Player Matchup

Chaac
Chaac
Raind0m89
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
SADBEAR999
Danzaburou
Level 17
God Stats
22W - 30L
1,532 SR
Queue Stats
145W - 201L
1,322 Elo+
Solo
Ymir
Ymir
SHuTDOwN365247
Ymir
Level 25
God Stats
7W - 7L
1,652 SR
Queue Stats
56W - 68L
1,337 Elo+
Party 1
Ah Puch
Ah Puch
WiNd_BrEaKeR_85
Ah Puch
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
316W - 384L
1,335 Elo+
Solo
Camazotz
Camazotz
tanobellusci
Camazotz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 112L
1,243 Elo+
Solo
Team Averages
Level 20
1,537 SR
1,347 Elo+

VS

Team Averages
Level 32
1,464 SR
1,382 Elo+
Loki
Loki
ALoveSupreme
Loki
Level 29
God Stats
17W - 21L
1,414 SR
Queue Stats
266W - 310L
1,433 Elo+
Solo
Jing Wei
Jing Wei
PLOK JT
Jing Wei
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 20L
1,179 Elo+
Solo
Jormungandr
Jormungandr
Ricky537078
Jormungandr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
TacoTruckWorker
Sylvanus
Level 88
God Stats
6W - 4L
1,416 SR
Queue Stats
175W - 167L
1,460 Elo+
Party 2
Cerberus
Cerberus
firecronos666
Cerberus
Level 22
God Stats
21W - 21L
1,490 SR
Queue Stats
143W - 171L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Raind0m89
Chaac
2
0 / 2 / 0
2,648
530
387
1,899
809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Danzaburou
SADBEAR999
Danzaburou
5
0 / 1 / 0
3,030
606
418
1,755
420
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

3
0 / 0 / 0
2,768
554
33
1,223
563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
1 / 0 / 0
3,545
709
1,383
1,816
557
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
tanobellusci
Camazotz
4
0 / 0 / 0
3,096
619
437
1,617
454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 0 / 0
4,194
839
1,860
2,066
425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
PLOK JT
Jing Wei
6
0 / 0 / 1
3,679
736
339
1,021
244
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
Ricky537078
Jormungandr
5
0 / 0 / 0
3,623
725
628
1,052
605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
6
0 / 0 / 1
3,759
752
1,061
617
336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
firecronos666
Cerberus
2
0 / 1 / 0
2,791
558
234
1,174
359
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
W
Jing Wei
PLOK JT
Jing Wei
0
0
1
0.5
L
Chaac
Raind0m89
Chaac
0
2
0
0
W
Jormungandr
Ricky537078
Jormungandr
0
0
0
0
L
Danzaburou
SADBEAR999
Danzaburou
0
1
0
0
L
0
0
0
0
W
Sylvanus
0
0
1
0.5
L
1
0
0
1
W
Cerberus
firecronos666
Cerberus
0
1
0
0
L
Camazotz
tanobellusci
Camazotz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,658
Damage
4,122
8,310
Taken
5,930
2,803
Mitigated
1,969
2,567
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,860
737
0
240
2,066
425
0
33
1,959
0
15,329
W
Jing Wei
PLOK JT
Jing Wei
339
339
0
722
1,021
244
464
0
1,021
0
10,334
L
Chaac
Raind0m89
Chaac
387
162
0
107
1,899
809
0
386
1,513
0
788
W
Jormungandr
Ricky537078
Jormungandr
628
132
0
192
1,052
605
0
425
627
10,558
0
L
Danzaburou
SADBEAR999
Danzaburou
418
166
0
414
1,755
420
0
0
1,755
0
7,403
L
33
0
0
322
1,223
563
0
414
809
2,095
0
W
Sylvanus
1,061
627
67
149
617
336
644
0
617
10,618
3,333
L
1,383
288
0
991
1,816
557
0
854
962
11,092
0
W
Cerberus
firecronos666
Cerberus
234
0
0
314
1,174
359
0
958
216
2,676
0
L
Camazotz
tanobellusci
Camazotz
437
0
0
733
1,617
454
0
8
1,609
0
8,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,087
Gold Earned
18,046
81
Minions Killed
139
0
Camps Cleared
0
374,192
Distance Traveled
410,765
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,194
839
38
8
0
96,653
0
W
Jing Wei
3,679
736
25
5
0
97,175
2
L
Chaac
2,648
530
2
0
0
55,476
1
W
Jormungandr
3,623
725
39
8
0
102,428
0
L
Danzaburou
3,030
606
15
3
0
79,881
0
L
Ymir
2,768
554
8
2
0
56,917
0
W
Sylvanus
3,759
752
27
5
0
71,230
0
L
Ah Puch
3,545
709
29
6
0
92,173
1
W
Cerberus
2,791
558
10
2
0
43,279
0
L
Camazotz
3,096
619
27
5
0
89,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role