Player Matchup

Ra
Ra
 
Ra
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Awaiting_Respawn
Kuzenbo
Level 22
God Stats
1W - 2L
1,309 SR
Queue Stats
91W - 86L
1,486 Elo+
Solo
Raijin
Raijin
Delankcious
Raijin
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,398 Elo+
Solo
Tyr
Tyr
KNGkone
Tyr
Level 24
God Stats
1W - 2L
1,281 SR
Queue Stats
94W - 134L
1,436 Elo+
Solo
Mulan
Mulan
takaisu
Mulan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,438 Elo+
Party 1
Team Averages
Level 29
1,418 SR
1,452 Elo+

VS

Team Averages
Level 61
1,525 SR
1,435 Elo+
Artio
Artio
HermitBeard
Artio
Level 48
God Stats
1W - 2L
1,408 SR
Queue Stats
45W - 50L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lothards
Morgan Le Fay
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,278 Elo+
Solo
Hel
Hel
UncleRuckes
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,308 Elo+
Party 2
Raijin
Raijin
Vawnhoof
Raijin
Level 102
God Stats
1W - 1L
1,719 SR
Queue Stats
50W - 51L
1,590 Elo+
Party 2
Janus
Janus
dillydillylu
Janus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
10 / 4 / 16
14,627
770
33,945
25,657
11,958
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 4 / 21
12,205
642
22,808
28,714
70,029
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
19
3 / 8 / 15
12,339
649
24,559
17,350
7,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
20
6 / 4 / 19
13,111
690
8,764
34,886
41,736
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
takaisu
Mulan
20
6 / 5 / 22
12,982
683
25,854
27,955
63,203
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 11
10,801
568
14,578
40,218
42,361
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
Lothards
Morgan Le Fay
19
9 / 6 / 9
12,631
665
22,831
22,161
11,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 4 / 12
10,834
570
11,654
23,814
16,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
Vawnhoof
Raijin
20
9 / 6 / 11
13,460
708
32,645
25,509
14,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
4 / 4 / 14
11,649
613
31,432
19,879
9,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
82
29
Kills
25
25
Deaths
29
93
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
10
4
16
4.5
W
4
4
21
3.63
W
Raijin
3
8
15
1.31
L
1
9
11
0.72
W
Tyr
6
4
19
3.88
L
Morgan Le Fay
Lothards
Morgan Le Fay
9
6
9
2.25
L
2
4
12
2
L
Raijin
Vawnhoof
Raijin
9
6
11
2.42
L
4
4
14
2.75
W
Mulan
takaisu
Mulan
6
5
22
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,930
Damage
113,140
134,562
Taken
131,581
194,477
Mitigated
93,130
73,400
Healing
73,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
33,945
2,873
20,018
15,804
25,657
11,958
1,426
24,565
1,092
80,989
0
W
22,808
7,193
3,710
5,418
28,714
70,029
825
24,628
4,086
27,538
0
W
Raijin
24,559
1,258
4,564
2,330
17,350
7,551
941
15,922
1,428
46,159
0
L
14,578
1,595
5,207
11,835
40,218
42,361
555
23,105
16,638
27,859
0
W
Tyr
8,764
1,775
2,316
13,763
34,886
41,736
1,018
25,162
9,724
0
21,475
L
Morgan Le Fay
Lothards
Morgan Le Fay
22,831
1,662
1,110
5,669
22,161
11,001
694
13,341
8,558
40,104
0
L
11,654
2,780
24,835
13,603
23,814
16,278
233
17,403
6,199
20,360
0
L
Raijin
Vawnhoof
Raijin
32,645
2,937
2,689
5,197
25,509
14,048
632
14,484
10,881
60,161
0
L
31,432
1,883
1,457
1,939
19,879
9,442
375
11,723
7,993
56,539
0
W
Mulan
takaisu
Mulan
25,854
2,357
1,397
4,080
27,955
63,203
350
22,863
5,092
0
33,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,264
Gold Earned
59,375
179
Minions Killed
183
0
Camps Cleared
0
1,680,098
Distance Traveled
1,632,755
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,627
770
100
5
0
359,672
1
W
Kuzenbo
12,205
642
2
0
0
312,505
0
W
Raijin
12,339
649
44
2
0
293,529
0
L
Artio
10,801
568
14
1
0
321,546
1
W
Tyr
13,111
690
24
1
0
394,874
0
L
Morgan Le Fay
12,631
665
38
2
0
342,117
0
L
Hel
10,834
570
25
1
0
342,717
3
L
Raijin
13,460
708
52
3
0
299,381
0
L
Janus
11,649
613
54
3
0
326,994
1
W
Mulan
12,982
683
9
0
0
319,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role