Player Matchup

Ymir
Ymir
 
Ymir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
DaronsAtDawn
Sol
Level 90
God Stats
4W - 3L
1,507 SR
Queue Stats
195W - 203L
1,449 Elo+
Party 3
Osiris
Osiris
Fox-Of-The-519
Osiris
Level 124
God Stats
1W - 0L
1,470 SR
Queue Stats
162W - 181L
1,349 Elo+
Party 1
Artio
Artio
Wh0PHANTOM
Artio
Level 160
God Stats
2W - 1L
1,503 SR
Queue Stats
56W - 71L
1,427 Elo+
Party 1
Erlang Shen
Erlang Shen
xXxOHMYJOSHxXx
Erlang Shen
Level 158
God Stats
7W - 2L
1,684 SR
Queue Stats
433W - 435L
1,519 Elo+
Party 3
Team Averages
Level 134
1,533 SR
1,449 Elo+

VS

Team Averages
Level 83
1,463 SR
1,509 Elo+
Zeus
Zeus
HeatherSparkles
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Solo
Ymir
Ymir
RosaLunaVictoria
Ymir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Geb
Geb
chicolo225
Geb
Level 87
God Stats
1W - 1L
1,314 SR
Queue Stats
180W - 179L
1,451 Elo+
Solo
Cerberus
Cerberus
iNSaNiTY BRS
Cerberus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 81L
1,525 Elo+
Solo
Thor
Thor
musiqrocks
Thor
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
4 / 2 / 17
10,471
873
9,915
20,244
22,173
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 0 / 16
9,633
803
23,487
10,891
5,280
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
2 / 1 / 17
9,608
801
10,917
23,446
18,668
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Artio
16
7 / 5 / 10
10,516
876
10,782
23,759
28,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
xXxOHMYJOSHxXx
Erlang Shen
17
5 / 0 / 17
9,856
821
14,614
15,987
19,436
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 3
8,573
714
33,331
11,061
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 6 / 4
8,194
683
8,527
15,772
14,506
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 5 / 8
8,201
683
8,573
17,725
17,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
iNSaNiTY BRS
Cerberus
14
1 / 4 / 6
8,071
673
12,857
19,067
18,201
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 4
8,851
738
10,413
13,580
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
33
22
Kills
8
8
Deaths
22
77
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
17
6.25
W
4
0
16
12
W
2
1
17
10.5
L
2
4
3
0.88
L
2
6
4
0.67
W
Artio
7
5
10
2.4
L
0
5
8
0.8
L
Cerberus
iNSaNiTY BRS
Cerberus
1
4
6
1
L
3
3
4
1.67
W
Erlang Shen
xXxOHMYJOSHxXx
Erlang Shen
5
0
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,715
Damage
73,701
94,327
Taken
77,205
94,413
Mitigated
64,296
53,502
Healing
27,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,915
1,512
2,384
4,544
20,244
22,173
1,064
15,839
3,872
18,207
0
W
23,487
8,336
2,763
2,888
10,891
5,280
2,556
8,538
2,007
40,900
0
W
10,917
3,221
2,161
7,673
23,446
18,668
696
14,770
8,228
0
20,134
L
33,331
4,153
1,683
2,632
11,061
4,393
0
5,495
5,566
51,738
0
L
8,527
553
1,167
895
15,772
14,506
0
8,569
7,203
15,133
0
W
Artio
10,782
1,040
11,862
9,026
23,759
28,856
0
13,477
9,790
18,215
0
L
8,573
209
2,175
2,008
17,725
17,059
0
9,569
8,156
14,334
0
L
Cerberus
iNSaNiTY BRS
Cerberus
12,857
889
3,040
9,030
19,067
18,201
0
12,473
6,594
22,036
0
L
10,413
1,631
1,403
3,272
13,580
10,137
0
8,078
5,502
0
14,245
W
Erlang Shen
xXxOHMYJOSHxXx
Erlang Shen
14,614
4,760
4,356
5,845
15,987
19,436
340
8,596
7,142
0
26,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,084
Gold Earned
41,890
106
Minions Killed
118
0
Camps Cleared
0
1,189,388
Distance Traveled
941,240
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,471
873
13
1
0
219,112
1
W
Sol
9,633
803
34
3
0
247,085
0
W
Osiris
9,608
801
22
2
0
237,224
0
L
Zeus
8,573
714
45
4
0
175,335
0
L
Ymir
8,194
683
9
1
0
143,126
4
W
Artio
10,516
876
10
1
0
220,968
0
L
Geb
8,201
683
12
1
0
212,278
0
L
Cerberus
8,071
673
46
4
0
205,856
0
L
Thor
8,851
738
6
1
0
204,645
2
W
Erlang Shen
9,856
821
27
2
0
264,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role