Player Matchup

Chaac
Chaac
FabledF
Chaac
Level 25
God Stats
4W - 3L
1,693 SR
Queue Stats
14W - 14L
1,598 Elo+
Solo
Ares
Ares
GAVATAR1314
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,746 Elo+
Party 2
He Bo
He Bo
ThanatosIsBusted
He Bo
Level 29
God Stats
4W - 8L
1,475 SR
Queue Stats
163W - 189L
1,529 Elo+
Solo
Hera
Hera
Vens228
Hera
Level 27
God Stats
1W - 2L
1,481 SR
Queue Stats
1W - 2L
1,874 Elo+
Solo
Skadi
Skadi
scyllarobot
Skadi
Level 3
God Stats
1W - 1L
1,768 SR
Queue Stats
15W - 13L
1,746 Elo+
Party 2
Team Averages
Level 19
1,584 SR
1,699 Elo+

VS

Team Averages
Level 22
1,669 SR
1,544 Elo+
Nu Wa
Nu Wa
GreyKnights
Nu Wa
Level 29
God Stats
12W - 3L
1,500 SR
Queue Stats
78W - 50L
1,572 Elo+
Solo
Skadi
Skadi
Meowssiah
Skadi
Level 16
God Stats
8W - 4L
1,962 SR
Queue Stats
25W - 15L
1,557 Elo+
Party 1
Bakasura
Bakasura
imdood1
Bakasura
Level 24
God Stats
7W - 10L
1,760 SR
Queue Stats
60W - 69L
1,510 Elo+
Solo
Cerberus
Cerberus
jhudman
Cerberus
Level 28
God Stats
5W - 7L
1,595 SR
Queue Stats
68W - 47L
1,540 Elo+
Party 1
Bellona
Bellona
lieutenanttrash
Bellona
Level 15
God Stats
4W - 3L
1,526 SR
Queue Stats
33W - 25L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FabledF
Chaac
11
2 / 4 / 2
7,231
482
4,144
12,126
5,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 4 / 2
6,172
411
3,359
8,464
6,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 4 / 3
7,933
529
7,363
9,126
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hera
Vens228
Hera
12
3 / 4 / 0
7,666
511
5,937
8,970
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 1
5,770
385
3,829
6,871
1,623
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 9
8,310
554
7,394
5,719
2,083
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
Meowssiah
Skadi
13
5 / 2 / 2
8,096
540
7,318
6,374
1,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
imdood1
Bakasura
12
3 / 2 / 4
7,653
510
3,427
7,965
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
jhudman
Cerberus
12
3 / 0 / 11
7,968
531
5,949
9,991
9,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
6 / 2 / 1
8,374
558
8,760
10,568
8,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
21
22
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
FabledF
Chaac
2
4
2
0.75
L
0
4
2
0.25
W
4
2
9
4.25
W
Skadi
Meowssiah
Skadi
5
2
2
3
L
3
4
3
1.13
L
Hera
Vens228
Hera
3
4
0
0.75
W
Bakasura
imdood1
Bakasura
3
2
4
2.5
W
Cerberus
jhudman
Cerberus
3
0
11
8.5
W
6
2
1
3.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,632
Damage
32,848
45,557
Taken
40,617
19,036
Mitigated
25,705
7,323
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
FabledF
Chaac
4,144
676
0
2,889
12,126
5,217
0
3,067
9,059
2,302
26,764
L
3,359
329
0
583
8,464
6,592
0
3,445
4,716
11,215
0
W
7,394
1,617
163
1,966
5,719
2,083
531
2,842
2,731
43,095
0
W
Skadi
Meowssiah
Skadi
7,318
3,774
0
658
6,374
1,934
3,856
2,461
3,821
0
53,961
L
7,363
1,020
0
2,958
9,126
2,488
418
1,499
7,357
50,868
0
L
Hera
Vens228
Hera
5,937
1,381
0
600
8,970
3,116
314
1,459
7,511
48,476
0
W
Bakasura
imdood1
Bakasura
3,427
2,318
0
2,896
7,965
3,245
0
3,268
4,658
0
29,832
W
Cerberus
jhudman
Cerberus
5,949
632
0
1,553
9,991
9,909
739
3,444
6,463
23,832
0
W
8,760
4,038
0
2,249
10,568
8,534
328
4,535
5,937
0
40,901
L
3,829
1,331
0
293
6,871
1,623
580
3,873
2,998
0
27,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,772
Gold Earned
40,401
315
Minions Killed
386
0
Camps Cleared
0
1,307,655
Distance Traveled
1,447,449
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,231
482
62
4
0
290,271
0
L
Ares
6,172
411
19
1
0
250,621
1
W
Nu Wa
8,310
554
82
5
0
260,797
3
W
Skadi
8,096
540
96
6
0
251,868
2
L
He Bo
7,933
529
85
6
0
268,643
3
L
Hera
7,666
511
99
7
0
271,342
0
W
Bakasura
7,653
510
75
5
0
335,624
2
W
Cerberus
7,968
531
63
4
0
306,645
4
W
Bellona
8,374
558
70
5
0
292,515
7
L
Skadi
5,770
385
50
3
0
226,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role