Player Matchup

Hercules
Hercules
Bkasinger
Hercules
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Lone_Wolf_230
Cthulhu
Level 83
God Stats
6W - 0L
1,830 SR
Queue Stats
86W - 85L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
RedCyanide16
Zhong Kui
Level 69
God Stats
169W - 188L
1,470 SR
Queue Stats
294W - 476L
1,339 Elo+
Party 1
Neith
Neith
Stitches_2
Neith
Level 63
God Stats
14W - 43L
1,345 SR
Queue Stats
196W - 337L
1,299 Elo+
Party 1
Fenrir
Fenrir
stinkfinger135
Fenrir
Level 88
God Stats
3W - 7L
1,172 SR
Queue Stats
379W - 542L
1,332 Elo+
Party 1
Team Averages
Level 79
1,463 SR
1,379 Elo+

VS

Team Averages
Level 94
1,443 SR
1,393 Elo+
King Arthur
King Arthur
NaniStalkah808
King Arthur
Level 106
God Stats
7W - 7L
1,585 SR
Queue Stats
135W - 139L
1,382 Elo+
Party 2
Cthulhu
Cthulhu
THEPERVKING69
Cthulhu
Level 57
God Stats
6W - 15L
1,296 SR
Queue Stats
145W - 181L
1,357 Elo+
Party 2
Medusa
Medusa
chrisibarra23
Medusa
Level 148
God Stats
2W - 3L
1,486 SR
Queue Stats
302W - 323L
1,358 Elo+
Solo
Arachne
Arachne
foxywoman
Arachne
Level 57
God Stats
16W - 18L
1,583 SR
Queue Stats
83W - 97L
1,381 Elo+
Solo
Agni
Agni
no_xape
Agni
Level 101
God Stats
0W - 1L
1,266 SR
Queue Stats
125W - 137L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bkasinger
Hercules
16
2 / 1 / 2
9,332
583
6,358
10,918
10,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
12
3 / 0 / 4
7,367
460
5,973
11,246
8,571
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
RedCyanide16
Zhong Kui
16
5 / 0 / 7
10,004
625
8,271
11,240
8,371
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Neith
13
1 / 3 / 1
7,388
462
4,585
10,046
3,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
8 / 1 / 3
9,078
567
8,478
10,546
5,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NaniStalkah808
King Arthur
14
1 / 3 / 1
8,658
541
8,501
11,861
8,252
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
12
3 / 2 / 0
8,472
530
4,501
10,105
6,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 2 / 1
7,542
471
9,205
10,973
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
foxywoman
Arachne
13
0 / 6 / 1
7,669
479
4,251
14,345
5,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
no_xape
Agni
12
0 / 6 / 0
7,134
446
4,931
7,004
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
19
Kills
4
5
Deaths
19
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bkasinger
Hercules
2
1
2
3
W
Cthulhu
3
0
4
5
L
King Arthur
NaniStalkah808
King Arthur
1
3
1
0.5
W
Zhong Kui
RedCyanide16
Zhong Kui
5
0
7
8.5
W
Neith
1
3
1
0.5
L
Cthulhu
3
2
0
1.5
L
0
2
1
0.25
L
Arachne
foxywoman
Arachne
0
6
1
0.08
L
Agni
no_xape
Agni
0
6
0
0
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,665
Damage
31,389
53,996
Taken
54,288
35,926
Mitigated
26,286
23,209
Healing
11,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bkasinger
Hercules
6,358
2,025
0
5,059
10,918
10,273
0
417
10,455
0
57,311
W
Cthulhu
5,973
412
542
2,322
11,246
8,571
0
3,765
7,396
25,287
0
L
King Arthur
NaniStalkah808
King Arthur
8,501
1,082
0
2,395
11,861
8,252
0
578
11,283
0
51,003
W
Zhong Kui
RedCyanide16
Zhong Kui
8,271
465
71
8,813
11,240
8,371
1,254
2,519
8,255
69,999
0
W
Neith
4,585
1,684
0
2,840
10,046
3,537
1,272
1,128
8,918
0
44,896
L
Cthulhu
4,501
285
508
2,787
10,105
6,842
477
3,111
6,994
28,212
0
L
9,205
4,860
247
2,921
10,973
3,461
2,457
5,069
5,904
0
52,758
L
Arachne
foxywoman
Arachne
4,251
3,287
0
2,189
14,345
5,477
0
1,651
12,694
0
55,260
L
Agni
no_xape
Agni
4,931
125
0
548
7,004
2,254
390
3,835
3,169
35,098
0
W
8,478
1,090
0
3,562
10,546
5,174
0
1,279
9,207
0
54,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,169
Gold Earned
39,475
460
Minions Killed
429
0
Camps Cleared
0
1,582,963
Distance Traveled
1,477,574
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,332
583
125
8
0
319,787
2
W
Cthulhu
7,367
460
32
2
0
349,411
1
L
King Arthur
8,658
541
122
8
0
301,838
3
W
Zhong Kui
10,004
625
134
8
0
297,613
8
W
Neith
7,388
462
80
5
0
291,292
3
L
Cthulhu
8,472
530
53
3
0
315,296
2
L
Medusa
7,542
471
98
6
0
282,685
4
L
Arachne
7,669
479
99
6
0
314,151
5
L
Agni
7,134
446
57
4
0
263,604
3
W
Fenrir
9,078
567
89
6
0
324,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role