Player Matchup

Osiris
Osiris
Eastpride81
Osiris
Level 149
God Stats
8W - 3L
1,714 SR
Queue Stats
148W - 62L
1,851 Elo+
Party 1
Sylvanus
Sylvanus
MableLake
Sylvanus
Level 160
God Stats
33W - 16L
1,801 SR
Queue Stats
162W - 65L
1,860 Elo+
Party 1
Merlin
Merlin
Spartan323
Merlin
Level 159
God Stats
6W - 8L
1,631 SR
Queue Stats
496W - 379L
1,730 Elo+
Solo
Chaac
Chaac
ifeedallmygames
Chaac
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,868 Elo+
Party 1
Team Averages
Level 132
1,661 SR
1,827 Elo+

VS

Team Averages
Level 136
1,761 SR
1,708 Elo+
Artemis
Artemis
Electroshadic
Artemis
Level 160
God Stats
7W - 10L
1,584 SR
Queue Stats
530W - 362L
1,741 Elo+
Party 2
Guan Yu
Guan Yu
Jøgurt
Guan Yu
Level 121
God Stats
7W - 1L
1,790 SR
Queue Stats
83W - 52L
1,684 Elo+
Party 3
Hun Batz
Hun Batz
N00BM4STER117
Hun Batz
Level 147
God Stats
5W - 6L
1,725 SR
Queue Stats
475W - 319L
1,727 Elo+
Party 2
Ah Puch
Ah Puch
PineappleTheOnly
Ah Puch
Level 116
God Stats
1W - 1L
1,947 SR
Queue Stats
121W - 90L
1,678 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
6 / 2 / 9
13,580
849
21,641
21,729
16,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
MableLake
Sylvanus
18
4 / 2 / 7
12,047
753
10,288
19,913
26,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
Spartan323
Merlin
19
3 / 0 / 3
12,725
795
17,986
8,126
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 6
12,131
758
11,778
17,140
20,635
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
2 / 4 / 3
11,209
701
9,554
12,759
4,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Guan Yu
Jøgurt
Guan Yu
16
0 / 5 / 3
11,069
692
4,391
25,356
25,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
N00BM4STER117
Hun Batz
17
1 / 2 / 4
11,122
695
12,878
16,550
5,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 5 / 1
11,716
732
16,926
18,876
6,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
6
6
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
6
2
9
5.25
L
Artemis
2
4
3
0.88
L
Guan Yu
Jøgurt
Guan Yu
0
5
3
0.3
W
Sylvanus
MableLake
Sylvanus
4
2
7
3.75
L
Hun Batz
N00BM4STER117
Hun Batz
1
2
4
1.5
L
3
5
1
0.7
W
Merlin
Spartan323
Merlin
3
0
3
4.5
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,693
Damage
43,749
66,908
Taken
73,541
66,329
Mitigated
42,156
23,240
Healing
12,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
21,641
10,247
0
6,168
21,729
16,143
884
4,738
16,517
0
72,381
L
Artemis
9,554
3,482
0
1,321
12,759
4,069
1,065
4,469
8,071
0
42,990
L
Guan Yu
Jøgurt
Guan Yu
4,391
576
2,834
3,573
25,356
25,871
244
7,849
15,789
0
26,495
W
Sylvanus
MableLake
Sylvanus
10,288
1,710
3,371
5,238
19,913
26,316
1,772
5,480
14,433
30,186
0
L
Hun Batz
N00BM4STER117
Hun Batz
12,878
2,075
0
716
16,550
5,267
0
8,853
7,307
0
49,497
L
16,926
888
0
4,289
18,876
6,949
312
6,430
11,789
65,195
0
W
Merlin
Spartan323
Merlin
17,986
508
0
2,512
8,126
3,235
626
2,648
5,478
77,920
0
W
11,778
967
0
5,951
17,140
20,635
632
4,626
12,514
0
31,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,483
Gold Earned
45,116
332
Minions Killed
311
15
Camps Cleared
14
1,368,294
Distance Traveled
1,245,047
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,580
849
97
6
6
378,392
1
L
Artemis
11,209
701
78
5
5
303,534
3
L
Guan Yu
11,069
692
45
3
2
330,544
4
W
Sylvanus
12,047
753
36
2
3
298,633
3
L
Hun Batz
11,122
695
91
6
4
332,783
3
L
Ah Puch
11,716
732
97
6
3
278,186
2
W
Merlin
12,725
795
144
9
4
344,743
1
W
Chaac
12,131
758
55
3
2
346,526
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role