 18
God Stats
3W - 0L
1,873 SR
Queue Stats
46W - 28L
1,638 Elo+
Party 3
Geb
Geb
PabloZamo
Geb
Level 149
God Stats
7W - 6L
1,690 SR
Queue Stats
365W - 297L
1,581 Elo+
Party 2
King Arthur
King Arthur
TakerOfCheeks
King Arthur
Level 62
God Stats
9W - 10L
1,427 SR
Queue Stats
253W - 203L
1,602 Elo+
Party 3
Janus
Janus
sorensherwood
Janus
Level 112
God Stats
7W - 6L
1,303 SR
Queue Stats
402W - 311L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 3
8,010
445
10,020
17,410
5,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 10 / 4
7,083
394
5,419
14,656
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
Poppa Grizzz
Ganesha
10
0 / 6 / 6
7,346
408
6,167
14,052
12,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 11 / 4
7,863
437
5,896
12,435
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 5 / 0
8,983
499
8,328
16,010
21,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Leagues926
Thanatos
18
14 / 1 / 14
11,932
663
15,703
15,979
8,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
Naljaz
Skadi
16
10 / 4 / 14
10,710
595
14,475
9,446
2,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 24
10,509
584
7,653
14,306
16,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
TakerOfCheeks
King Arthur
16
3 / 1 / 8
10,227
568
9,759
14,739
14,143
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 2 / 17
10,899
606
12,733
8,787
3,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
117
10
Kills
40
40
Deaths
10
17
Assists
77
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
L
1
10
4
0.3
W
Thanatos
Leagues926
Thanatos
14
1
14
21
W
Skadi
Naljaz
Skadi
10
4
14
4.25
W
5
2
24
8.5
L
Ganesha
Poppa Grizzz
Ganesha
0
6
6
0.5
W
King Arthur
TakerOfCheeks
King Arthur
3
1
8
7
L
3
11
4
0.45
W
8
2
17
8.25
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,830
Damage
60,323
74,563
Taken
63,257
46,472
Mitigated
45,243
15,945
Healing
27,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,020
5,693
671
6,115
17,410
5,295
1,763
4,139
13,141
0
37,690
L
5,419
1,675
0
546
14,656
4,487
1,276
6,487
8,071
29,655
2,843
W
Thanatos
Leagues926
Thanatos
15,703
5,485
0
17,778
15,979
8,410
1,447
4,525
11,454
0
100,066
W
Skadi
Naljaz
Skadi
14,475
5,996
0
817
9,446
2,986
3,242
5,661
3,785
0
76,088
W
7,653
914
0
2,694
14,306
16,333
348
4,409
9,897
32,798
0
L
Ganesha
Poppa Grizzz
Ganesha
6,167
393
347
1,593
14,052
12,685
0
3,943
9,949
20,201
0
W
King Arthur
TakerOfCheeks
King Arthur
9,759
2,135
0
4,555
14,739
14,143
67
2,838
11,901
0
54,715
L
5,896
2,185
368
840
12,435
2,586
1,024
3,626
8,661
36,513
0
W
12,733
1,810
0
1,996
8,787
3,371
594
2,942
5,845
61,274
0
L
8,328
1,267
0
5,465
16,010
21,419
0
1,676
14,284
0
50,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,285
Gold Earned
54,277
294
Minions Killed
502
0
Camps Cleared
0
1,542,972
Distance Traveled
1,783,496
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,010
445
51
3
0
319,889
0
L
Chronos
7,083
394
64
4
0
305,570
3
W
Thanatos
11,932
663
122
7
0
413,910
6
W
Skadi
10,710
595
128
7
0
323,322
5
W
Geb
10,509
584
44
2
0
353,249
2
L
Ganesha
7,346
408
5
0
0
318,683
1
W
King Arthur
10,227
568
106
6
0
365,391
5
L
Nu Wa
7,863
437
64
4
0
282,724
3
W
Janus
10,899
606
102
6
0
327,624
1
L
Tyr
8,983
499
110
6
0
316,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role